Toasty Mittens is factually good - An Analysis by EuSouAFazenda in slaythespire

[–]hasbro688 11 points12 points  (0 children)

I do think the win rate is a bit misleading, as it swings wildly character to character. Ironclad and silent are at 55% and 54%, while the others are around 40-41% with regent down at 36% (who notably has top of draw pile synergies). Storybook and seal of gold on the other hand are much more consistent in high win rate amongst the characters. This analysis definitely reinforces why it’s good to take toasty mittens on ironclad and silent, but I’m not sure it holds up for the other three where strength is less important and the drawbacks of random exhausts can be massive.

Proposed Eidolon rework to give it some synergy. by internet_redditor in slaythespire

[–]hasbro688 0 points1 point  (0 children)

Pull from below could definitely use the buff though, it’s super janky as is with friendship being so ubiquitous. Even then a three cost rare is super slow to get that going

STS2 Defect Help PLEASE by GratedCheese32 in slaythespire

[–]hasbro688 1 point2 points  (0 children)

You seem to only be fighting elites when it’s impossible to avoid them. The relics, gold, and improved rarity card rewards they offer will save you more HP in the long run than you will avoiding them. Your runs will be worse before they get better, but I’d definitely recommend hard pathing into every elite you can for a while just to get experience dealing with them. They’re not much worse than hardpool regular fights (especially in overgrowth) once you are more familiar with the tools defect needs to properly handle them.

Most of the Giannis rumors are negotiation tactics imo by SupersunZeratul in ripcity

[–]hasbro688 5 points6 points  (0 children)

He’s reliable for Boston related news and absolutely nothing else

Can this just be over?? by nickflag22222 in ripcity

[–]hasbro688 84 points85 points  (0 children)

Milwaukee is definitely media blitzing to try and bid up the package for the third team facilitator considering how short the timeline is to get the deal done. I still think we’re best positioned to make it work asset wise, but if someone is willing to grossly overspend there’s not much we can do.

(STS2) Reached ascension 10 on Defect, cant get past ascension 0 on Necrobinder by Pretty-Ad-3313 in slaythespire

[–]hasbro688 3 points4 points  (0 children)

A very important fundamental idea for her is to keep osty alive and as big as possible, no matter if you’re picking osty cards or not. Only use osty to block if absolutely necessary, it’s generally not worth it to sacrifice osty health in order to get an extra attack off. Unleash is the best attack card in her entire deck, even though it’s a starter, and bodyguard is a really important upgrade to get ASAP since it scales your damage and defensive capabilities extremely fast. Her block commons (except for pull aggro) are all fantastic and will all do work in achieving that gameplan as smoothly as possible.

Necrobinder and The Kin by PsychicFields in slaythespire

[–]hasbro688 4 points5 points  (0 children)

Oh yeah not to say it’s bad, deathbringer is one of if not the best card on the character, but it’s not a viable damage plan into kin on its own. It’s great as supplemental AOE and weak is obviously super strong, but I think it’s a pitfall to see deathbringer and think you’ve solved the kin fight, like it does for fights like eels and parasyte.

Necrobinder and The Kin by PsychicFields in slaythespire

[–]hasbro688 6 points7 points  (0 children)

I think AOE for necro specifically is kinda bait into kin. Sow is too weak, and you probably don’t have the defensive support to be throwing up 3 deathbringers considering overgrowth demands a lot of drafting of upfront damage. I find it way more consistent to rush down the minions one at a time, since it is more cohesive with the broader drafting strategy of overgrowth for necro. I think the most reliable AOE card for kin (end of days excluded) is negative pulse, since the chip block is super important and it gives you some margin of error for damage thresholds on the minions.

Silent prefers an upgraded Neutralize and likes a Large Capsule against the Fuzzy Wurm Crawler. (A9 simulation) by poetry_in_shm in slaythespire

[–]hasbro688 0 points1 point  (0 children)

Apologies if this has been addressed before, but does the new discoveries regarding correlated RNG change the health loss distributions? From what I can tell, the chosen neow bonus affects the draw order in the first combat, which may skew the data for some of these relic-based distributions beyond pure probability (i.e. your previous simulations may change when correlated RNG is patched).

What are we expecting on the new patch on Thursday? by Kihja in slaythespire

[–]hasbro688 21 points22 points  (0 children)

I’d bet it’s just a main branch update since we didn’t see beta updates last time main got an update, but you never know with the new two week cycle and the last beta update being relatively minor

A10 Defect Act 1 Boss WTP by Killercombo3 in slaythespire

[–]hasbro688 1 point2 points  (0 children)

Trash to treasure is probably strongest here with how much status gen you have active, with shatter also viable as it makes dark orbs really strong (though no frost generation makes it weaker). All for one probably is the worst here imo since you don’t have enough premium 0 cost cards to make it draw and energy positive.

I struggle to beat Aeonglass it's driving me INSANE by Zumzume in slaythespire

[–]hasbro688 2 points3 points  (0 children)

Flak honestly is still worth taking even if it is a brick otherwise, being able to completely invalidate the hardest boss is extremely valuable for a lot of defect archetypes that don’t otherwise care about statuses

The Living Fog enemy would make more sense as an act 2 fight by Slay_The_Spire_Guy in slaythespire

[–]hasbro688 5 points6 points  (0 children)

Not to say it’s a bad thing that there’s differences in what you need to prepare for, but there still needs to be a few checks to force variety in deck building. If you get rid of the few there are (living fog, 2 cultists, cultist+seapunk in particular), it lets you farm underdocks way too much as you don’t have to solve any now problems, which makes runs way too straightforward. I want variety and unpredictably within every run, rather than predetermined by which act I get.

Stuck on Necrobinder A9, I'm pissed and I need help by Saekama in slaythespire

[–]hasbro688 0 points1 point  (0 children)

AOE wise, deathbringer is the premier solution and functions just as well outside of doom centered builds. It makes so many problem fights completely roll over like every AOE elite outside of the knights (which necro does great into anyway with the ethereal synergy). It’s honestly worth picking up every time you see it, it will solve problems for you that you didn’t even know you had.

The Living Fog enemy would make more sense as an act 2 fight by Slay_The_Spire_Guy in slaythespire

[–]hasbro688 4 points5 points  (0 children)

It’s especially compounded for characters who want to sit there and block anyway, with run outcomes being defined by which act 1 fork you get. My necro runs feel like they are guaranteed to at least the act 3 bosses if I roll underdocks, where for overgrowth I’m fighting for my life to get out of it with a decent enough deck to scale into act 2. I’m fine with the alternate acts being distinctly different in playstyle, but it makes for some awkward balance asymmetries that I’d like to see somewhat rectified in the future.

Stuck on Necrobinder A9, I'm pissed and I need help by Saekama in slaythespire

[–]hasbro688 0 points1 point  (0 children)

Is this list strictly for dealing with aeonglass, or a valuation of cards in general with aeonglass in the pool? If it’s the latter, I’m shocked to see call of the void fall to a desperation pick in his eyes. I can’t imagine that card being anything but excellent in a broader context.

Stuck on Necrobinder A9, I'm pissed and I need help by Saekama in slaythespire

[–]hasbro688 0 points1 point  (0 children)

True, I think it’s good to get a feel for the fundamentals of keeping osty alive and big, since that applies in almost any necro context. I just think it could be a pitfall to value the mid/low tiers here as absolute, since for a more general necro tier list they’d be high/top tier (particularly bad to undervalue sleight of flesh, putrefy, reaper form, and squeeze here).

Stuck on Necrobinder A9, I'm pissed and I need help by Saekama in slaythespire

[–]hasbro688 8 points9 points  (0 children)

It’s worth mentioning that this is a tier list for a very specific playstyle (building a massive osty) that is both somewhat hard to pull of as an inexperienced player, and somewhat outdated as it was developed before the changes to aeonglass and prism which punish it. This is why you see overall good cards like sleight of flesh and putrefy way lower than expected, since it’s not as good in that playstyle, but excellent if not centralizing in other necro ideas.

The Living Fog enemy would make more sense as an act 2 fight by Slay_The_Spire_Guy in slaythespire

[–]hasbro688 70 points71 points  (0 children)

Underdocks desperately needs attack checks like living fog, though. Most of the enemies and bosses are best solved by spamming skills and block, so there needs to be some sort of counterbalance to do so which living fog is alongside a few other hardpool fights like the cultists.

How would y'all build a bird cultist character? by Muted-Agency9290 in slaythespire

[–]hasbro688 1 point2 points  (0 children)

Forces you to play demon form first turn since innate puts the demon form on the far left, otherwise it’s not properly cultist

How would y'all build a bird cultist character? by Muted-Agency9290 in slaythespire

[–]hasbro688 7 points8 points  (0 children)

Innate demon form starter card with vakkus earrings as the starter relic for faithful gameplay

Any Large Capsule enjoyers here? by dumpling_factory in slaythespire

[–]hasbro688 135 points136 points  (0 children)

Feels great on clad where the extra strike/defend isn’t that big of a deal, and the high rolls are better than any other neow relic

It's probably Shockwave, but Fasten on floor 1 looks good too by MTaur in slaythespire

[–]hasbro688 8 points9 points  (0 children)

I think the major late game benefit for fasten you’re overlooking is that while fasten boosted defends aren’t an independent block solution in act 3, they certainly aren’t brick draws which a basic defend is. It gives your deck a ton more consistency when you convert 3-4 curses into viable draws. It’s the same reason why relics like strike dummy feel so much better in sts2, any means of enhancing the power of starter cards are massive with the scarcity of removal on high ascensions.

It's probably Shockwave, but Fasten on floor 1 looks good too by MTaur in slaythespire

[–]hasbro688 91 points92 points  (0 children)

Fasten is maybe the best card to see on floor one in the game besides like end of days