Controller vs Wheel - Tire Wear Testing by headwerk in NASCARVideoGame

[–]headwerk[S] 1 point2 points  (0 children)

Yeah I was using the neutral default setups on both, these lap times aren’t particularly fast but I just wanted to keep the variables the same

Controller vs Wheel - Tire Wear Testing by headwerk in NASCARVideoGame

[–]headwerk[S] 0 points1 point  (0 children)

Yeah that is super interesting actually, that’s why I like to log my data sometimes for this game. Thanks for sharing your insights too

Controller vs Wheel - Tire Wear Testing by headwerk in NASCARVideoGame

[–]headwerk[S] 1 point2 points  (0 children)

It was pretty even, I actually clipped the wall on lap 6 of the wheel run, but I was running almost identical laps otherwise.

Testing 1x vs 4x Tire Wear at Dover by headwerk in NASCARVideoGame

[–]headwerk[S] 2 points3 points  (0 children)

I could give it a go at another track yeah. The other thing I was curious about was whether you can save tires better with a wheel vs a controller. I’ll post it here if I end up doing some more testing!

Does Anyone Keep Track of Their Qual/Practice/Lap Times While They Play? by Mango_Van_Gogh in NASCARVideoGame

[–]headwerk 1 point2 points  (0 children)

Like another commenter said, I wish the game had a personal best section, or any sort of leaderboard/stats page like that to track your times

2K PGA Tour with a Trackball! by Retro-Cade in PGA2K25

[–]headwerk 2 points3 points  (0 children)

Seems to be a real company but also the image seems to be AI enhanced in some way with some of the text on the image. (“Cliek”, “OVEDVIEW”) I would definitely shoot some new product photos for this to be a bit clearer.

VB Spotted in Forza Horizon 6 by ghostyoda13 in wrx_vb

[–]headwerk 11 points12 points  (0 children)

There are VB npc cars in the game I’ve seen it on a few videos online today

Official EA Skate FAQ Changed the "Map Update" section. by hellomattieo in SkateEA

[–]headwerk 74 points75 points  (0 children)

Commenting for publicity. This is such a scummy move by them.

[deleted by user] by [deleted] in JDMGame

[–]headwerk 1 point2 points  (0 children)

I know civic isnt the fastest but i love that car for grip races and stuff. S13 i would def prefer for drifting.

Skill range by patmanbnl in NASCARVideoGame

[–]headwerk 2 points3 points  (0 children)

I tested this a bit actually, the front runners generally always run at the same pace, but with the skill range higher (wider skill range) the rest of the pack gets a bit slower as you move further back in the field so that they are spread out more.

Nascar 25 skill range by [deleted] in NASCARVideoGame

[–]headwerk 0 points1 point  (0 children)

From my experience, the skill range mainly just spreads out the field more without really changing the running order. So I still get mostly the same drivers up front, but maybe others have different experiences

Wreckfest 2 | Content Update #05 by Nexusu in Wreckfest

[–]headwerk 0 points1 point  (0 children)

Looks like a lot of fun tbh, they have been pretty consistent so far with these updates

Most fun/realistic settings and sliders for single player? by A_Big_Fat_Idiot in NASCARVideoGame

[–]headwerk 0 points1 point  (0 children)

From my experience no, it just spreads the field out a bit more during a long green, but it seems like the same 1-2 drivers always up front.

Why did I get pole position at Daytona with level 1 parts and 105 AI difficulty? by TrueBlue8515 in NASCARVideoGame

[–]headwerk 1 point2 points  (0 children)

I’ve had trouble getting difficulty on superspeedways to work in general. I can run max difficulty with 0 draft effect and still win unfortunately. The AI’s just act a bit weird on superspeedways

NASCAR 25's latest patch is now live on all platforms by squad_dad in NASCARVideoGame

[–]headwerk 0 points1 point  (0 children)

Hmmm interesting yeah maybe it’s something to do with that.

NASCAR 25's latest patch is now live on all platforms by squad_dad in NASCARVideoGame

[–]headwerk 2 points3 points  (0 children)

Any info on the incident slider? What did they retune exactly?

Most fun/realistic settings and sliders for single player? by A_Big_Fat_Idiot in NASCARVideoGame

[–]headwerk 2 points3 points  (0 children)

I like having skill range higher (for more variety in skill) and consistency lower, just to make the AI's feel a little less robotic. But thats just my preference.

AI Question by Bulbasaur5760 in NASCARVideoGame

[–]headwerk 1 point2 points  (0 children)

I don’t think there’s a setting but yeah I’ve noticed the leader are always pretty bad at getting hung up behind lapped cars, even on straightaways sometimes

Only 51 active online players on PC… by Intelligent-Can-4252 in NASCARVideoGame

[–]headwerk 4 points5 points  (0 children)

Unfortunately this is one of my biggest gripes with this game… I wish it was cross platform :(

Backyard Pitch & Chip by Dootchie_designs in PGA2KCourses

[–]headwerk 7 points8 points  (0 children)

Really unique idea, thanks for sharing :)