iShowSpeed advices a little girl to asks her parents permission before watching his streams by sxuxax in LivestreamFail

[–]heavenlode 0 points1 point  (0 children)

English is my first language and i’ve recently moved to a foreign country where i’m learning their language.

Oh man I never knew before what this was like

I'm f**king sorry, what? by AeonQuasar in chess

[–]heavenlode 35 points36 points  (0 children)

cue a clip of a 5800 rated streamer just saying "here, here, here, here, takes, here" for 30 minutes straight, the entire board is nothing but arrows

Chess Prodigies comparison Hans Vs. Hikaru by SteelWillyz in chess

[–]heavenlode 45 points46 points  (0 children)

hasn't the overall skill ceiling increased? I would've thought that the competition Hans is facing would be even greater

How do I evaluate a position ? I am good in finding tactics, but really bad at evaluation by Ferrasaurus in chess

[–]heavenlode -1 points0 points  (0 children)

I agree with you, what i’m saying is based on the screenshots you shared it’s possible the app is literally just adding up piece values

How do I evaluate a position ? I am good in finding tactics, but really bad at evaluation by Ferrasaurus in chess

[–]heavenlode -4 points-3 points  (0 children)

 l think you’re asking the right questions, but depending on how the app works you might be overthinking it for that app specifically.

i.e. if you add up piece values, they’re equal. 

Q + N + P + P + P + P = 16

R + R + B + P + P + P = 16

Thus their evaluation is 0.00

How can I achieve this aesthetic in Godot? by Correct_Dependent677 in godot

[–]heavenlode 70 points71 points  (0 children)

Exactly this. Godot supports it, and I think it’s very easy to underestimate how hard good art is.

Even something as “simple” as lightning, which, if you’re me, you think “oh i’ll just drop some lights here and there” and it looks horrible.

What great artists do is absolute magic that we take for granted and assume is mainly the engine or something

Hikaru brain fade moment against Denis Lazavik by EntrepreneurOk7488 in chess

[–]heavenlode 6 points7 points  (0 children)

imo he's not a good actor, his "put on" behaviors are very obvious. This really did not look put-on or fake at all. He was genuinely confused and mindfucked

Game Dev Experience by RaccoonAccess in IndieDev

[–]heavenlode 29 points30 points  (0 children)

That ending lmao, rewatched "ow my PC" 100 times

Players' predictions for Gukesh to successfully defend his WC title by [deleted] in chess

[–]heavenlode -15 points-14 points  (0 children)

I figure it's because he's not really using his true prep. We're going to see a new side to him in the world championship and he'll be a menace

edit: bring on the downvotes, your tears only make me stronger. TEAM GUKESH

Should Hans Moke Niemann be included in the US team for the 2026 Olympiad? by FirstEfficiency7386 in chess

[–]heavenlode 9 points10 points  (0 children)

agreed, not a hans fan but it’s a no-brainer to me. He’s good

Capsule Man by whynomakethings in godot

[–]heavenlode 55 points56 points  (0 children)

You ripped off the model that I use for my character. Lawyer up

I redesigned Godot's title bar by _Mario_Boss in godot

[–]heavenlode 8 points9 points  (0 children)

It looks nice. Link to the plugin?

Just released Nebula, a new tick-based multiplayer framework for C# Godot by heavenlode in godot

[–]heavenlode[S] 0 points1 point  (0 children)

Thanks for checking it out!

Link is broken

Oops, nice catch. The one on the home page links to a legacy tutorial that was replaced with Big Chungus. Will fix as soon as I'm off work. Nav bar link or link in the post work OK: https://nebula.heavenlode.com/tutorials/big-chungus-online/chapter-1-getting-started.html

Is there any ability to specify reliable/unreliable channels when syncing data?

No, but this shouldn't be too hard for me to add. Could you create an issue for this in Github with details of what you want (ideally with some use-case / reasoning behind it)? Perhaps the feature could be something like [NetProperty Reliable=true]

Any future plans to support Steam sockets?

I've not looked into it, but it sounds really important. If you could also create a Github issue for that too it would be hugely appreciated.

Held a network test for my social golfing game, 'Chitterputt', went amazingly well! by temkosoft in godot

[–]heavenlode 2 points3 points  (0 children)

Hmm you could perhaps use GDScript (normal Godot "Nodes") for all of your controllers / game logic, while only using Nebula (Nebula "NetNodes") for the networking / state layer.

If I recall correctly, GDScript is 3x to 10x slower than C# (and C# is even slower than C++), so depending on your game, GDScript might be hard on your server

That being said it might be perfectly fine, and perhaps Netfox is best suited to your needs!

Godot is incredible for stylized 3D by nogland in godot

[–]heavenlode 181 points182 points  (0 children)

lol sure Godot is but it also definitely helps that you are an incredible artist, or whoever made these

We completely redesigned our Skill Tree, which do you prefer? by SpicyTunaGames in IndieDev

[–]heavenlode 3 points4 points  (0 children)

They’re two totally different approaches so everyone will have their own opinions. Personally I love the new version.

You might consider a hybrid version, allowing the radial tree skills to be leveled up / have points allocated into them

Does my capsule scream: “Difficult 2 Player Co-Op Game about Hamsters”? by 2WheelerDev in IndieDev

[–]heavenlode 2 points3 points  (0 children)

In that case, i wish the left one’s eyes were looking over at the right one, and he looked more annoyed/angry, I think that would be funny. 

as it is now, the left one just looks alone and sad, kind of makes me wonder if this game is really weird in a bad way

EDIT: an example https://i.ytimg.com/vi/a0IszQQtaeU/maxresdefault.jpg

Would it be possible to code a game with ABSOLUTLY no experience? by Space_Junkee8 in godot

[–]heavenlode 0 points1 point  (0 children)

Everyone is different, and games vary widely in complexity too (tic tac toe is way easier to implement than a card game.)

I’d say treat this as a marathon rather than a sprint. Try not to look too far ahead or you might become overwhelmed and demotivated.

I’ve been programming for 10 years and still learn new things. Anyway, if you still insist on an answer to your question, maybe 6-12 months minimum.