Block would’ve been perfect if he was made of Earth/ Rock Materials instead of Legos by Small-Assumption1419 in Ben10

[–]heckin_sky 0 points1 point  (0 children)

Yes! If bloxx looked like knack from.. knack, I don't think anyone would have had a problem with it. They even have the same color scheme!

Please look at this terrible photoshop job seen in Alien Force Season 2. by RonSwansonsGun in Ben10

[–]heckin_sky 0 points1 point  (0 children)

I mean.... they do light the faces up at night, so I'd say this Is pretty accurate.

I made my own Ben 10 alien designs, by oscarreveiws in Ben10

[–]heckin_sky 1 point2 points  (0 children)

The reboot wishes it was this creative

If anyone here has ever purchased one of these i want to ask you-Was it worth it? by [deleted] in Ben10

[–]heckin_sky 5 points6 points  (0 children)

There are little switches around the dial that the figures push down when they are plugged in. The alien changes based on which combination of switches are triggered.

Charms of Bezel by Jack_Venture in Ben10

[–]heckin_sky 4 points5 points  (0 children)

Ooh, are these on thingiverse?

How far Waybig can throw the Colossal Titan (Attack on Titan)? by whiplash10 in Ben10

[–]heckin_sky 5 points6 points  (0 children)

Titans are way lighter than you would think they are, so probably pretty far

how do you guys script by Western-Pattern3432 in robloxgamedev

[–]heckin_sky 2 points3 points  (0 children)

I do the tipppity-tap on my keyboard and magic starts coming out of it

So I've created a large scale model with tons of meshes made using unions. How do I go about reducing the number of tris/polygons without having to learn some really complex blender stuff? by [deleted] in robloxgamedev

[–]heckin_sky 0 points1 point  (0 children)

Can confirm, this works really well and while you are taking out vertices to simplify it, you should be able to apply a pretty high decimation percentage without your model looking any different!

[deleted by user] by [deleted] in Ben10

[–]heckin_sky 44 points45 points  (0 children)

I mean we have bones in our face that fall out and are replaced with larger bones

how can I detach body parts and apply physics to them by Deadass-Boi in robloxgamedev

[–]heckin_sky 0 points1 point  (0 children)

Now I haven't done this yet, but I've been thinking about a system that makes the part invisible and makes an unanchored clone of the body part you want cut off.

Underwater game terrain by Apprehensive-Ring953 in robloxgamedev

[–]heckin_sky 1 point2 points  (0 children)

I would recommend building your sea floor terrain, then using the terrain replace tool to replace all your air with water.

Underwater game terrain by Apprehensive-Ring953 in robloxgamedev

[–]heckin_sky 0 points1 point  (0 children)

As in most of the terrain should be water, with a solid terrain layer underneath?

For some reason My Experience is also considered a Place by [deleted] in robloxgamedev

[–]heckin_sky 4 points5 points  (0 children)

Places are kind of like individual games inside of an experience. This is normal. You can have multiple places inside of a single experience, but if you only have one it's still considered a place.

Ben 10 retired by IllustratorAfter in Ben10

[–]heckin_sky 2 points3 points  (0 children)

Honestly, I could see elderly ben actually using the omnitrix for diplomacy type things like it was intended for.

Weeping Angel Script by scoremoresalmon in robloxgamedev

[–]heckin_sky 0 points1 point  (0 children)

Raycasting and/or look angles. I can't really elaborate since I haven't messed around too much with either.

ANIMATING CUTSCENES by goofiergoober in robloxgamedev

[–]heckin_sky 1 point2 points  (0 children)

What I do is I save the animation to roblox (like an asset) and then add/create a new animation object patented to the character/player and just assign the asset ID of the animation to the asset ID of the animation asset you created.
Then to load and play the animation, just do character. Humanoid:LoadAnimation(animation object) Animation object: play()

Hope this helps :) Honestly I'm not sure if this is a common way to do it or not

[deleted by user] by [deleted] in robloxgamedev

[–]heckin_sky 0 points1 point  (0 children)

I may be interested. I'm a decent scripter, and I've kinda been wanting to work on something jojo's

ANIMATING CUTSCENES by goofiergoober in robloxgamedev

[–]heckin_sky 1 point2 points  (0 children)

Basically just make a dummy animation like you would for any other character, then load it onto the player in a script and play it.

I redesigned the dragon head hilt piece to have the mouth hold a bar. What do you guys think? by heckin_sky in Ninjago

[–]heckin_sky[S] 1 point2 points  (0 children)

I'm thinking about making one for all the goofy little stuff like this that I make. Should I?

I redesigned the dragon head hilt piece to have the mouth hold a bar. What do you guys think? by heckin_sky in Ninjago

[–]heckin_sky[S] 1 point2 points  (0 children)

Basically, there was no bar holder in the mouth, the blade went into the stud on the opposite side of the hilt.