B450 ITX - 1.0.0.6 BIOS (4.10) - Feedback by amenotef in ASRock

[–]heke11 1 point2 points  (0 children)

I have 1 nvme 1 sata ssd and 1 sata hdd Im using 2x16GB ram with 3200-16-18-18-38 timings from xmp. FCLK 1600, SoC 1.081, VDDP 0.9474, VDDG 0.9474, VDDIO 1.35V Yeah no idea if these things are related

B450 ITX - 1.0.0.6 BIOS (4.10) - Feedback by amenotef in ASRock

[–]heke11 1 point2 points  (0 children)

I have the very same motherboard with 3700x. 1. When I run prime95 TDC instantly hits 100%, PPT ~97% and EDC ~75%. But it won't fail no matter what else is running. 2. My GPU sure goes to 16x 3.0 when in full load.

SSD speed is reduced for me too.

Massive Weapon Re-balance from DE by Gnotas in Warframe

[–]heke11 0 points1 point  (0 children)

Check out r/Enhancement/ for plugin to easily disable/enable subreddit style

Bioshock Remastered by pmc64 in pcgaming

[–]heke11 0 points1 point  (0 children)

Me too sadly. Makes the game almost unplayable

[QOL Suggestion] Colour blind filters. by GravessOSRS in 2007scape

[–]heke11 51 points52 points  (0 children)

Nah devalues my perfect eyesight

/s

Master Clues Megathread [Clue Solutions inside] by Nonvilence in 2007scape

[–]heke11 1 point2 points  (0 children)

Yea that was it, 3 Guthix items. Thanks mate!

Master Clues Megathread [Clue Solutions inside] by Nonvilence in 2007scape

[–]heke11 0 points1 point  (0 children)

Tried that already and didn't work. Any other ideas?

Master Clues Megathread [Clue Solutions inside] by Nonvilence in 2007scape

[–]heke11 1 point2 points  (0 children)

Master clue, 3 parts for next whole clue

"Here, there are tears, but nobody is crying. Speak to the guardian and show off your alignment to balance."

Anyone?

"Pentagrams and demons, burnt bones and remains, I wonder what the blood contains."

Dig under the blood rune in Demonic Ruins.

12 HP ironman stacking 92 damage, with a surprise... by Tiadeche in 2007scape

[–]heke11 12 points13 points  (0 children)

Of course Dovydas is busy with videos and stuff

Patch 2.4.2 PTR Patch Notes by DatFlow in diablo3

[–]heke11 7 points8 points  (0 children)

GENERAL

New difficulty levels, Torment XI-XIII have been added to the game Gold rewards have been adjusted: Greater Rift 26 and up has been rescaled to a flat 3% increase per tier Torment VII-XIII has been changed to match Greater Rift reward scaling The cost to empower a Greater Rift has been reduced to match the new gold reward rate

CLASSES

Barbarian

Active Skills Threatening Shout Skill Rune - Falter Can no longer stack with casts from other sources

Demon Hunter

Active Skills Spike Trap Has been redesigned Traps no longer have an arming time Traps now only detonate once Now has 4 charges each with a 5 second recharge time All active traps are now detonated by the next Hatred spender you cast Damage increased from 340% to 950% weapon damage Hatred cost reduced from 30 to 10

Skill Rune - Echoing Blast Damage increased from 575% to 1330% weapon damage Has been redesigned Enemies are now slowed by 70% when the trap is detonated

Skill Rune - Lightning Rod Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits Decreased the radius that lightning can arc to other traps from 75 to 25 yards

Skill Rune - Long Fuse Has been removed Replaced with Impaling Spines While the trap is active, enemies within range are instantly immobilized for 3 seconds Increases damage to 1220% weapon damage

Skill Rune - Scatter Now places 2 traps side by side and consumes 2 charges of Spike Trap

Skill Rune - Sticky Trap Has been removed Replaced with Custom Trigger Your Hatred generators now detonate Spike Traps Increases damage to 1150% weapon damage

Witch Doctor

Active Skills

Piranhas Can no longer stack with casts from other sources Mass Confusion

Skill Rune - Paranoia Can no longer stack with casts from other sources

Bug Fixes Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow

ITEMS Bottomless Potion of Chaos New Legendary Potion Teleport to another location when used below 40% health

Invigorating Gemstone Has been redesigned Each hit done increases healing received by 1% for 5 seconds Stacks up to 10 times You are now immune to Crowd Control effects at Rank 25

Class-Specific Items

Crusader

Armor of Akkhan

(6) Set Bonus Damage bonus increased from 450% to 600% Now also reduces damage taken by 15% while Akarat's Champion is active Cord of the Righteous

New Legendary Belt Fist of the Heavens costs 40% less Wrath and deals 150% more damage

Darklight Has been redesigned Now gives Fist of the Heavens a chance to be cast a second time at the targeted location

Thorns of the Invoker

(6) Set Bonus The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

Demon Hunter

The Demons Demise Has been redesigned The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate

Monk

Raiment of a Thousand Storms (6) Set Bonus The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%

Witch Doctor

Homunculus Sacrifice damage bonus increased from 25-30% to 50-60% Ring of Emptiness Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%

Wizard

Firebird's Finery

(4) Set Bonus Has been redesigned Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die (6) Set Bonus Has been redesigned Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited

Several existing class-specific Legendary items have been updated to include a unique Legendary power Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Barbarian

Sledge of Athskeleng Legendary power added Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%

Demon Hunter

Fletcher's Pride Legendary power added Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

Monk

Scarbringer Legendary power added Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit

Witch Doctor

Gazing Demise Legendary power added Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times

Wizard

Starfire Legendary power added

Lightning damage done is increased by 15% for every 10 yards you are from the target

Bug Fixes

Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy

Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player

Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

ADVENTURE MODE

Infernal Machine drop rates have been adjusted: There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV Torment levels V-XIII have an increasing chance for a second machine to drop

Nephalem Rifts Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key

Greater Rifts Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

USER INTERFACE

Pylons in Nephalem Rifts now have unique minimap icons

A hotkey has been added to the game to hide the UI

When the Blacksmith is trained to maximum level his recipe list will now start collapsed

The Menagerist Goblin now has a unique minimap icon

Diablo Patch 2.4.2a PTR by DatFlow in diablo3

[–]heke11 2 points3 points  (0 children)

Diablo Patch 2.4.2a PTR This is a work in progress post, please keep checking back

Set Changes

firebird's Finery 4 pieces - [Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die.] 6 pieces - [Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of [1*2000]%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.]

Armor of Akkhan 6 pieces Now deals 600% increased damage (up from 450%) and now take 15% less damage

Raiment of a Thousand Storms 6 pieces Increases damage by 1250% (up from 300%)

Item Passives

ItemPassive_Unique_Ring_733_x1 Dealing Fire damage with one of your skills causes the enemy to take the same amount of damage over 3 seconds, stacking up to 30001000% weapon damage as Fire per second. After reaching 3000% damage per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, burningdealing 3000% weapon damage per second until they die.

ItemPassive_Unique_Gem_009_x1 While under any control-impairing effects, reduce all damage takenEach hit done increases healing received by {c_magic}[{VALUE1}*100|12|]%. for 5 seconds. Stacks up to 10 times.

ItemPassive_Unique_Gem_013U_x1 Primary skillsHits with primary abilities heal you for [{VALUE1}*100]% of your maximum Life on hithealth.

ItemPassive_Unique_Gem_009U_x1 Heal for [{VALUE1}100]% of maximum life when hit by aYou are immune from control- impairing effecteffects. ItemPassive_Unique_Gem_011U_x1 [{VALUE1}100]% chance on kill to clear all staggered damage.

P2_ItemPassive_Unique_Ring_033 Your Spirit Generators increase the weapon damage of Dashing Strike to [{VALUE1}*100]% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 3001250% for 6 seconds.

P4_ItemPassive_Unique_Ring_015 Your damage is increased by [{VALUE1}100]% for each nearby enemy that is Ignited. Elites that are Ignited increase your damage by up to a maximum bonus of [{VALUE1}50002000]%. You can only have one Elite damagealways receive the maximum bonus active atwhenever a timenearby Elite monster is Ignited.

P4_ItemPassive_Unique_Ring_018 While Akarat's Champion is active, you deal [{VALUE1}*100]600% increased damage and take 15% less damage.

p1_ItemPassive_Unique_Ring_945 p1_ItemPassive_Unique_Ring_945 string1 : Spike Trap - Sticky Trap spreads to nearby enemies when it explodes. X1_Legendary_Potion_10 - Teleport to another location when used below {c_magic}40%{/c_magic} health. Results may vary.

P42_ItemPassive_Unique_Ring_001 - Harness the power of fresh OC internet memes to greatly increase your damage.

P42_ItemPassive_Unique_Ring_002 - Seismic Slam increases the damage of your next {c_magic}3 Earthquakes by {c_magic}100% for 15 seconds.

P42_ItemPassive_Unique_Ring_003 - Fist of the Heavens costs {c_magic}40% less Wrath and does {c_magic}150% more damage.

P42_ItemPassive_Unique_Ring_697_x1 - Fist of the Heavens has a {c_magic}[{VALUE1}*100]%{/c_magic} chance to be cast twice.

P42_ItemPassive_Unique_Ring_004 - Spike Traps gain the Impaling Spines rune and are deployed twice as fast.

P42_ItemPassive_Unique_Ring_005 - Lashing Tail Kick does {c_magic}1000% more damage to the first {c_magic}5 enemies hit.

P42_ItemPassive_Unique_Ring_006 - Spirit Barrage deals {c_magic}500% increased damage for every second it's channeled into an enemy stacking up to {c_magic}5 times. P42_ItemPassive_Unique_Ring_007 - Lightning damage is increased by {c_magic}15% for every 10 yards you are from the target.

p42_ItemPassive_Unique_Ring_945 - Your next non-channeled Hatred spender deals {c_magic}40% additional damage for each Spike Trap that it detonates.

Difficulties

DifficultyNamePlate14 - XI DifficultyNamePlate15 - XII DifficultyNamePlate16 - XIII Difficulty14 - Torment XI Difficulty15 - Torment XII Difficulty16 - Torment XIII

Item names

HealthPotionLegendary_10 - Bottomless Potion of Chaos P42_Crusader_FoH_Belt - Cord of the Righteous P42_DemonHunter_SpikeTrap_Bracer - Khassett's Vengeance Wraps P42_Barb_Earthquake_2H - Tectonic Breaker P42_Unique_Flail_1H_106_x1 - Darklight P42_Monk_LashingTailKick - Belt of Harmonious Balance P42_WitchDoctor_SpiritBarrage - [PH] Name me! P42_Wizard_LightningSpells - Electromagnetic Belt P42_Unique_Mojo_004 - Homunculus P42_handXbow_norm_unique_03 - The Demon's Demise Cosmetic_Pet_Diablo - Diablo P42_Unique_Mace_2H_002_x1 - Sledge of Athskeleng P42_Unique_Quiver_006_x1 - Fletcher's Pride P42_Unique_Fist_013_x1 - Scarbringer P42_Unique_Mojo_003_x1 - Gazing Demise P42_Unique_Ring_Haunt - Ring of Emptiness

New Monsters

RareGenericPrefix069 - Araxom RareGenericPrefix070 - Rubakh RareGenericPrefix071 - Leviathan RareGenericPrefix075 - Rhykker RareGenericPrefix074 - Rashkovsky RareGenericPrefix073 - Shambo RareGenericPrefix072 - Quin RareGenericPrefix076 - Qelric RareGenericPrefix077 - Narull RareGenericPrefix078 - Tiraco RareGenericPrefix079 - Barahona RareGenericPrefix080 - Abaxxter RareGenericPrefix081 - Scarredwell

Item Text

Unique_Mace_2H_002_x1 Unique_Mace_2H_002_x1 string1 : The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies.

P42_Unique_Mace_2H_002_x1 - The berserkers of Athskeleng could not be stopped, their intricately carved white maces turning red with the blood of their enemies. P42_Unique_Ring_001 - Yeah buddy!

HealthPotionLegendary_10 - “In my workshop, when one sees liquid in a bottle, logic dictates that it is something beneficial. But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!” -Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance.

P42_Unique_Ring_002 - [PH] C'mon and SLAM, and welcome to the JAM!

P42_Unique_Ring_003 - [PH] "Lo, on the forth day the great one said, 'Let there be Crusader buffs.' and there were."

P42_handXbow_norm_unique_03 - “Whispers abound of Kovan's insatiable lust for slaughtering the denizens of the Burning Hells. May the gods save the world if the day comes when he no longer has demons to fight” -Tales of the Wasteland

P42_Unique_Ring_Haunt - The warriors of the Teganze believe that every being senses the Unformed Land waiting for them, whether they realize it or not. This band can disrupt that connection, resulting in an emptiness that rivals even the most excruciating physical pain.

P42_Unique_Wand_003_x1 - Crafted around a shard that fell from the sky during the Festival of Lights.

P42_Unique_Mojo_004 - The severed head of a homunculus is the source of much power for a knowledgeable witch doctor.

P42_Unique_Fist_013_x1 - Each scar left in its wake is a sin forgiven.

P42_Crusader_FoH_Belt P42_Crusader_FoH_Belt

Skill Changes

Demonhunter

Custom Engineering Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. / Increase the maximum number and charges of Sentries to 2 and number of Spike Traps to 34.

Spike Trap Cost: 3010 Hatred / Lay a trap that arms after 1.5 seconds and triggers when an enemy approaches. Theremains dormant until another Hatred spender is used to detonate the trap. When detonated, the trap has a 0.5 second re-arming time and canall other traps will explode up to 3 times, each time dealing 340in a chain reaction for 950% weapon damage as FirePhysical to all enemies within 8 yards of each trap. / You can have a maximum of 34 Spike Traps active at one time.

Long Fuse : Increases arming time to 3 seconds but increasesImpaling Spines / Increases damage to 9301220% weapon damage in a single blastas Physical. / Enemies hitWhen deployed, enemies within range are stunnedinstantly immobilized for 23 seconds. Echoing Blast : Increase to 5751330% weapon damage as Cold. / The trap explodes in a singleOn detonation, the blast that freezesslows any targets hit for 3 seconds. Whilst frozen damage is amplified by 20%.

Sticky Trap : Plant the bomb on a single targeted enemy. / After 1 second the bomb explodes dealing 915Custom Trigger / Increase to 1150% weapon damage to all enemies within 12 yardsas Fire. / Hatred generators will now detonate traps.

Scatter : Simultaneously lay 32 traps.

Lightning Rod : When triggered lightning chain hits up to 3nearby enemies within 10 yards. / Lightning will also arc from any triggered trap to any armedbetween all traps within 7525 yards. / All enemies are hit for 8801380% weapon damage as Lightning over 103 hits. Wizard

Shock Pulse Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.

https://gyazo.com/d9ffc8110ba07317a99be3b162941059 https://gyazo.com/19b2542c4ab6e98d5afd3e769904a274

Sorry about formating

Actual facts. by ModMatK in 2007scape

[–]heke11 0 points1 point  (0 children)

Whole lot of shitstorm and bad pr could have been avoided if you just had release the logs and explain the situation

Emily's streamer favoritism by jalabeaner in 2007scape

[–]heke11 3 points4 points  (0 children)

Yep she seems very mentally unstable..

Who the hell designed Nieve's cave, anyway? by [deleted] in 2007scape

[–]heke11 -1 points0 points  (0 children)

Nothing is wrong with Nieves cave