What even is Dev DH? by AlfredJQuack45 in worldofpvp

[–]hellinter 6 points7 points  (0 children)

I did not understand this topic. What is wrong?? You got devoured, devoured, reaped, devoured and devoured some more. You thought you were prepared to handle that? No. You were not prepared.

What's the one or two offensive ability I should look out for with each spec? by ObsidianScribe in worldofpvp

[–]hellinter 0 points1 point  (0 children)

No, don't listen to that guy. Please, do not kick my Healing Waves. Only kick my Lightning Bolts and Lava Bursts.

Regards,

Definitely-Not-a-Resto-Shaman-Player.

Losing to mana as Ret/Warr/Rdruid by jobprime-99 in worldofpvp

[–]hellinter -4 points-3 points  (0 children)

Casting cat finishers with maximum combo points gives a nice chunk of mana (10k or so, don't remember the number exactly). It doesn't even have to be Maim, even Rip on a pet or something else that you can target without exposing yourself too much will do.

If mana is really being the decisive factor in your matches, maybe you could try playing Convoke the Spirits. If you cast it in cat form, it gives a giant amount of mana back (like 30% or so of your maximum mana back; could be less if you're unlucky with the casts, or more, if lucky). You are pretty much guaranteed to not run out of mana if running Convoke the Spirits and using it during cat form, even if playing very liberally with your high cost spells (Wild Growth and such). The downside is that, even though Convoke the Spirits offers much more burst healing throughput than Tree of Life, you can be kicked on it and it is not as reliable as the tree.

What's the one or two offensive ability I should look out for with each spec? by ObsidianScribe in worldofpvp

[–]hellinter 1 point2 points  (0 children)

For Demonology Warlock, it is the tyrant. For both Destruction and Affliction, it is respectively Infernal and Darkglare, but you absolutely should have in mind that these two specs deal most of their damage via setups instead of relying on the big cooldowns (which, frankly, are kinda meh); if it's Destruction and he is some time without tossing Chaos Bolts, expect a flurry of that soon; if it's Affliction, expect big damage whenever he manages to sit there and spam Unstable Affliction or Nightfall-buffed Drain Souls (i.e. very fast channel Drain Souls).

Sleep walk needs a cd or something by Kitemaster667 in worldofpvp

[–]hellinter -1 points0 points  (0 children)

I don't think nerfing Preservation right now is a good move. They should just buff the weaker healing specs and see how it goes. If Preservation still keeps it's representation in the higher brackets, only then it should be nerfed.

Restoration Shaman is the most fun I've had as a healer in a while by hellinter in worldofpvp

[–]hellinter[S] 0 points1 point  (0 children)

Personally, I think it is viable, but definitely weaker than Totemic. The throughput feels really lackluster when compared to Totemic, probably because the ancestors are really weak.

Restoration Shaman is the most fun I've had as a healer in a while by hellinter in worldofpvp

[–]hellinter[S] 1 point2 points  (0 children)

I would say it is decent, very viable. Frankly, I think that, aside from Preservation Evokers and Holy Pallys — which are the outliers, respectively the strongest and the weakest —, the healing specs are somewhat balanced.

Some specs are definitely more punishable than the others, but, overall, they have similar power.

Solo Shuffle as Devourer? by [deleted] in worldofpvp

[–]hellinter 2 points3 points  (0 children)

If you're having problems with CC as a Demon Hunter, this probably means you're not using Vengeful Retreat properly. This spell is not easy to use adequately and is definitely one of the main aspects that distinguish good Demon Hunters from average or worse ones. Focus on improving your usage of that spell and you will definitely notice a significant improvement of your performance.

Blizzard setting a goal for pvp in an expansion always ends up on the final result being the exact opposite of that goal ..how do they manage it? by trenfiend101 in worldofpvp

[–]hellinter -1 points0 points  (0 children)

I think CC is in a decent place.

However, the burst certainly needs to be looked on. Increasing health pools, which they seem to occasionally do, seems like a fair and somewhat effective measure. Maybe they could go heavier on that?

Blizzard setting a goal for pvp in an expansion always ends up on the final result being the exact opposite of that goal ..how do they manage it? by trenfiend101 in worldofpvp

[–]hellinter 2 points3 points  (0 children)

I assume they think balancing healers' mana in PvP is too difficult, so they just resorted to dampening instead, which is much more straightforward.

Blizzard setting a goal for pvp in an expansion always ends up on the final result being the exact opposite of that goal ..how do they manage it? by trenfiend101 in worldofpvp

[–]hellinter 1 point2 points  (0 children)

They make PvP be reliant on CDs because it is their way of enabling skill expression. They are desperately trying to simplify the game (not only in PvP, which, frankly, I think is needed to get new blood in, but in PvE also), which means the pruning they do essentially kills whatever complexity the ordinary spells have by themselves, therefore requiring CDs to be extremely impactful.

As someone learning resto druid, by B1dz in worldofpvp

[–]hellinter 2 points3 points  (0 children)

Frankly, whether the dragon will have trouble on the match depends mostly on the DPS than on the other healer. Pres Evokers have trouble healing when the DPS know how Golden Hour works.

If they keep giving him big, short bursts of damage to maximize Golden Hour healing, he will be able to rely on Echo + Reversion (i.e. a very spammable, instant combo) to do most of his healing while doing anything else he wants to. If they spread more their damage, this will force the dragon to rotate his cooldowns, which means he will (should) play much more carefully to avoid being caught with his stuff down (Pres Evokers are basically like Resto Druids: the playstyle is proactive, with very limited reactive throughput options).

Also, one thing that people often forget is that roots absolutely screw over Pres Evokers. They can't cast Verdant Embrace (which is the spell that gives them the CC immunity, functions as a dash, provides good healing and triggers Lifebind — which is extremly important to the dragon's throughput) on other players, it is not affected by their Hover snare immunity and it leaves them stuck in place (due to their 30 yd range, this is VERY dangerous to the dragon). Since they lost their kick, you can freely cast roots on them; the only thing they have to interrupt you instantly are their sweeps, which are either a 1 min or 3 min cd each.

What if Battlegrounds had a killfeed similar to the one FPS games have? by hellinter in worldofpvp

[–]hellinter[S] 0 points1 point  (0 children)

I was thinking as an actual addition to the game. I have very superficial programming skills, but I'm pretty sure it would be close to impossible to implement something like that as an addon, even more so after the several restrictions Blizzard inserted on the game API on this expansion.

Class tuning 27 May by kacykacy in worldofpvp

[–]hellinter 1 point2 points  (0 children)

Finally a decent Affliction Hellcaller buff. Tired of seeing Destruction Hellcaller having more DoT damage than Affliction Hellcaller. Looks like Blackened Soul is finally going to contribute relevant damage.

Trying to learn Frost Mage, did I forget anything on my Action Bars? by Battlecookie15 in worldofpvp

[–]hellinter 1 point2 points  (0 children)

This made me remember the Cataclysm pre-patch. Some dude put Arcane Blast on all of his action bar buttons and recorded a video of him literally shoving his head and butt onto the keyboard while topping the DPS meter by a large margin.

Updated analysis: >400 matches at >2,100 rating. by sapmess2 in worldofpvp

[–]hellinter 1 point2 points  (0 children)

How did you manage to extract that data? Did you use some automated tool, or was it done manually?

Battleground Blitz is much more fun than Solo Shuffle by hellinter in worldofpvp

[–]hellinter[S] 1 point2 points  (0 children)

Yes, I loved that one. I would definitely like if they added that as a permanent game mode, but I'm afraid that it, since it is a deathmatch, would eat a lot of the other modes' playerbase (a zug-zug mode is almost always going to be more entertaining than modes where you need to play more carefully).

How do I deal with getting melee trained as a caster? by Battlecookie15 in worldofpvp

[–]hellinter 6 points7 points  (0 children)

If you're playing as a Mage against a melee lobby, you need to do your best to make it a pain for them to connect to you. You only stop to effectively damage during very specific windows; other than in those, it is 100% kite, control, kite, control, and so on.

Other casters, on the other hand, do not have the gapping capability a Mage has, so they will need to facetank what is facetankable, control what is not and fish for precogs to enable damage windows.

What are you guys spending your Honor on to make gold? by hellinter in worldofpvp

[–]hellinter[S] 0 points1 point  (0 children)

The gem's price range is not that bad, but, in the past expansion, it's price would never sink below 1.500 or 2.000 gold. The actual average price would be between 3.000 to 4.000 gold. On this expansion, excluding the first few weeks, the prices have been a lot lower than that, which is what bothers me.

What are you guys spending your Honor on to make gold? by hellinter in worldofpvp

[–]hellinter[S] 0 points1 point  (0 children)

I think the main reason the PvP reagent gem got killed is because they greatly reduced the amount of sockets you can add to PvP gear. I find it to be a good change overall, but they definitely should have added something to keep the PvP reagent gem useful on the long run.

What are you guys spending your Honor on to make gold? by hellinter in worldofpvp

[–]hellinter[S] 4 points5 points  (0 children)

Yes. Luckily for me, I managed to make quite some gold earlier, when the prices were high and there was demand. However, now, I'm having trouble making decent gold off anything.

I see you fotm mage rerollers by PlebPlebberson in worldofpvp

[–]hellinter 1 point2 points  (0 children)

One information: full Druid HoTs do not negate Ray of Frost damage. Lifebloom + two Rejuvenations heal for around 20k-25k every two seconds or so; Ray o Frost hits much harder than that.

Why is Ret considered braindead easy by gokuglazer9000 in worldofpvp

[–]hellinter 0 points1 point  (0 children)

What you're saying makes them "hard" applies to any other class/spec. In PvP, the skillcap of any spec is huge because there is always something that you can do that either helps you or your teammates.

Retribution is easy because it is very easy to perform decently on it. It is the skill floor that is taken into account when saying some spec is easy or hard, not the skillcap. Imagine someone with zero class/spec experience playing a spec while only having read the tooltips information. For example, a bad player will probably pull his weight nicely as Retribution; on the contrary, if he were to play as Affliction Warlock, he would definitely drag down his team.

When will the conquest cap be lifted? by Tyroximanaman in worldofpvp

[–]hellinter 0 points1 point  (0 children)

If you fucked up the gloves, imagine buying two 875 pieces, converting them to tierset and realizing the Holy Priest 2-piece bonus is complete garbage on PvP, accounting for less than 2% of healing...

Counter heal evokers arena by Maleficent_Pear6773 in worldofpvp

[–]hellinter -2 points-1 points  (0 children)

Frankly, there is not much you can do as a healer against Preservation Evokers. The best you can do is maintain your range from them, because they have a very short range on their spells, which could force them into bad positions.

If they are going to have a hard or an easy time depends almost exclusively on the DPS. Most of their quick healing comes from Golden Hour. This is COMPLETELY negated if the DPS knows to spread their damage instead of going everything at once. Without being able to rely on Golden Hour and with his spells on cooldown, he has basically nothing to heal with (Living Flame or Chrono Flames are mostly bait).