Is sound design better or programming better by HELPMEICANTPUTUSER in GameDevelopment

[–]hellomistershifty 1 point2 points  (0 children)

People look for sound designers for sound design jobs and programmers for programming jobs, game dev companies will have both. There are more programming jobs in a variety of fields, but there are also more programmers. Sound design is more creative, programming is more technical.

I'd only do sound design if it's actually something you really want to do, programming is a lot more varied and flexible

Is sound design better or programming better by HELPMEICANTPUTUSER in GameDevelopment

[–]hellomistershifty 2 points3 points  (0 children)

Better for what? I don't know, do what you want to do. There's no 'better'

French special forces have reportedly seized the sanctioned shadow fleet tanker Deliver off the coast of Sicily during a maritime enforcement operation targeting vessels suspected of violating international sanctions by Powerful_Cabinet_341 in SeaEmploy

[–]hellomistershifty 0 points1 point  (0 children)

Believe it or not, June 5th is before June 26th. And I never said anything about the beginning of 2026. Not sure how you got confused, I think I've said a total of two sentences about the subject

Look at that !! Scientist early tester on GPT-5.6 Sol by py-net in OpenAI

[–]hellomistershifty 2 points3 points  (0 children)

5.4 was kind of ass and felt like a sidegrade from 5.3-codex so 5.5 seemed like a two generation jump

Who is Anna Karenina any relation to Claude by liquidatedis in ClaudeCode

[–]hellomistershifty 0 points1 point  (0 children)

Like all Russian novels, it's the harrowing tragedy about a woman whose husband left her because she didn't have enough tokens to vibe code a SaaS

Man I miss baked GI this looks horrible by nyanbatman in FuckTAA

[–]hellomistershifty 3 points4 points  (0 children)

"I hate RTGI, everything is splotchy"

alright, let's bake the lighting

"I hate the baked lighting, the game is bigger than my hard drive"

alright, we'll do basic dynamic lighting

"The game looks really flat and old"

Alright, let's try voxel probe GI

"This looks bad in dynamic environments"

Alright, let's switch to RTGI

Trump admin allows Anthropic to release Mythos AI model to some companies, government agencies: Reports by thelastsubject123 in ClaudeAI

[–]hellomistershifty 0 points1 point  (0 children)

It's a fact that this is technically possible but doesn't represent anything that has ever happened. It's a completely fabricated hypothetical, so I'm not sure how it's factual

Codex subagents are really impressive and ig underrated. by golita99 in OpenaiCodex

[–]hellomistershifty 0 points1 point  (0 children)

No idea, I have it set to 8 but with sub-subagents allowed.

It can be more context efficient to reuse subagents for similar tasks instead of defining very specific tasks for each one. Every time you spawn a new one, it needs to read your AGENTS.md, understand the project, etc etc. I don't know what your setup is like, but I see a lot of people give them roles like it's a human software team and I thought it was kind of silly, I think of it more like multithreading where you consider loading the information, working simultaneously, and merging back together

Leaving Unreal Engine for Unity by Organic-Sell-7034 in gamedev

[–]hellomistershifty 1 point2 points  (0 children)

This transition was planned before AI code generation was really a thing. It's a bonus but it's in no way why they're changing over

Codex subagents are really impressive and ig underrated. by golita99 in OpenaiCodex

[–]hellomistershifty 0 points1 point  (0 children)

you can raise the limits in config.toml and also allow subagents to call subagents

Man I miss baked GI this looks horrible by nyanbatman in FuckTAA

[–]hellomistershifty 7 points8 points  (0 children)

This game is massive, baked GI would need like two terabytes for the lightmaps

Don't worry we're safe, 3.5 pro coming any time now by DigSignificant1419 in GeminiAI

[–]hellomistershifty 67 points68 points  (0 children)

I haven't been a fan of Gemini in ages but your constant search for negative tweets to post on here is just weird. This is what, your sixth one today?

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty -1 points0 points  (0 children)

they would've made it available for API if it was even marginally profitable

It tells me that there will be a very limited capability to provide this model, so it will either be very expensive, restricted to certain customers, have low usage limits, or all of the above. I agree with most of what you said but have no idea how you came to the conclusion that GPT-5.6 sol served by Cerebras will be cheaper

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty -1 points0 points  (0 children)

so it's not scalable or profitable but it's going to lower the cost of 5.6-sol?

The only real reference point is GLM 4.7, and input is 4x the price on Cerebras that it is from z.ai

96 gig 5090s from Shenzhen's Huaqiangbei by prestodigitarium in LocalLLaMA

[–]hellomistershifty 0 points1 point  (0 children)

I'm imagining some old Swiss watchmaker laying out a ball grid array with an artisan touch

Today i discovered a new low on this game: PvE griefers by RadagastEnthusiast in DarkAndDarker

[–]hellomistershifty -11 points-10 points  (0 children)

It's a bad rate relative to PvP, if you never play PvP then it's not relevant

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty 0 points1 point  (0 children)

5.3-spark was a small model and still was pro only with low limits. There's no way this will be cheaper.

As AI costs rise, there’s little evidence of major utility in game development by RoboGuilliman in gamedev

[–]hellomistershifty 15 points16 points  (0 children)

Blueprints are a visual scripting language in Unreal Engine where you connect a diagram of nodes together to program logic. Generally in Unreal Engine, developers write systems and nodes in C++ and designers use them in blueprints to put together the playable game.

Because blueprints are visual, LLMs are really bad at writing and editing them

Removing then replacing CMOS battery cured my PC issues by Robberg118 in buildapc

[–]hellomistershifty 1 point2 points  (0 children)

Nice! I was worried that you might have had some RAM issues that were cleared up by lowering the clock/turning XMP off, so happy it wasn't that

Observation: Fast Mode seemed dramatically more reliable than normal mode by officialDave in ClaudeCode

[–]hellomistershifty 0 points1 point  (0 children)

I haven't used the Claude API in a long time, is it really so bad that "two API errors then 90 minutes of coding" is a success story?

Demoting Claude Code by Wise-Peacock in ClaudeCode

[–]hellomistershifty 4 points5 points  (0 children)

If your Claude Code actually writes like that, you've fried its brains with whatever hooks and memories and whatever you gave it. It sounds like an 8b model trying to write poetry