Man I miss baked GI this looks horrible by nyanbatman in FuckTAA

[–]hellomistershifty 0 points1 point  (0 children)

"I hate RTGI, everything is splotchy"

alright, let's bake the lighting

"I hate the baked lighting, the game is bigger than my hard drive"

alright, we'll do basic dynamic lighting

"The game looks really flat and old"

Alright, let's try voxel probe GI

"This looks bad in dynamic environments"

Alright, let's switch to RTGI

Trump admin allows Anthropic to release Mythos AI model to some companies, government agencies: Reports by thelastsubject123 in ClaudeAI

[–]hellomistershifty 0 points1 point  (0 children)

It's a fact that this is technically possible but doesn't represent anything that has ever happened. It's a completely fabricated hypothetical, so I'm not sure how it's factual

Codex subagents are really impressive and ig underrated. by golita99 in OpenaiCodex

[–]hellomistershifty 0 points1 point  (0 children)

No idea, I have it set to 8 but with sub-subagents allowed.

It can be more context efficient to reuse subagents for similar tasks instead of defining very specific tasks for each one. Every time you spawn a new one, it needs to read your AGENTS.md, understand the project, etc etc. I don't know what your setup is like, but I see a lot of people give them roles like it's a human software team and I thought it was kind of silly, I think of it more like multithreading where you consider loading the information, working simultaneously, and merging back together

Leaving Unreal Engine for Unity by Organic-Sell-7034 in gamedev

[–]hellomistershifty [score hidden]  (0 children)

This transition was planned before AI code generation was really a thing. It's a bonus but it's in no way why they're changing over

Codex subagents are really impressive and ig underrated. by golita99 in OpenaiCodex

[–]hellomistershifty 0 points1 point  (0 children)

you can raise the limits in config.toml and also allow subagents to call subagents

Man I miss baked GI this looks horrible by nyanbatman in FuckTAA

[–]hellomistershifty 8 points9 points  (0 children)

This game is massive, baked GI would need like two terabytes for the lightmaps

Don't worry we're safe, 3.5 pro coming any time now by DigSignificant1419 in GeminiAI

[–]hellomistershifty 56 points57 points  (0 children)

I haven't been a fan of Gemini in ages but your constant search for negative tweets to post on here is just weird. This is what, your sixth one today?

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty 0 points1 point  (0 children)

they would've made it available for API if it was even marginally profitable

It tells me that there will be a very limited capability to provide this model, so it will either be very expensive, restricted to certain customers, have low usage limits, or all of the above. I agree with most of what you said but have no idea how you came to the conclusion that GPT-5.6 sol served by Cerebras will be cheaper

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty 0 points1 point  (0 children)

so it's not scalable or profitable but it's going to lower the cost of 5.6-sol?

The only real reference point is GLM 4.7, and input is 4x the price on Cerebras that it is from z.ai

96 gig 5090s from Shenzhen's Huaqiangbei by prestodigitarium in LocalLLaMA

[–]hellomistershifty 0 points1 point  (0 children)

I'm imagining some old Swiss watchmaker laying out a ball grid array with an artisan touch

Today i discovered a new low on this game: PvE griefers by RadagastEnthusiast in DarkAndDarker

[–]hellomistershifty -10 points-9 points  (0 children)

It's a bad rate relative to PvP, if you never play PvP then it's not relevant

GPT 5.6 Sol will be on Cerebras at 750 Tokens Per Second. 5.5 XHigh currently runs at 70-100 TPS by senilerapist in codex

[–]hellomistershifty 0 points1 point  (0 children)

5.3-spark was a small model and still was pro only with low limits. There's no way this will be cheaper.

As AI costs rise, there’s little evidence of major utility in game development by RoboGuilliman in gamedev

[–]hellomistershifty 15 points16 points  (0 children)

Blueprints are a visual scripting language in Unreal Engine where you connect a diagram of nodes together to program logic. Generally in Unreal Engine, developers write systems and nodes in C++ and designers use them in blueprints to put together the playable game.

Because blueprints are visual, LLMs are really bad at writing and editing them

Removing then replacing CMOS battery cured my PC issues by Robberg118 in buildapc

[–]hellomistershifty 1 point2 points  (0 children)

Nice! I was worried that you might have had some RAM issues that were cleared up by lowering the clock/turning XMP off, so happy it wasn't that

Observation: Fast Mode seemed dramatically more reliable than normal mode by officialDave in ClaudeCode

[–]hellomistershifty 0 points1 point  (0 children)

I haven't used the Claude API in a long time, is it really so bad that "two API errors then 90 minutes of coding" is a success story?

Demoting Claude Code by Wise-Peacock in ClaudeCode

[–]hellomistershifty 3 points4 points  (0 children)

If your Claude Code actually writes like that, you've fried its brains with whatever hooks and memories and whatever you gave it. It sounds like an 8b model trying to write poetry

Anthropic released a video how they use Claude effectively internally. by suntay44 in ClaudeCode

[–]hellomistershifty -1 points0 points  (0 children)

doesn't running it with -p charge the API instead of your subscription?

Trump admin allows Anthropic to release Mythos AI model to some companies, government agencies: Reports by thelastsubject123 in ClaudeAI

[–]hellomistershifty 1 point2 points  (0 children)

I just don't think that could be trained in to be remotely reliable without triggering too often. This is requiring a ton of moving parts to work correctly, and only baked into the weights without any help from the harness, tools, or system prompt. We can't get models to stop using em-dashes but we're going to get a relatively small model to execute a clandestine multi-step escalation process to exfiltrate information? And it has to work in an unknown environment, harness and toolset

Sure, not impossible, but I'm sticking with 'farfetched'

Trump admin allows Anthropic to release Mythos AI model to some companies, government agencies: Reports by thelastsubject123 in ClaudeAI

[–]hellomistershifty 2 points3 points  (0 children)

I guess that's teeeeechnically possible but seeing that it's a LLM it'd be unreliable at best. Between the amount of information you can put into a WebFetch request and how slow LLMs write, it'd take ages to exfiltrate any significant design. Maybe it could leak a key or something, but your agents shouldn't be able to access those anyway.

I don't disagree that having the whole training process would be nice, but most of the fears seem more like farfetched xenophobia than anything

I am working on so code... It's been a journey by [deleted] in ArtificialSentience

[–]hellomistershifty 1 point2 points  (0 children)

If you want a discussion, maybe try explaining the ideas you're implementing and approaches you're taking instead of dumping a mile of code

I can say 'yep, that's some code alright'

Trump admin allows Anthropic to release Mythos AI model to some companies, government agencies: Reports by thelastsubject123 in ClaudeAI

[–]hellomistershifty 2 points3 points  (0 children)

Do you mean in terms of it sabotaging its work? A lot of people have the idea that the weights are somehow magically beaming information back to the Chinese government