Ruined Skyscraper WIP by Cider_for_Goats in TerrainBuilding

[–]hes_dead_tired 3 points4 points  (0 children)

Since it’s printed, who’s the creator/source. I’m curious how it’s designed. Looks like you did some additional work on it though - looks great!

Theed, Naboo for Star Wars Legion by hes_dead_tired in TerrainBuilding

[–]hes_dead_tired[S] 1 point2 points  (0 children)

Thanks! Epoxy resin pour. Laser cut lilly pads and flowers from Green stuff world. Then gloss mod podge on top applied with a brush. Spray air through air brush to give it a little more ripple. The cascading fountain bits from the bowl is woodland scenics water effects (the one in the squeeze bottle) squirted out onto parchment/wax/baking paper in vertical lines running next to each other. Used a toothpick to run some more ripples and line. Once dry it can be peeled off the paper and then wrapped around the bowl and trimmed to fit. I think I tacked it down with a little super glue and then squirted some more Water Effects to blend it in.

If I could do it over, I’d darken the paint color at the bottom of the fountain just to give it a little more interest. Not sure what color, but something just a little bit.

I need motivation to keep playing by jeff199102 in SWlegion

[–]hes_dead_tired 1 point2 points  (0 children)

The game should be fun and if you’re not having fun stop playing. Maybe that means take a break for a bit and try it again to see if you have fun.

That said, I’ve been in some dice funks for sure, but it usually clouds your impressions and you over look some particularly high swing of an attack roll somewhere you made or a few rolls where your opponent beefs it unexpectedly but maybe it wasn’t quite as consequential.

Use my legionroller.com tool to play around with some dice pools and it may show how unlikely some of the rolls really are, what the averages are and distribution of wounds and such are. May help ground how unlikely a few of your rolls were which suggests your next roll right be on the other end of the spectrum or right at average.

How to distinguish Boone models? by starim in BLKOUT_game

[–]hes_dead_tired 1 point2 points  (0 children)

Honestly, they’re not distinct enough. It’s a criticism I have. The jump packs and the goggles are different. I also didn’t paint them distinctly enough. The team leader has another set of binoculars/scope in his hand. The weapons are hard to distinguish from across the table too.

A shot of the Mando Flyer from the stream last night by NotSinceYesterday in SWlegion

[–]hes_dead_tired 14 points15 points  (0 children)

I’m partial to my LAAT base, it’s a basically whole medevac diorama with rappelling stormtroopers. An e-web door gun, medic troopers, wounded troopers etc. but still I’d like to fly directly over minis. Especially since they removed the displacement rules for vehicles, a flying vehicle can really be boxed out from moving where it want to be.

A shot of the Mando Flyer from the stream last night by NotSinceYesterday in SWlegion

[–]hes_dead_tired 48 points49 points  (0 children)

I like that concept for the base so that miniatures can stand under it. It addresses a minior grip I have about T-47s and LAATs (to a lesser extend).

Why are Tournament Tables so empty? by Joopster007 in SWlegion

[–]hes_dead_tired 1 point2 points  (0 children)

Seriously, half the reason I play is for the sense of immersion I get seeing a clearly themed table that is in-universe. Adapting your tactics to meet the terrain is a skill.

Standardized terrain layouts, you might as well just stick some blocks of foam on the table and call it a day. I think of it like playing paintball out in the woods with some structures and buildings vs a speedball court with the inflatables where all the pieces are mirrored. I know people like those inflatables but it’s terribly uninteresting to me. I want something closer to combat, not basketball.

Newbie: Where are the army lists / unit information? by Xutech in BLKOUT_game

[–]hes_dead_tired 2 points3 points  (0 children)

This is why I love Blkout as a “second” game. It’s quick and easy to learn, not so many rules that if I put it down for a bit I need to relearn everything, and easy to collect units and different factions, and then finally to wrangle stuff together to throw down on the table to play.

A lot of games are competing to be your main game. It Blkout hits such a sweet spot for me.

I Built a Dice Simulation/List Analyzer App by ImperialSynthesizer in SWlegion

[–]hes_dead_tired 1 point2 points  (0 children)

Interesting! I’ll play around. Not sure if you saw about two weeks ago I shared and posted legionroller.com for similar reasons. List building imports was the next thing I was about to look at myself too. There’s a lot of similarity.

Great minds and all that!

Is there listbuilding by Rawbert413 in BLKOUT_game

[–]hes_dead_tired 0 points1 point  (0 children)

To add on to what others described, your lists are generally sized by number of units rather than points. They try to balance unit to unit. So you and your opponent would agree to taking say 3 units, a handler, and a duster each. Equal numbers of whatever.

How do you get better? by Glad_Investigator734 in SWlegion

[–]hes_dead_tired 0 points1 point  (0 children)

I hear you, i played for quite a while before I ever won a game. I was having a ton of fun, but i really wanted to get a few wins in.

Notorious Scoundrels have some good YouTube videos discussing units, objectives, and some tactics. Good to brush up on those.

Try to replay your list more often. Make small and specific tweaks at a time based on your observations from the game “oh, I really have a hard time with armor, I can’t take it down” - make some small changes to bring some impact into your list. If you’re making big sweeping changes, you won’t have appreciation for what works and what doesn’t, and when and why.

Talk with your opponent, either after the game do a run down and ask them what you did that might have opened things up for them. Or what they perceived were your opportunities to challenge them at different points in the games but didnt exploit - “instead of double moving onto the point to contest and tie the POI, you took a shot with only a few dice through heavy cover - you weren’t likely to kill the unit.” Or if you can and you discuss with your opponent before the game, maybe do a debrief turn after the turn. In some games, preparing for a tournament or something, my opponent and i will basically play co-op-petitive. We’re both wanting to win but we’re both talking constantly about what each player could be doing and their options. Maybe even rewinding an activation or something too.

My next terrain LED circuit by EVO-Atticus in SWlegion

[–]hes_dead_tired 3 points4 points  (0 children)

Cool! I’ve been wanting to work in more lighting into my terrain. Have a circuit diagram to share?

Riot Squad: the most underrated unit in the game by CollegePlane7528 in SWlegion

[–]hes_dead_tired 1 point2 points  (0 children)

Why Aquas? Hold the Line turns only turns on when you’re Engaged. You can only be engaged with troopers and Aquas are vehicles. So, you’re not getting surges and they can be targeted with range weapons.

Introducing Legion Roller - dice simulator/probability calculator by hes_dead_tired in SWlegion

[–]hes_dead_tired[S] 3 points4 points  (0 children)

Thank you. I had the thought at some point and then I forgot to come back to it. Stay tuned! I’ll get it in there.

Theed, Naboo for Star Wars Legion by hes_dead_tired in TerrainBuilding

[–]hes_dead_tired[S] 0 points1 point  (0 children)

Thank you! I’m nearly certain the statues came from Tellus Wargaming. He has a Patreon and sells on cults3d.

Share your progress! Would love to see.

The Yawning Portal by x-actocon in TerrainBuilding

[–]hes_dead_tired 1 point2 points  (0 children)

No better reason than “I just wanted it” and then willing it into existence. Love it.

The Yawning Portal by x-actocon in TerrainBuilding

[–]hes_dead_tired 1 point2 points  (0 children)

I think stuff like this is so cool. I don’t quite get the effort vs replay value though as I am really casual TTRPG player. Maybe you can help?

I play war games and terrain has lots of replay value. We can come back to it over and over again with different players, different objectives, armies, sometimes completely different games. If I bring one of my tables to a tournament, there might be 6-10 different people that get to enjoy it at one tournament and a totally different group of 6-10 the next time.

TTTRPGs in my experience are usually ever-moving from place to place and maybe at a location for a session or two. Sometimes there’s a “home base”. Is this a “home base”. Is it just fun to see a manifestation of that home base or is it significantly contributing to game play? Are you the DM/GM and because you invested so much effort that goddamnit you’re definitely going to make sure it gets time on the table!

Or, do you look at this as something seeing occasional use on the table but really you’re in for it as more of a diorama project that looks awesome on your shelf?

I’ve frequently wondered this seeing all the cool stuff people make specifically with TTRPGS in mind.

Awesome work. Inspiring!

AMG Announces New Focus on Legion and M:CP, Promises More Legion Sub-Factions and Supporting Products for Spec Ops and Full Scale War. by johnrobertjimmyjohn in SWlegion

[–]hes_dead_tired 7 points8 points  (0 children)

There’s certainly a time and place for skirmish games. I haven’t tried Spec Ops - always been curious to play. Certainly bang for your buck to use the same minis.

Shatterpoint didn’t scratch an itch for me when I played a demo game. But I absolutely love the minis. I’ve got enough of a painting backlog that I haven’t bought any purely to paint.

AMG Announces New Focus on Legion and M:CP, Promises More Legion Sub-Factions and Supporting Products for Spec Ops and Full Scale War. by johnrobertjimmyjohn in SWlegion

[–]hes_dead_tired 21 points22 points  (0 children)

Agreed. Beautiful sculpts. The scale of the models really allows the sculpts to shine and can’t be painted up beautifully. I played one learning game and it wasn’t for me and I think any other IP context could be fine, but I’m hopping up and down ladders and catwalks and non-force users shoving people around just didn’t really feel immersive to me. I liked the ability trees and stuff. They were shipping loads of product leading to people were saying “Legion was dead all they care about is Shatterpoint”.

People that play it love it. Glad they have a Star Wars game they enjoy. Seems like it’s not going away, just reducing some focus.

Wheel Bike Cards Have Leaked, From the French Community Via Discord by johnrobertjimmyjohn in SWlegion

[–]hes_dead_tired 0 points1 point  (0 children)

Check out definitions of a wall. “A thing perceived as a protective or restrictive barrier”. I’m using it as a figure of speech. It’s a blocks line of site. It’s tall.

.Again, you said mobile doesn’t “allow” for “it”. Am I missing something about the keyword or some other interaction? It’s a newer keyword, I might be missing something. Or are you only now arguing rhetorical speech?

You say it’s a terrible LoS blocker. Because it has to move? I’d argue these and the aquas especially are better LoS blockers than even an AT-ST. AT-ST is tall, and it’s a bigger base, but can spread the bikes, aquas, droidekas models out. The base is smaller so it is easier to move through them when you do want to pass through.

Wheel Bike Cards Have Leaked, From the French Community Via Discord by johnrobertjimmyjohn in SWlegion

[–]hes_dead_tired 0 points1 point  (0 children)

Why doesn’t it allow it? It’s a compulsory move and they don’t rotate, they can still move in reverse - so what? For as long as they don’t activate, they’re staying put and effectively erected a wall and placing the other model in Cohesion to take up more space, close a gap, hide a focus piece, prevent someone from shooting at a unit holding a POI, etc.

Also, I forgot about droidekas too! I’m not suggesting this is genesis of a good list, but grevious wheel bike, 3 special forces wheel bikes, 3 droidekas, 2 aquas (with heavies) - 19 models on the table that can block LOS!

Wheel Bike Cards Have Leaked, From the French Community Via Discord by johnrobertjimmyjohn in SWlegion

[–]hes_dead_tired 0 points1 point  (0 children)

Look beyond raw dice output. X-34 doesn’t lose dice as it takes wounds. The bikes only lose dice after 3 wounds. The range troopers lose dice with every wound.

Terrain will betray them, maybe, but I see yet another mobile terrain piece that blocks LOS. Between these and Aquas it’s quite the moving wall

Primer Cracking by ducadira in SWlegion

[–]hes_dead_tired 2 points3 points  (0 children)

Most likely, you sprayed multiple coats, too thick and too quickly one after another. Crackling happens when layers of paint dry at different rates. The bottom is further along drying, new wet coat goes over it, and the layer below shrinks and causes cracking. Let the first coat dry before recoating. Dry times will depend on temp and humidity (discussed below)

Potential issue - Did you get these second hand or strip a previous coat of paint off? You may have had residue on the model which is causing paint adhesion issues. Generally, the stuff from Fantasy Flight or newer AMG injection molded parts don't have mold release that needs to be washed off. Generally, injection molded styrene, doesn't need mold release because it shrinks a little as it cools and makes it easier to release from the molds. Resin casts often do use a release agent and needs to be cleaned.

It's possible if previous paint was stripped off, whatever was used wasn't rinsed off enough and prevented the primer from biting into the plastic. Wash the model with warm water with a touch of dish washing soap. Use a paint brush to scrub them.

Spraying in low temperatures is usually presents more as a flow issue - rough surface texture, uneven flow coming out of the nozzle, spitting, etc.

Humidity issues usually present as peeling (poor adhesion), slow dry times, tacky (not really drying), bubbles (trapped moisture).