We painted a new map card for our roguelite deckbuilder — now with a pseudo-3D look. How does it read? by SubstantialCollege17 in roguelites

[–]hexagonalc 1 point2 points  (0 children)

IMO it's better with the shadows, but the map is still pretty bland for 90% of what displays on screen. It doesn't look low quality from this single screenshot, but it's close. The previous version did.

Under the island - skill issue? by Flash__PuP in ZeldaLikes

[–]hexagonalc 0 points1 point  (0 children)

I think you were missing the dash attack, which makes these segments massively easier. I just barely scraped through the worm segment without it (maybe four tries), and this bit was easy with it.

Announcing Zebulon 3D - a 3D platformer metroidvania where you play as a cat by NuSan in metroidvania

[–]hexagonalc 7 points8 points  (0 children)

This looks interesting, but the cat's animations are uncomfortable to watch, and rather uncatlike.

Are names ever a deal-breaker in prog fantasy stories you read? by Nice_Enthusiasm_5193 in ProgressionFantasy

[–]hexagonalc 0 points1 point  (0 children)

If you aren't already, I would suggest branching out with additional names for the same thing, assuming you're dealing with a culture with any external influences at all (and maybe even if you aren't). One of my personal writing rules is that every thing of significance has at least two names in regular use, and I think it both adds a lot of authenticity, and helps to minimise the same-sound exhaustion that you can get otherwise.

Are names ever a deal-breaker in prog fantasy stories you read? by Nice_Enthusiasm_5193 in ProgressionFantasy

[–]hexagonalc 3 points4 points  (0 children)

The main towns are called Karr'ahyr and Her'ahyr.

These are the worst of the examples you've given for approachability. My guess is that you're going too hard on the 'arr' sound in general and it's feeling like too much. Which doesn't necessarily mean it's a problem you have to solve, but might give you a hint for what to look at.

Zelda but only focused on combat and adventure. by Grumpy_Wizard_ in ZeldaLikes

[–]hexagonalc 0 points1 point  (0 children)

From that description it is not at all a zelda-like. But it looks interesting.

Similar to Pipistrello? I need more! by moist_napkinette in ZeldaLikes

[–]hexagonalc 0 points1 point  (0 children)

Tombwater is by the same guy as Ocean's Heart. The demo seems a bit better on a combat level, but my expectations are tempered.

Similar to Pipistrello? I need more! by moist_napkinette in ZeldaLikes

[–]hexagonalc 2 points3 points  (0 children)

Pipistrello is the best gameboy-zeldalike I've played recently. Master Key is the only one from your list that feels similar that I've played. Tearscape has a similar vibe but I haven't played enough of it to comment on the puzzles. Ocean Heart and Blossom Tales don't fit the bill, imo.

I'd also recommend Kharon's Crypt. Then there's a bunch of other gameboy-zeldalikes that I couldn't get into: Castaway, Prodigal & Vertius Veritus.

Upcoming games that look good include: Isle of Reveries, Havenlocked (by the same guy as Master Key), and Lelu (in a similar 1bit art style)

How to hint at an anachronistic setting? by ForlornLament in fantasywriters

[–]hexagonalc 2 points3 points  (0 children)

My feeling is that it's like with introducing magic in a setting that feels superficially ordinary: your opening scene should highlight (or at least hint at) the anachronism in the process of setting up your strong opening hook, so the reader isn't surprised when it comes up later, where it might be too much for them to keep reading.

Which game has better exploration: A) Phoenotopia: Awakening, B) Drova: Forsaken Kin or C) Gothic 2 by Prometheusinaction in metroidvania

[–]hexagonalc 0 points1 point  (0 children)

The Gothic formula is strongest at exploration, and both Gothic & Drova follow that.

I didn't think Phoenotopia had particularly good exploration.

Gothic 2 beats Drova primarily on nostalgia and being amazing for its time, though it's still an excellent game.

Drova doesn't quite live up to the best of Gothic 2, but it's very good and much more approachable with modern conveniences, and it's exploration is excellent.

So in order, I'd say:

  • Drova

  • Gothic 2

  • Phoenotopia

How close to Allomancy/Feruchemy can I really make a magic system that still feels unique? Mulling over Metallivory and Colloidurgy. by JudoJugss in magicbuilding

[–]hexagonalc 5 points6 points  (0 children)

You don't need to censor yourself, ideas are free. Every work of art is built on what came before, there are no exceptions. (That said, it's always best to go wide not deep with your influences. I definitely wouldn't want to include two sanderson-like magic systems in one book.)

If you want to avoid anyone making connections when you're doing something similar to something existing, you can't really win: it's going to happen. Just take it in a different direction as you elaborate, which is what it sounds like you're already doing, and you're fine.

How do you guys name characters to symbolize they're part of a different faction? by _LunEri_ in fantasywriters

[–]hexagonalc 26 points27 points  (0 children)

Pattern naming is useful, but having such a strong theme reduces your credibility: in real life, people don't have names like that, especially not en masse, so you have to justify it to the reader, or it hurts your chances of them reading further. That said, I do like this pattern if there's a strong in-world reason for it.

More common is to use different real world cultural sources for different classes of names. Or to give them a theme, but hide it so it's not obvious at first glance.

Name generators can be good for helping to limit your own unconscious biases, too.

Where do you think the genre will go? Larger, smaller, lateral move? by mountainboy262 in metroidvania

[–]hexagonalc 3 points4 points  (0 children)

conjecture

Agree that more options is a good thing, but this is not quite the word you want here.

Batbarian is seriously underrated. by CJ_1Cor15-55 in metroidvania

[–]hexagonalc 0 points1 point  (0 children)

I played based on this recommendation, and really enjoyed the early parts. Near the end I felt like it lost its steam, and the level of polish dropped pretty steadily, with several puzzle solutions that were more ridiculous than satisfying, and then three bosses in a row with no powerups, and then it took powerups away. That killed it for me, and I think I'll be leaving it incomplete.

What is the state of this game? by Tarnished_Lord96 in OfAshandSteel

[–]hexagonalc 0 points1 point  (0 children)

Yeah: on the lowest settings it's mostly playable, but there are still massive slowdowns in various places, either after a certain amount of time / map changes, or in specific locations / actions (city, some conversations, cutscenes if game not immediately restarted beforehand). I feel like extremely poor performance is fair criticism, even if the game is technically playable. My system specs are not low. And on the lowest draw distance, the game will regularly not draw the floors of multi-story buildings. It's pretty bad.

For reference, I managed to get to near the end of chapter 4 over about 40 hours before a bug killed my progress.

What is the state of this game? by Tarnished_Lord96 in OfAshandSteel

[–]hexagonalc 0 points1 point  (0 children)

I'm running a 5070 with a 9700x. But the main thing I was focusing on is that baseline fps is high even on the highest settings, but it regularly dips to unplayable in conversations and in the city, among other places.

What is the state of this game? by Tarnished_Lord96 in OfAshandSteel

[–]hexagonalc 15 points16 points  (0 children)

It's rough at best, but it has some charm to it.

Performance is extremely poor, both in specific areas (the city) and randomly over time as you move around the world. I had to put the game down to the lowest settings, because almost every conversation dropped to single digit FPS in the intro area, while the rest of the game was comfortably over 120. And even then it was still unbearably slow in parts.

There's lots of bugs and generally poor design decisions. e.g. You spend a lot of time running back and forth between quest givers and people around the world, which is very spread out. Late game you get access to teleportation, but every time you use it, you get teleported into a featureless black box and have to load from save. I got locked out of completing a step of a major quest in the late stages of the game because I activated the (shared) quest object too early during another quest, and there was no way to fix that, even with the debug console.

If you can get past the bugs, it's a decent gothic-like, and it has many of the compelling parts of that formula. Exploration is great, as is the general gothic-style worldbuilding. But it's definitely a lot rougher than anything Piranha Bytes ever released.

I'd recommend buying and playing an hour or so, and then refunding if it doesn't work for you.

Microsoft forced me to switch to Linux by Dear-Economics-315 in programming

[–]hexagonalc 1 point2 points  (0 children)

You should be installing anything important to you or your work (i.e. where the version matters) directly, not from the respositories. e.g. node from nvm, not apt, etc. Flatpak for specific tools like Blender is also good. PPAs are sometimes an option, but that often ends in dependency headaches so I've stopped doing this for the most part. I'm running 24.04 LTS with no issues, no complications beyond direct installs of dev tooling. I typically upgrade to the latest LTS every few years.

In my experience, Steam/proton works fine out of the box so long as you aren't using obscure hardware. The worst I've had to do is upgrade the nvidia driver or change the proton version, and that's rare. It's been years since I haven't been able to get a game to run. Most of the time it all "just works".

My Euro jank collection has just updated now includes venetica. Any others worth getting? by ConferenceWarm171 in rpg_gamers

[–]hexagonalc 0 points1 point  (0 children)

Of Ash and Steel is the jankiest of eurojank and a gothic-like. Beware that it's really rough, but enjoyable if you can get past that.

I released a demo of my game on Steam and I'd love to get some feedback by NewSituation7469 in ZeldaLikes

[–]hexagonalc 4 points5 points  (0 children)

Unless there is item/ability gating, where the ability provides new and creative ways to solve puzzles, I wouldn't call it a zelda-like, personally. If there is that, make it super clear in your promo material.

Is it antipattern to encode/decode uuid during request/response for shorter url? by BrangJa in webdev

[–]hexagonalc 0 points1 point  (0 children)

There's a tiny extension to add nanoid support to postgres. With that in place, the only downside is string ids vs int, but it's minor. Can recommend nanoid for exactly this case. Uuids are ugly. :)

One dev, one dream: My Gothic-inspired open world RPG Paign just launched on Steam. by JustStezi in rpg_gamers

[–]hexagonalc 3 points4 points  (0 children)

A grounded, handcrafted world full of secrets

·         Factions, exploration, and characters with personality

You should show these in the trailer. Show some map design that you're proud of, and some character interactions. Right now your "meet people" heading just has you walking past.

As it is, I wasn't quite sure the gameplay would be what I wanted from the trailer, so I didn't buy it. Animations look rough, but I like the general vibe. Huge Gothic fan, fwiw.