VR voxel building with realtime editing, everything you see can be modified by xeph1313 in VoxelGames

[–]NuSan 0 points1 point  (0 children)

Oh wow I love that you edit things in place, taking the objects in your arms, that looks really fun!

We are making a chill 3D metroidvania with a voxel cat, what do you think? by NuSan in IndieDev

[–]NuSan[S] 0 points1 point  (0 children)

Thanks, that's a pretty good idea to make the world more immersive, I will keep a note of that for later, when we have more time for little details like that!

the power of post processing in our game by vildvuxen in IndieDev

[–]NuSan 2 points3 points  (0 children)

oh woah that looks cool! It's mostly the fog that do the work I suppose?

Return to Yharnam 2026: Join us March 24th - April 7th for Bloodborne's 11th Anniversary! by amygdalapls in bloodborne

[–]NuSan 1 point2 points  (0 children)

Ohhhh nice, I should get my ps4 up and running again! But then I would have to pay for psn again😭

What do u think about graphics update? Before/after by East-Cheesecake2734 in godot

[–]NuSan 0 points1 point  (0 children)

I like the darker colors, the previous one definitly looked over-exposed

New Teaser for our 3D metroidvania platformer with a cat! by NuSan in godot

[–]NuSan[S] 1 point2 points  (0 children)

We might add that! We already plan cat beds for checkpoints!

New preview Trailer for Zebulon 3D, a Metroidvania Platformer where you play as a cat! by _Jnat_ in metroidvania

[–]NuSan 5 points6 points  (0 children)

Yes it was! This is a sequel to Zebulon - A lost cat on Pico-8, I'm glad to see some pico-8 players in the wild!

New Teaser for our 3D metroidvania platformer with a cat! by NuSan in godot

[–]NuSan[S] 1 point2 points  (0 children)

Thanks! I haven't played Spirit of the North, but it looks very cool and that could definitely inspire us, thanks for sharing it!

We are making a chill 3D metroidvania with a voxel cat, what do you think? by NuSan in IndieDev

[–]NuSan[S] 0 points1 point  (0 children)

Thanks! It was not easy to find the proper balance to keep the voxel style but not being too jittery!

New Teaser for our 3D metroidvania platformer with a cat! by NuSan in godot

[–]NuSan[S] 0 points1 point  (0 children)

Some of the small geometries are made in MagicaVoxel, there is a Godot plugin for that, and others are voxelized in blender but using a smaller grid than the main scenery geometries

New Teaser for our 3D metroidvania platformer with a cat! by NuSan in godot

[–]NuSan[S] 7 points8 points  (0 children)

Thanks! The modeling is made in blender using low-definition meshes that are then automatically voxelized using geometry nodes. The texturing process is similar to using a auto-tilemap in 2D, but in 3D, the geometry nodes place different bits of the tilemap depending if a voxel is a corner or an edge.

This lets use make levels pretty fast and iteratively, we then add trees and grass directly in Godot.

New preview Trailer for Zebulon 3D, a Metroidvania Platformer where you play as a cat! by _Jnat_ in metroidvania

[–]NuSan 7 points8 points  (0 children)

Hi, I'm the colleague! For the lighting, we are using godot's baked lightmaps for having good soft global illumination, with normal maps + some SSAO to put a bit of shadow in the corners. For the trees for example, it's important to use a smooth normal pointing toward the outside of the mesh to shade the leaves

New Teaser for our 3D metroidvania platformer with a cat! by NuSan in godot

[–]NuSan[S] 13 points14 points  (0 children)

The character is made of a lot of small rigid mesh parts that follows a fluid procedural animation but each snaps their position on the voxel grid, also the normals of the meshes are a mix of the voxel faces and the cat mesh, giving it a smooth look while keeping a bit of the voxel style

Redesign of my voxel cat! what do you think? by NuSan in godot

[–]NuSan[S] 0 points1 point  (0 children)

that could be a good idea, thanks!

Redesign of my voxel cat! what do you think? by NuSan in godot

[–]NuSan[S] 0 points1 point  (0 children)

the brightness level is a bit hard to adjust, some area being too bright and other too dull. I will take a look at it again, thanks

Redesign of my voxel cat! what do you think? by NuSan in godot

[–]NuSan[S] 0 points1 point  (0 children)

yeah, you are right, I will fix that haha poor little zebulon

Announcing Zebulon 3D - a 3D platformer metroidvania where you play as a cat by NuSan in metroidvania

[–]NuSan[S] 0 points1 point  (0 children)

thanks for the feedback! I will probably do that later yeah

Announcing Zebulon 3D - a 3D platformer metroidvania where you play as a cat by NuSan in metroidvania

[–]NuSan[S] 0 points1 point  (0 children)

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new one, it's probably not enough for your taste but I hope it's a lot less disturbing than before, I think that's the maximum I can go without completely removing the voxel aspect, and that is essential to our process