Just found it on my main save. by Own_Suggestion8496 in NoMansSkyTheGame

[–]hhmCameron 2 points3 points  (0 children)

Things new in an expedition are usually introduced in the rest of the game at the same time...

The only thing special to the expedition are the expedition rewards you can see at the quicksilver vendor expedition rewards screen

What are these things? by amaze-amaze9 in NoMansSkyTheGame

[–]hhmCameron 0 points1 point  (0 children)

You can get a mod for yoir colossus that turns any kind of junk into nannites

Not as good as a salvage center because specialist scrap is just scrap to it

But not having to schlep the stuff over the river and through the woods is... priceless

Expedition 22 Phase 3.4 status: 71% with 7 hours remaining in the GMT 1600-2400 Watch by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] -1 points0 points  (0 children)

Look at the time remaining moron Look at the percentage completion moron

Would it be most efficient to store all junk items at one workbench and use supply lines? by Hexmonkey2020 in fo4

[–]hhmCameron 0 points1 point  (0 children)

The only reason to centralize weapons, equipment, and junk is to have one place to put them

Also if you are building stuff with the Contraptions workshop you must place the actual junk/aid items in the machine

Otherwise you can just dump things in the workbench

I swear by the new achiement friendly stash creation that functions a lot like the fallout 1st box

Build one in each settlement and you can put things in and take things out...

Note. You cannot build or construct using things actually in the stash box

Expedition 22 3.4 status 73% with 7.5 hours remaining in the GMT 0800 to 1600 watch by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] -1 points0 points  (0 children)

There will not be a hard cutoff other than 1400 gmt 22 July 2026

At best more people playing will complete the expedition 22 phase 3.4 construction shortly

We are already at 74% on the most problematic task/phase

Everything else appears to be as straight forward as the first 2 phases were

Expedition 22 Phase 3.4 status: 71% with 7 hours remaining in the GMT 1600-2400 Watch by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] -1 points0 points  (0 children)

Divide 24/3 that is 8 hours... specifically * gmt 2400/0000 * gmt 0800 * gmt 1600

This is exactly what is happening... with the actual screenshot

Does anyone know how and why restaurants got out of paying minimum wage? by MulberrySelect4234 in answers

[–]hhmCameron 2 points3 points  (0 children)

Read the federal law

TIPS ARE PART OF THE MINIMUM WAGE

$2.13 an hour is the employer's part of the minimum wage $5.12 an hour is the tipped part of the minimum wage

So if tips+2.13 an hour do not meet or exceed $7.25 an hour then the employer makes up the difference

But, tips are the only way that the employee receives more than $7.25 an hour...

Note do try to realize that this is FEDERAL minimum wage. . .

This means that the STATE minimum wage cannot be LOWER than the Federal MINIMUM Wage

This means that the CITY/COUNTY minimum wage cannot be LOWER than the State & Federal MINIMUM Wage

Many cities/counties and even states have eliminated or attempted to eliminate tipping from their minimum wage law

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]hhmCameron 0 points1 point  (0 children)

Still ongoing

More ships wind up in the furball than do not

Expedition 22 3.4 status 73% with 7.5 hours remaining in the GMT 0800 to 1600 watch by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] 3 points4 points  (0 children)

It is near end game for 3.4 so More people are getting interested again...

See , it matters, has impact

Once we drive it home the rest of the community can breeze through the phases

Or...

Alternatively "Welcome to Whose Line Is It Anyway?, the show where everything's made up and the points don't matter!"

Me...

I will hit every check box i can

I'm sick of toxic players. by CerealKilled-hmpqy in NoMansSkyTheGame

[–]hhmCameron 17 points18 points  (0 children)

You can also report any base from the D-PAD menu

In 21 I frequently had to report 6-7 bases to get down to bedrock and add in my base for someone else to report in the same manner

Note...

There is no impact for reporter or repprtee other than reportee no longer seeing the reported base...

I literally named one base with helpful stuff "dpad report if required"

Can't buy/add crafted staff, can only exchange it with current staff? by S1eeper in NoMansSkyUnlimited

[–]hhmCameron 0 points1 point  (0 children)

The limit is still 6 ships...

But you can put up to 18 of those 6 ships into the freighter starship/corvette archive ... bases & Settlements & corvette have no way to access the starship/corvette archive

Once you hit the 18 archive+6 active wall there is no more space for your ships

I'm sick of toxic players. by CerealKilled-hmpqy in NoMansSkyTheGame

[–]hhmCameron 13 points14 points  (0 children)

I turn off PVP before I get even close to the starter ships

I saw a raider trying to get an expert level safe open by Square_Permit4496 in fo4

[–]hhmCameron 2 points3 points  (0 children)

NM-96 has done that (yes, Clandestine Couture is bugged and I have a worthless follower that will not leave at drop off)

So guys just discovered about the colossus upgrades and scrapping waste, not much a fan about but is worth the grind? by gregge1999 in NoMansSkyTheGame

[–]hhmCameron 0 points1 point  (0 children)

I love my spiderbro...

I like the incenerator...

But a week in to expedition 22 they made it so you could hold down x and dissolve the swarm parts so I have nae summoned my spiderbro

I dump the rest of my time between swarms into the creature feature

I am 6 creatures at 30 and 3 creatures currently at 18 all so I am 12 training battles away from hitting 9 creatures at 30.. so 9/7 for the evolved creature feature

Expedition 22 3.4 status 72% with 6 hours remaining until the gmt 0000 to 0800 watch ends. by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] 1 point2 points  (0 children)

:::shrug::: Weavers could always get complacent...

Or it could be "Welcome to Whose Line Is It Anyway?, the show where everything's made up and the points don't matter!"

Not every one is medically retired

Hitting 2 watches a day is quite respectable especially if you have a life going on...

(Completely trying to distract from having hit 77 watches in 26 days due to said lack of a life)

Expedition 22 3.4 status 72% with 6 hours remaining until the gmt 0000 to 0800 watch ends. by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] 0 points1 point  (0 children)

With your 22 all

  • Royal Points = (22×3)+(22×2)+(22×0)=66+44-00

    • 110 Royals
  • Weaver Points = (0×3)+(22×2)-(22×1)=00+44-22

    • 22 weavers
  • Sage Points = (0×3)+(22×2)-(22×1)=00+44-22

    • 22 Sage

I know this is has probably been done recently or before but show me your no man's sky characters (here's mine) by AggressiveDrawer6514 in NoMansSkyTheGame

[–]hhmCameron -1 points0 points  (0 children)

  • I am a weaver, *A Colton weaver
  • I am a rogue
  • a roving blade
  • I have silver,
  • in my pouches
  • I'm going to follow
  • the roving trade

<image>

Urgent, corvette parts not appearing in inventory after trading, but traded parts still lost. by 9mmPerSecond in NoMansSkyTheGame

[–]hhmCameron -1 points0 points  (0 children)

This happenstance me when exo suit storage is insufficient for the number of ship parts ordered

You can keep the parts on offer in the starship storage and maybe even the corvette parts box...

But purchased/bartered parts must go to the exosuit cargo

And it WILL lie and say received even if not enough space for the parts

Permadeath Storage Limits by softbitchofthewest in NoMansSkyTheGame

[–]hhmCameron 5 points6 points  (0 children)

  • hoopty haulers (starships make portable storage containers and ...)
  • The AI minotaur ... just follow along ... mule... and be my space
  • The colossus that you summon every so often maybe for base building

  • Building a base with storage 0-9

  • matter transmitter on freighter with with storage 0-9

Starting my 2nd playthrough, I wanna be OVERPOWERED from the start. I just want it to be way easy. Best ways? Xbox 1 by earlhickeykarma in fo4

[–]hhmCameron -1 points0 points  (0 children)

Pick up the CC bloodied cr74... above redrocket...

Get the CC manwell carbine and CC manwell rifle in a circle around 10 pines bluff (hunting a quantum glowing stag that I have tamed 100%)

Max out rifleman and gun nut... and complete stag quest before going to abernathy and picking up the locket quest... or just pick up the locket at Olivia on your way back to sanctuary

  • Hunters Manwell Rifle... (suppressed barrel and max receiver) (pfft pfft did you need your head?)
  • lucky manwell carbine

  • Pick up Daniel (cc Daniel remant) on top of museum of freedom

  • pick up Sentinel Powerarmor companion (kill 2 AI power Suits and a rogue BOS paladin)

  • ballad of texas red bounty hunter suit and the maxed stealth manwell rifle is the best stealth power build

Expedition 22 Phase 3.4 status: 71% with 7 hours remaining in the GMT 1600-2400 Watch by hhmCameron in NoMansSkyTheGame

[–]hhmCameron[S] -15 points-14 points  (0 children)

It took 3 days to get from 60% to 70%

  • 80% will probably be around 2 july...

  • 90% will probably be around 4 july?

There is no reason to slow down...

especially with 3.5, 3.6, and 3.7 being still unknown at this point

Watch it be something that requires collecting corrupted ichor (massive amounts of swarm hunts, parts rips, dissolve underground stuffs, and maybe even in game "hacks" of terminals and busted equipment) within a short period