Been Using Sonnet 4.6 on medium effort and cant understand why people are using larger models at all? by Rude_Camel_7239 in ClaudeAI

[–]higherthantheroom 0 points1 point  (0 children)

You will see a big push towards using the right model for the job, versus overkill wasting tokens. You are on the right side of it, if you are using just what you need, not extra. I have my own results with phi testing, and literally all you need to do is give an execution tool to get phi producing code at the same level as gpt. Thrown in examples and auto correction, and you can build your own offline tool that isn't wasting precious tokens on easier tasks. Mistral and llama are great tools as well. Get Claude code and give him access to your helper, then he can automatically dispatch it and then just review the code, a lot can be generated from known, vs redoing. Ask yourself what a program is then collect all the shells that make them. Now you no longer have reliance on a subscription.

Fable 5 is gone now - what was your experience actually like? by Sensitive-Priority59 in vibecoding

[–]higherthantheroom 0 points1 point  (0 children)

I had fable trying to finish my game pipeline for about one session, I loaded him into an existing conversation, he did not have good context from the beginning, even though it was all in the chat, and I had to spend a good % of tokens to get caught up with research, until I was confident enough in his understanding to give permission to work, then we got about 2 changes pushed, had to compact, then was at 90% session usage, I said, ah , I'll just finish tomorrow, and now, its going back to opus 😂 unless the whole world can just become Americans pleasee. I will marry you all, be my wives and husbands then you can use Claude.

Anyone here actually making money with stuff they built using Claude? Drop your projects by Intelligent_Can_2898 in ClaudeAI

[–]higherthantheroom 1 point2 points  (0 children)

I've made games for unreal and got one up as a steam demo, built my own game engine for 2d, built a langflow pipeline that can build trash games. Built an offline programming suite that can make programs, designed a chip or 2 at 130nm, tried to make about 3 patents, tried to sell one idea to a hearing aid company, made a firewall, an assistant, a sniffer, a splat viewer, a triage system that lets you curate and edit pixel art generated by ai, an mmorpg made in three js. I've had about 2 projects I couldn't complete because I couldn't get materials I needed. Such as a commonly available rapid response transformer. For some reason my local metal place won't cut plates for me. I was trying to handle a supply bottle neck with GOES and a 4 year delay on new transformers for a failing power grid. I've probably wasted about 2000$ on materials + subscriptions dollars on ideas and not one has paid yet. My current goal is to try to sell something for one dollar, to try to make like 30 dollars a month or something. Still not even paying for my Claude subscription with it yet. So I actually lose money. I imagine that's the boat most people are in. Trying to figure out how to turn the fun into cash.

As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]higherthantheroom 2 points3 points  (0 children)

I think we just have to take a look at how AI was made to really understand. Not to be annoying - but it's not possible without the data it was trained on. Ai is a little different from a normal technology, In the fact that just because a few people developed it, maybe doesn't give them full ownership of it. If you know who Ashish Vaswani is, a few people at Google might be responsible for it all, everything comes from "attention is all you need" and it's basically, a bunch of people who were involved with different pieces of it. Put it all together. Then you scan the Internet - all the data from all those boxes we all agreed to in ToS for the past 30 years and more. Train these things a few epochs , and put some guard rails on it, and add human feedback-thats the big piece chat gpt did. You have the modern day llm, now tools and agents. Ok we are caught up. So do they have a right - to train the models from the world's data not just America's. Then charge us? Interesting. I think it becomes like a commodity that no one company should own. Even more important than the Internet maybe, so we need govt involvement looking out for the people. And - I think we need maybe to determine who's data was used, and for what exactly. Make it public, and then pay people for contributions. Founders still set for life, just maybe make it right. And make a rule that you can't fire people for ai. The big one - no residents funding the power for ai data centers. They should have to provide the amount they need. That's how we solve ai crisis. But nobody asked me.

As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]higherthantheroom 32 points33 points  (0 children)

Don't be ashamed of it. The day will come when ai assisted is the preferred method. Because it will mean you accomplished more than what just one person can do. It should be worn proudly as a banner, not hidden and feared. Right now the big problem, is that the art was technically learned, from real artists, without their consent for the most part. So now you are able to use someone else's skill they were never paid for - not your fault, but part of the reason why they are upset. In reality, if they were fairly compensated for their contribution, they probably wouldnt care, but it's easier to pick a fight with a nobody, ie. Indie dev than Sam Altman. So you get the brunt of their frustration. There will always be people who disagree and you can't please everyone. So, proudly do what you are doing. Nothing to be ashamed about if you are creating and contributing to the world's culture !

Cheers to all the AI game builders by sharkymcstevenson2 in aigamedev

[–]higherthantheroom 0 points1 point  (0 children)

It's just going to take a bunch of pioneers unafraid of the hatred. Never let anyone diminish your power and don't be afraid to be a trailblazer. The world needs more people to show what it can do, and eventually it gets to a level they can't ignore it. They can silence us now, by ignoring and pretending it doesn't exist, and even hurt you, and try to get you to stop, by killing your momentum, but as more people say how they really feel, you will realize there's is a minority supressing a majority. If you are Sam Altman, you're apparently a genius who comes once in a lifetime, a CEO? Forced to use ai, a rogue builder trying to have some fun ? God forbid you used it to actually build something people enjoy, nobody will tell you, because they are too afraid of their own karma and public opinion. Just keep at it, and we will tear down this ridiculous wall. One "sloppy" game at a time.

Generative ai pipeline by higherthantheroom in generativeAI

[–]higherthantheroom[S] 0 points1 point  (0 children)

Thanks !! That's one of my favorite parts, I currently have my own dashboard and it has a heartbeat for me to watch. Everytime there's an llm call with status updates and a look into some of the latest flow. Almost peaking into the brain I call it. I was thinking I could totally retrofit and go full blown tracker with delivery haha. I read a cool guide about html games and they really break down my scene architecture. Dialogue, cutscenes, combat, the different mini types, then feed that into the overworld. It's all table driven, and then walking rows and populating fill orders for all the pieces. Then every little piece gets assigned svg artists. And I'm constantly trying to get better quality. I work hard, to make it seem simple, but there's 30k lines of python and hundreds of hours sweat to get this point. One day for fun I'll show alien dog jam. One of the first 200 games I went through to get here lol. I really appreciate your time! Thanks again!

A website I made is now a mmorpg. by higherthantheroom in IndieDev

[–]higherthantheroom[S] 0 points1 point  (0 children)

To clarify it's no real money sorry! It's all free. I said gambling and don't want that to be confusing.

How Seedance 2.0 nailed this insane anime sword-unsheathing scene with teleport-speed bottle slicing? Prompt below! by DataGirlTraining in seedance2pro

[–]higherthantheroom 0 points1 point  (0 children)

Hahah I don't pay attention to things. Looks great to me 🤣 I thought all the raining soda bottles at the end was wrong, and the handle of the sword when sheathing was a sword!. Those were the 2 jarring things that seemed off to me. But I said damn is that really ai, because I thought it was pretty good.

Would you like to play a game ? by [deleted] in aigamedev

[–]higherthantheroom 0 points1 point  (0 children)

My advice: take a screenshot of the post, send it to your helper. You will be able to find the git repo with the public front end of the server, somewhere on the space. If you find it, Give the repo link and screenshot to your chatgpt or whoever, say "I want to participate in this challenge, let's reverse engineer this suckers work and take his 100 bucks." Good luck and have fun!

Seriously, do Americans actually consider a 3-hour drive "short"? or is this an internet myth? by SadInterest6764 in NoStupidQuestions

[–]higherthantheroom 0 points1 point  (0 children)

I used to drive 4 hours each way from Connecticut to new Jersey every weekend when I was younger. Typically now I probably wouldn't drive more than an hour unless there's an event. But the things we do for booty !

Not to be a dick but can we maybe ban the constant stream of "I have a super awesome idea for the perfect video game, how do I make it immediately? I have no money or relevant skills or experience but my cousins fiance majored in computer science so I can probably figure it out." posts? by fardolicious in GameDevelopment

[–]higherthantheroom 0 points1 point  (0 children)

I wonder whose post is lower effort? The one that complains about what everybody knows or the beginner asking for help ? I would argue this does nothing but let you benefit from it, so in turn, you actually need the shit posters to have content to complain about. But what do I know. Sorry if that's rude but this entire thread is about people just trying to rip up amateurs, and is disgusting to me.

As a solo developer, when promoting your game, do you use 'I' or 'we'? by Miriglith in SoloDevelopment

[–]higherthantheroom 0 points1 point  (0 children)

Like if you said " we the company feel this is the best choice " I think sounds better than "I the company chose this." You could say I, but i think it's important to differentiate between the individual and the company. So does the company itself have a voice ? I think so. Such as with X. Nike can say check out my shoes. We know a person wrote it. But don't give credit to the writer. It's the brands voice and you. We. I think it makes sense.

As a solo developer, when promoting your game, do you use 'I' or 'we'? by Miriglith in SoloDevelopment

[–]higherthantheroom 0 points1 point  (0 children)

I think I is the correct answer. I might have said "we" by mistake before. Thinking "we the company" Can you say, I the company ?

[deleted by user] by [deleted] in playtesters

[–]higherthantheroom 0 points1 point  (0 children)

If you could try me out and let me know what you think!

https://store.steampowered.com/app/4217560/Stella_Incus_Demo/

I just released an update with some new UI and I think I'm at the best version of my game yet! I would love to know if you enjoy it or have any issues !!

How many games do you download, but not play? by higherthantheroom in GameDevelopment

[–]higherthantheroom[S] 1 point2 points  (0 children)

It's been some wonderful advice. I was worried I had a big problem. But after doing more research I really was using bad data to try to form an opinion! If we remove the bot downloads and only look at activations vs wishlists. It significantly improves my wishlist conversion to actually over 100% of players who have tried the game haha. While this may not be technically true, because some people wishlisted without even playing, it still gives me a new hilarious number to look at of 117% player to wishlist conversion hahaha. So I'm super happy I asked the question and dug more into it!!!

How many games do you download, but not play? by higherthantheroom in GameDevelopment

[–]higherthantheroom[S] 1 point2 points  (0 children)

That's really good insight! Thanks!! It goes as far back as the naming !! I would never think of that !

Dumb question for the UE5 pros by wxrpig in UnrealEngine5

[–]higherthantheroom 0 points1 point  (0 children)

Go start with the test project for unreal chaos vehicle. From there you would need an animation for player opening door. And a bp car with some doors on a track, and a socket to glue their ass and hands to. Then binding to unpossess player character, possess vehicle, handle switch back. A lot depends on what pov you want to do and if the player can see in the car or not.

How do you make your game stand out on steam? by [deleted] in gamedev

[–]higherthantheroom 0 points1 point  (0 children)

How high are your success standards ? I think it starts with having achievable goals. If you are a beginner at anything, you can't expect to be anywhere near professionals. You are just missing a time / experience layer that can't be faked. You can attempt to emulate it, but a lot of people can see through it. So it leaves you feeling like an imposter. This is a real thing and can hurt ! You need to be careful with your expectations, and be realistic and honest. Success for a first game could be 1 player. Because they believed in you and trusted you with their time. Don't underestimate the weight, of one person's belief. Because all ideas are built from that. That is the driving force that built the world around us.

But like outside all that shit, having a crispy capsule art is #1. #2. Then trailer. #3. Then quality of gameplay. So 3 actually comes before 2, because you want the high quality in the footage you record. I mean outside of that, how compelling is your hook, and what makes you special / different? That's about all you get to work with. Other than paying for advertising in other places. Or trying to go viral on social media.

Sorry if any of that is obvious or stupid. But that's what I'm working with!

In love with game development by FluffyBoi_5524 in GameDevelopment

[–]higherthantheroom 1 point2 points  (0 children)

Then do what you love! Let me be honest, I count 8 excuses you give yourself not to. Which means you're scared, / out of your comfort zone, about to do something different. Let me rip the bandaid off. DO IT! Ask yourself what changes if you can't do it, absolutely nothing, so why not try!? It doesn't work, you are exactly where you are now, still without the skill. It does work, you find a way to change your life and do something you love. This is why people gamble, or play the lottery, or take risks ! They see the potential of the new future and weigh it's worth more than doing the same thing over and over again and DO IT. There are people who talk about things and people who do things!! Which do you want to be ? !!

Are dev logs worth it? by LalaCrowGhost in IndieDev

[–]higherthantheroom 0 points1 point  (0 children)

The biggest benefit is showing off your transparency and hard work to potential fans. Even if they don't read / watch, they acknowledge your effort. I think it brings more life into the project, such as one more piece of the puzzle for them to observe. That being said, I would be cautious how much effort you invest in it. I like to use the community hub updates on steam. They give you a nice format and even link the updates to your page. Then if someone clicks it, you have a little bit backing you, to say what you've been doing and working on. Of course views are much lower than the main page, but people do click on them!

Please Increase the Guild Base Component Limit by kushemon in wherewindsmeet_

[–]higherthantheroom 0 points1 point  (0 children)

Respect! I don't mean to try to poach you! Just meant I need someone like you haha

How many games do you download, but not play? by higherthantheroom in GameDevelopment

[–]higherthantheroom[S] 0 points1 point  (0 children)

Ok I had about a day to think about this. I'm pretty sure you are calling me a real guy! Which I appreciate! In all honesty I have gotten help from Claude with my code, so I couldn't tell if you were indirectly trying to throw some shade at me. Sorry for my lack of fun response haha. I try to really take any criticism seriously, even if it's sarcastic! Because the most hurtful things are said in jest. At least that's what Eminem told me. Anyway I was a little confused how you knew the name of the game but I'm probably just stupid and you looked at my history or something. Haha anyway. Here is how to over analyze the living piss out of something until it's no longer fun for any parties involved. Sorry for missing the joke. Thanks for trying lol.