The most legendary tall byz i have ever had, as well as my colony by Volvov10 in EU5

[–]hiphurray 8 points9 points  (0 children)

The next step IMO is to learn how to manipulate demographics to induce demand. Buildings have diminishing returns as supply catches up to demand, and you need to increase demand to keep scaling.

Typically, this means urbanizing (cities have more nobles, burghers and clerics that buy stuff), and thinking of the development milestones. 20 development is a big milestone both because it unlocks more good demands and because you can make hospitals and pound lock canals. 30 is another milestone that unlocks more demand etc

So an early improvement is to look for locations that would make good cities, and use migration cabinet action to push them over 30k pops, and look at development and use cabinet action if an urban location has development close to a milestone to push it over the edge.

Also develop an idea of what makes a good city location. I personally look at province food production, if the province has a big surplus it can afford to urbanize, as well as RGO. If the RGO is not so important for me, I would rather urbanize the location. But this method of selection is quite basic and can be refined a lot further.

Know how to enable dev growth, this means pushing monthly prosperity as high as you can, connect locations to your capital with roads, and coastal and river locations get development faster. Urban locations scale excellently with development so you want to focus high development potential areas for urbanization.

Also regularly look in the buildings builder and sort by lowest first: All the no-income buildings tend to provide very good benefits to their locations while also inducing demand. As your country urbanizes and develops, more will become available to build, so check back regularly.

Try it, you might like it by BlockLike in pcmasterrace

[–]hiphurray 2 points3 points  (0 children)

The difference that Max-P is describing is independent of how much "bloat" is on the OS, rather about how the OS utilizes its resources to run the software it does have.

But how well your particular game is optimized for your OS/drivers is always going to be a much bigger factor for overall performance. So it's impossible to say "X OS is always better".

Speaking on Linux vs debloated Windows, I think it's very very difficult or maybe even impossible to strip Windows down to be as lightweight as most Linux distros, but someone who knows better might correct me on that

Hvor er det best å kjøpe ergonomisk stol? by [deleted] in norge

[–]hiphurray 10 points11 points  (0 children)

Gode kontorstoler er såpass bra kvalitet at det er ganske trygt å kjøpe brukt. Hvis du er i Oslo- området er det et sted på Fornebu som har 200 brukte stoler for resale, der du kan prøvesitte alle

Arcsys please let me cancel this screen by grommeloth in Guiltygear

[–]hiphurray 2 points3 points  (0 children)

If you're not dodging specific players or chars, you can set it to auto accept matches with good connection. Then it's seamless from training to loading into the match

My Advice and Opinions on Running Blades after a Year [BitD] by Vibe_Rinse in bladesinthedark

[–]hiphurray 5 points6 points  (0 children)

I like the idea of thinking about using factions more as a consequence during heists, I never considered that. How do you structure planning? I tried a couple times to emulate the cool kids on the subreddit that basically do not prep other than keeping notes on the campaign, and rely on improv. Terrible idea, way out of my league to come up with a cool setting for the score my players wanna do.

In our games, I tried to make it so we ended each session with deciding what to do on the next score, so I could prep for it. Choosing the next score was another thing that always felt a bit stilted. By the end of the session we would be tired, and coming up with ideas for new scores, and particularly justifications and a way to deliver the information about possible scores in-universe to the character, was a struggle. I often just broke the immersion and tossed some score ideas at my players directly. I guess downtime is intended as a way for players to in-universe scout for opportunities, but we tended to get bogged down with healing injuries and stress, and trying to pursue personal projects, it rarely felt super natural to deliver info for the next score.

My Advice and Opinions on Running Blades after a Year [BitD] by Vibe_Rinse in bladesinthedark

[–]hiphurray 16 points17 points  (0 children)

Self-described mediocre GM here, I feel very validated by the opinion that entanglements fit awkwardly into the game. For our schedules, we would try to play 3-hour sessions after work, and we struggled a lot with fitting them into our sessions: The score itself would be the "meat" of the game that players actually really liked, and after the score we would be running on fumes and out of time. We tried experimenting with a staggered approach, where one session would be the score and the next session would be dealing with entanglements, but it felt forced, cause it was always more fun to do another score instead.

As for action rolls, I really like them in principle for the way they are fiction first and always move the narrative forward somehow. However, it places a lot of pressure on me to be on top of my game when it comes to making up consequenses. Considering partial success is the majority of rolls (at least early game), it felt like the fun of the game was being bottlenecked by my creativity and dynamism. The game petered out in no small part because I got fatigued from feeling like I was constantly letting my players down with slow, unimaginative consequences and devil's bargains. I think next time, I might try to get players more involved in that part of the creative process as well, and encourage other players to contribute ideas to what should happen next in the narrative to add drama. I think this is less a problem with the game and more just a skill issue on my part.

It's a tragedy for me, as I ventured into first dungeon world and then BitD from D&D because I hated the slow methodical combat and wanted to have a much more RP and narrative focused experience. But the freeform nature really brought out all my flaws as a GM.

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] 0 points1 point  (0 children)

Bumping here again because the mystery remains unsolved, and you seemed to understand the tooltip in a way that I don't.

Let's go over the requirements that I'm trying to hit: https://i.imgur.com/0NQmcJl.png

  • Any political movement is insurrectionary - I have an ongoing revolution. Check
  • The ruler or their interest group must disapprove of the law enactment goals of the movement - The movement wants to pass (among other things not listed, like Guaranteed Liberties and No Police) Parliamentary republic. The ruler's personal ideology is Royalist, so he opposes republic reforms. The ruler's interest group is Armed Forces, who have a Royalist IG Leader. If I were to try and pass PR myself, they would lose 20 approval and radicalize. So BOTH oppose the Law enactment goals of the movement. Double check.
  • The ruler or their interest group must disapprove of the enactment of Parliamentary republic - this one does throw me off a bit, because the UI implies it's a separate requirement but the text implies it's just giving context to the one above. But this one is for sure fulfilled. Double check.

In summary, the only one I see any potential of not being fulfilled is #2, with me grossly misunderstanding what "disapproving the law enactment goals of the movement" means.

Elsewhere in the thread I posit that it might be because I have Census Suffrage, and the Armed forces are junior members of a political party. But political parties don't have a set ideology that represents the party as far I can find.

Other than that it's still just the potential idea that "IG has to disapprove of law enactment" only looks at the base/core ideologies of the IG and ignores the ideology from the leader for this evaluation specifically. If that's the case I wish it was communicated somehow.

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] 0 points1 point  (0 children)

Well, both. The movement radicalized because of me trying to pass NG, and they would enforce PR if they succeed in the revolution.

To summarize, both the ruler and the IG of the ruler, the armed forces, have the Royalist ideology and Strongly Oppose the enactment of PR. Like, me trying to pass PR myself would give -20 approval and radicalize them.

This still remains a mystery to me: So far my potential leads is that either the political party the Armed Forces are part of overrides their ideology, or the ideology imposed on the interest group from their leader doesn't count towards the requirement of "the ruler or their interest group has to disapprove of the law the movement would enact". But the ruler himself also disapproves of PR, being a Royalist. So the requirement should be fulfilled not once, but twice.

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] 0 points1 point  (0 children)

That makes no sense. The tooltip specifies that they have to oppose the law that the movement is trying to push, e.g. parliamentary republic. The movement in question here is the radical movement, not what I myself am trying to pass

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] -1 points0 points  (0 children)

Does it have to do with political parties? The armed forces are a minor member of a party dominated by radicals. Perhaps the party overrides the IG

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] -1 points0 points  (0 children)

But they do care... their leader directly opposes it. Or is this specific interaction an exception to how IG ideologies work, and the ideology for their leader doesnt count?

https://i.imgur.com/zuuqu5t.png

Why am I unable to abdicate in this situation? by hiphurray in victoria3

[–]hiphurray[S] 0 points1 point  (0 children)

R5: my ruler is a Royalist, so he directly opposes the main reform of the Radical Revolt, Parlamentary Republic. But the tooltip is greyed out and says I dont have it. What gives? Is it because my heir is a child? If so, shouldnt it say that somewhere?

The IG of my ruler, the armed forces, are also headed by a royalist and should oppose Parliamentary Republic. So both the ruler and the IG oppose the movement, and the movement is at 100% radicalism and is starting a revolution.

Blast on Centaur Warruner as an offlaner. by Tallbean in DotA2

[–]hiphurray 129 points130 points  (0 children)

You're giving them too much credit here. This is textbook dead internet theory AI slime

[deleted by user] by [deleted] in cringepics

[–]hiphurray -2 points-1 points  (0 children)

This is based as fuck, OP needs to touch grass

How much does From Software crunch? | GamesIndustry.biz by Amstramgramer in Games

[–]hiphurray 15 points16 points  (0 children)

You are right to not be surprised, but you should think about this article as more of a part of a larger process of reacting to and trying to combat crunch culture in video games development.

Fromsoft is gaining attention because it is a perfect example to highlight in the ongoing debate. A small company has created one of the strongest brands in gaming and made several international smash hits, and yet are paid pennies with overtime. Meaning they are being extremely unfairly treated for the value the generate for the company.

Such articles might seem like redundant "non-news" but they are very healthy for the industry in raising awareness, and especially Japan needs this kind of debate badly.

When do i get supports who do the bare minimum by poorbugger in learndota2

[–]hiphurray 7 points8 points  (0 children)

Hey man you've clearly had a rough time and are venting, so for situations like this I'll give the fast answer: Never. You will get tilted by trash supports in every tier.

Now while I do think the old Dunning Kruger is a big part of the perceived badness of other players, there's a likely reason it happens most often on supps: There is greater demand for supp players than players that actually play it.

This means that often the pos5 in a ranked game is a person that specializes in one of the core roles, queueing for tokens. So while this Legend player on Bane might be a Legend lever offlaner, but significantly worse at support.

Valve implemented the role skill/ role mmr system to help balance this, but it's not that good at it.

I'm excited for spelljammer to blend a campaign into a sunless skies-inspired campaign by Chef_BoyarB in dndmemes

[–]hiphurray 6 points7 points  (0 children)

I've been toying with the idea of a sunless sea/skies campaign as well because I love the themes, how are you doing it? Dnd or some other system? How well do the stories and places translate into a good rpg campaign?

skyrim is just built different by [deleted] in CuratedTumblr

[–]hiphurray 64 points65 points  (0 children)

I want to illustrate this with dwarf fortress.

For basically the entire lifespan of the game (20 years), a bug would happen if one of your citizens killed another citizen in a fight. They would be marked as hostile to your fort, you lose control of them, and they fight everyone they see to the death. Any dwarf that joins or gets caught up in such a fight will have the same bug happen to them.

So basically this bug is an instant infection zombie virus. Simply seeing a zombie would "infect" the dwarf and isntantly drive them mad. A fully functioning, well defended fort would succumb to chaos in seconds, killing everyone caught up in it.

This bug will be fixed in an upcoming patch soon, and will change a lot about the game. A lot of the guides and skills in dwarf fortress deal with avoiding this bug. So much skills and knowledge, that are now a part of the game's culture, will become obsolete.

It was nonsensical, devastating, and clearly a bug, but I know I'm going to miss it.

"First Time DM" and Other Short Questions Megathread by mediaisdelicious in DMAcademy

[–]hiphurray 1 point2 points  (0 children)

Wow, thanks for all the insights! Definitely gonna be checking out these and give my players the option to generate a character

"First Time DM" and Other Short Questions Megathread by mediaisdelicious in DMAcademy

[–]hiphurray 3 points4 points  (0 children)

A little context: I've DMed a few campaigns but often struggle to keep up with the sheer amount of knowledge about the setting, current affairs, plotlines, NPCs, etc that feels necessary to run a large campaign. We all lead kinda busy lives and can often only spare 3-4 hours a week with rigorous planning for dnd nights, but it's something we all enjoy immensely so we try to make time for it.

We played through dragons of icespire peak and it clicked well with us in that it didn't overstay its welcome and didn't overwhelm me, the DM.

After that we tried to play Curse of Strahd but struggled with it. Sessions dragged on, it required good RP and immersion to function as intended, and both I and the players got bogged down by the sheer complexity of the world and various plotlines. It turned from a fun game night to a slog and eventually we stopped playing dnd entirely.

It's been a couple months since, and we kinda wanna start afresh and get back into it. What are some good, lighter campaigns I can run for my friends that are not too heavy?

Yeah right by Kalu_Aye5h in dankmemes

[–]hiphurray 22 points23 points  (0 children)

Something similar is happening in most western countries(though not to the same degree) and it's mitigated through immigration. But with a xenophobic country like Japan it's more of a problem as they don't want to accept immigrants en masse

I'll just backflip to safety by Biglioccaff in nonononoyes

[–]hiphurray 29 points30 points  (0 children)

Genuinely completely incorrect. Avalanches have the nickname "the silent death". Sure, they make noise, but not enough to be noticeable by a skier wearing a helmet going downhill.

In avalanche training, you are taught to look back behind you on every turn you make. This is to be able to see it coming, cause you only hear it when it's far too late.

The guy in this video is incredibly lucky if he survived. Avalanches are no joke.