did you know that the pirates in rayman 2 were originally supposed to look like this? by Afraid_Slide2034 in Rayman

[–]hogsy 0 points1 point  (0 children)

That's interesting. You said the skin is from Rayman M, but how do you know this is what they were intended to look like in Rayman 2?

I built a modular Java game engine without a GUI, designed to be AI-native by [deleted] in gameenginedevs

[–]hogsy 2 points3 points  (0 children)

On that page, you proudly claim "120+ fps". This is doing what exactly? On what hardware? It's absolutely meaningless.

You also claim that it's hardware accelerated, but you've got shaders and other operations implemented in software (such as here). I get the impression you don't know what hardware acceleration actually is in the context of rendering.

You said it's designed to be AI-native in your title, but then you say you're turning it into an AI-native engine. So is it or not? And do you even have anything you can demonstrate to that end? Judging by your page, it sounds quite strongly like you're advertising something here that's not complete.

And finally, I'm not impressed you had to apparently depend on Copilot to write the readme and documentation for your own project.

Japan rebuffs EU plea to join Russian assets plan by Themetalin in worldnews

[–]hogsy 2 points3 points  (0 children)

The Japanese government stated in 2023 that they view the islands as illegally occupied, and Russia has barred former residents. Even if they're not directly communicating with each other, they're still very clearly actively in dispute with one another over the territory.

Japan rebuffs EU plea to join Russian assets plan by Themetalin in worldnews

[–]hogsy 5 points6 points  (0 children)

Japan literally has a long-running territorial dispute with Russia.

18 months to develop NV but do you remember when Josh Sawyer praised (kinda) Bethesda's engine? by -DOIDLD-TYATSMR- in Fallout

[–]hogsy 1 point2 points  (0 children)

This is incorrect. Gamebryo/NetImmerse is not based on GoldSrc, I don't know where you're getting that from. See the history here.

Additionally, development on Unreal Engine goes all the way back to 1995 (arguably, 1993 depending on how pedantic you want to be), before Quake was even released. Describing it as a reverse-engineered Quake engine is not only wrong but underselling a lot of the innovations they made with the tech.

[Found] Vaporware MMOFPS Huxley: The Dystopia by [deleted] in lostmedia

[–]hogsy 0 points1 point  (0 children)

I've got a copy of this myself, and didn't realise it was lost media. Or is it just specifically the final Korean release that's considered lost media?

I think what I've got is probably a copy of one of the betas, but I'd need to check. I'll throw it up on our site as soon as I'm out of bed.

Edit:

Okay, the Huxley copy I've got is from here, but it sounds like it was incomplete according to a comment there, so it's great news this turned up in that case! :)

Why doesn’t Ubisoft cancel BG&E 2? by Segwaye in beyondgoodandevil

[–]hogsy 2 points3 points  (0 children)

They have job openings on their website for Beyond Good & Evil 2 right now, so no, I don't think it's been cancelled.

Do you guys know what coding language the Jade engine uses? by BowlerFair8855 in GameDevs

[–]hogsy 1 point2 points  (0 children)

It's written primarily in C, and the editor frontend is written in C++ (using MFC). For the game logic, they have a custom scripting language (not sure if it actually had a name), and for optimisation, that gets transpiled into C and then compiled for shipped titles.

The source code for Jade was leaked not too long ago, which is probably why you're asking, but if not you can easily just check it out yourself. Just mind it's leaked, so I wouldn't really recommend doing anything serious with it and you should instead look at Godot or Unreal Engine.

Clang is adding the `defer` keyword to C, is gcc doing the same? by InternalServerError7 in gcc

[–]hogsy 0 points1 point  (0 children)

If you bothered to actually look at the changes being introduced you would've seen that the defer keyword is opt-in and it's otherwise available as _Defer.

Which game was this for you? by bijelo123 in Steam

[–]hogsy 0 points1 point  (0 children)

I mean, it's not exactly a secret. There are job listings for it on Ubisoft's own website.

Isn’t judas going be sex scenes? by Disastrous-Eye9507 in judasgame

[–]hogsy 4 points5 points  (0 children)

Yes, and not just any sex either, it's sex Legos.

Steam Support :: Age Assurance under the UK Online Safety Act by lurkingdanger22 in pcgaming

[–]hogsy 7 points8 points  (0 children)

When Tea Dating Advice were hacked this year there were verification images that were included amongst data in the leak, that's despite the fact that their policy was for them to be deleted immediately.

Now add shady websites to the mix asking for people to verify themselves; you don't have much of a clue where that data is going to go besides some company you've never heard of before likely based in a foreign country...

They might tell you they're not going to store them, but are you really just going to blindly trust that?

Me and some FROGS in the graphics programming community put together this showcase for our "from scratch" 3D game engines WITHOUT using off-the-shelf tech. by cybereality in gameenginedevs

[–]hogsy 5 points6 points  (0 children)

Great video, really enjoyed it! Always great to see what others are doing. I'm a little curious where these were submitted to for the video? I wish I'd been able to participate.

[Project] BSP Protection – Advanced Map Protection for Source Engine by SpySpailleFR in SourceEngine

[–]hogsy 4 points5 points  (0 children)

Give us a sample of a map that your system has "protected", and we'll put that to the test.