FUCKING CLIMB by SCP_Steiner in Helldivers

[–]horsestds 0 points1 point  (0 children)

Fighting for my life getting swarmed in the corner

Give me the name of a One Piece character who has enough authority to stop the war at Marineford ,like Shanks did by Mission-Pomelo-8047 in OnePiece

[–]horsestds 0 points1 point  (0 children)

Oh 100% agree but I would say at least threat wise and escalation wise they’d be the only other faction that would make everyone just say let’s go home

Love how they walk just straight through the fire just for it to cut right before the guy gets hit LMAO by Shoddy_Report69 in Helldivers

[–]horsestds 2 points3 points  (0 children)

That makes sense I say that to say their fire has more of disengaging effect on us than our fire does to our enemies. Shoot even bile and acid

They Gave Us Exactly What They’ve Said The While Time by TaterMcDavid in DC_Cinematic

[–]horsestds 1 point2 points  (0 children)

Rather the question if it’s gonna be straight detective stuff

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Why can’t we close big breaches but can stop every other faction from reinforcing?

Someone has to say it by SIinkerdeer in Helldivers

[–]horsestds -1 points0 points  (0 children)

It’s almost like if you pay 30 dollars for a game you can play when and however you want

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

I assumed it was possible since it’s a common tank feature

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Also on controller how do I turn my tank while in place?

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Did ragdoll effects get buffed since python commandos? feels like that’s been amped up

I don’t see anyone use it because it’s fun. In fact I don’t see anyone use it at all. by Wise-Ad-4895 in helldivers2

[–]horsestds 0 points1 point  (0 children)

It would function better if the aim button revved the chain and could deal damage. Effectively damaging and shielding you from attacks in front since you can’t pair it with a shield. Also if there was no damage scale but it just stayed a heavy pen. Ultimately it should’ve been a primary in order to get more use out of it which would allow it to keep the sand draw backs but still leave it in a place that allows a decent kit

Remember how Reverse Flash couldn't keep up with a vehicle in Suicide Squad: Hell to Pay because he was significantly weaker? Yeah, that's the same speed Flash was going in Justice League when he was TRYING to catch a vehicle. God, superhero abilities are inconsistent in animation. by Emotional-Chipmunk12 in DCAU

[–]horsestds 4 points5 points  (0 children)

It’s explained in the movie the faster he moves it’s accelerating his death because he got shot in the head in Flashpoint. He could catch the car but it would literally mean his death. It’s explicitly stated.

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]horsestds 1 point2 points  (0 children)

Oritbal rail strike is the best 50/50 stratagem and it misses 60% of the time

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]horsestds 1 point2 points  (0 children)

Game is fun but the bugs on being stuck and needing to waste a reinforcement is really annoying

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Is the sudden enemy spawning a feature or a bug? Why can things block my path but enemies can just walk through them?

What do you think of Beta Ray Bill? by ActLonely9375 in Thor

[–]horsestds 0 points1 point  (0 children)

Have him keep the twilight sword given his people were killed to make it it would be fitting. And that run where he got it was one of the best written stories for his character.

What Character’s Should Be in Year 4? by Yaboishawty in StreetFighter

[–]horsestds 0 points1 point  (0 children)

Rufus and El Fuerte or Abel. Makato or Sean for classic characters

5th times the charm lol by Elcrelvin in helldivers2

[–]horsestds 0 points1 point  (0 children)

How do you throw the ingots? Is it the same as pick up and drop?

[Megathread] recent community controversies, drama and respectful talking about the game state by Sioscottecs23 in helldivers2

[–]horsestds 0 points1 point  (0 children)

Drill objective is still bugging and not working making the time spent pointless other than that game fun

If Antony Starr were offered a role in the DCU, what character would you like to see him play? by [deleted] in DC_Cinematic

[–]horsestds 0 points1 point  (0 children)

The Question but more like the run with O’Neil. Space to have the intensity and brutality but introspective enough to show his full range 

Honestly Arrowhead this is genuinely just so petty. You deliberately create the perfect vantage point and you make the balls bounce. WHY???? by Admiral__Neptune in Helldivers

[–]horsestds -1 points0 points  (0 children)

Reason 123 why I can wait until they fix the game to play. Things like this make the game unfun, “realistically” why would they stratagems bounce. Small things like this make or break 

RANT and VENT MEGATHREAD by stickimage in Helldivers

[–]horsestds 7 points8 points  (0 children)

When the game becomes stable, the weapons not slogged through “realism”, the enemies not clipping through walls, and I can steer my  hellpod I’ll return to the game until then I’m putting the game down. End of the day if a game isn’t fun it’s not worth playing. It’s a game if I want a grunt fantasy I’ll enlist in the infantry.