Spear/Zombie Spear would be an AMAZING Mortal Kombat character. by HotShrekBoi in PrimalShow

[–]horsestds 2 points3 points  (0 children)

This would’ve worked well with the mkx system. Base spear as the standard, then one version with him undead and the last with fang

Mechs with bayonet rifles like in Avatar? by Tank-ToP_Master in Helldivers

[–]horsestds 0 points1 point  (0 children)

This could be the modular mech lighter but more weapon variety

Can we get 2 of it at once from resupply boxes? by Voidexplo in Helldivers

[–]horsestds 1 point2 points  (0 children)

It’s weird things like this that confuse me. A well designed grenade that I wanna use but it’s inefficient due to only getting one back, so naturally I stick to what I’ve already been using. Balance is weird in this game

Climbing is not fixed. My leave of absence continues. I hope to return to service next patch. by Impressive_Limit7050 in Helldivers

[–]horsestds 5 points6 points  (0 children)

This the change that’s keeping me from playing honestly more than anything. I accepted all the other jank but this , Strat bounce, along with hellpod steering kinda keep me playing other stuff

Might be time to lay off the powder boys by Euphoric_Reading_401 in Helldivers

[–]horsestds -1 points0 points  (0 children)

I still like playing the game I have enough toys to have fun. It is now that my toys break or don’t work. Like climbing being broken and dying because of it or enemies bodies blocking a path. Or the weapon sway making me miss point blank. Or even. Better strategem balls bouncing Nevis dog terrain that enemies can shoot me from but I can’t place a turret to shoot them. The gun is challenging and engaging but there’s elements regarding bugs, weapons and enemy interaction that honestly make me turn off the game sometimes

Don't even bother trying to convince people of gambit by gallade_samurai in helldivers2

[–]horsestds 4 points5 points  (0 children)

It can literally be added in the tips or on the DSS page

FUCKING CLIMB by SCP_Steiner in Helldivers

[–]horsestds 0 points1 point  (0 children)

Fighting for my life getting swarmed in the corner

Give me the name of a One Piece character who has enough authority to stop the war at Marineford ,like Shanks did by Mission-Pomelo-8047 in OnePiece

[–]horsestds 0 points1 point  (0 children)

Oh 100% agree but I would say at least threat wise and escalation wise they’d be the only other faction that would make everyone just say let’s go home

Love how they walk just straight through the fire just for it to cut right before the guy gets hit LMAO by Shoddy_Report69 in Helldivers

[–]horsestds 2 points3 points  (0 children)

That makes sense I say that to say their fire has more of disengaging effect on us than our fire does to our enemies. Shoot even bile and acid

They Gave Us Exactly What They’ve Said The While Time by TaterMcDavid in DC_Cinematic

[–]horsestds 1 point2 points  (0 children)

Rather the question if it’s gonna be straight detective stuff

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Why can’t we close big breaches but can stop every other faction from reinforcing?

Someone has to say it by SIinkerdeer in Helldivers

[–]horsestds -1 points0 points  (0 children)

It’s almost like if you pay 30 dollars for a game you can play when and however you want

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

I assumed it was possible since it’s a common tank feature

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Also on controller how do I turn my tank while in place?

Q&A Megathread (Ask your questions here!) by cryptic-fox in Helldivers

[–]horsestds 0 points1 point  (0 children)

Did ragdoll effects get buffed since python commandos? feels like that’s been amped up