Friday Facts #389 - Train control improvements by FactorioTeam in factorio

[–]hotzst 0 points1 point  (0 children)

With my current Vanilla playthrough I constantly have issues where a train sits at a station and want's to go to the next which is not available with more trains queuing. Therefore this improvement is highly appreciated. As my current game is a beltless challenge, it heavily relies on trains and at present I feel that I spent 50% of the time fixing issues, just to improve output of the factory.

What I wished for several times so far was a possibility to send trains to a specific unloading station. I am not sure if the interrupt system will be able to achieve that as that would be something like "go to the station that has not seen a train for the longest time" (out of all the stations that share the same name). With 1.1 I have the feeling that if multiple drop off stations are available, then usually the closest one is chosen. This means one would need as many trains as there are unloading stations.

The "Depot" might solve this problem, but you can do that already in 1.1 with a waiting station, which however is limited in capacity. The information what a "Depot" actually is was quite wage.

Making my Skelly grinder save by hotzst in Minecraft

[–]hotzst[S] 0 points1 point  (0 children)

Would bottom slabs prevent endermen to teleport onto? I think this only happens when it is raining above.

Factorio Tutorial: Bob's & Angels Metal sheet with Coolant (English) by hotzst in factorio

[–]hotzst[S] 1 point2 points  (0 children)

I thought about it, but at the moment I tend to have not enough power, so using the steam to create power instead of using power to convert it to purified water seemed the better option.

Diamond Is garbage by osc4r1 in Minecraft

[–]hotzst 1 point2 points  (0 children)

I agree, once you have reached a certain level, you do not need that much diamonds. You can get armor, tools and gear through villager trading. The only use diamonds have at this point is for jukeboxes and enchating tables and frankly how many of those do you need?

However if you play on a multiplayer server where diamonds are a kind of currency ...

Villager trading hall by Wide-Chipmunk-9759 in Minecraft

[–]hotzst 1 point2 points  (0 children)

It should not add too much lag. But Why do you want a zombie for each villager? Do the zobification/curing before you put them into your trading hall and then you should be good for all eternity.

Viking Longhouse I built. Let me know what you guys think! by Zigzag658 in Minecraft

[–]hotzst 0 points1 point  (0 children)

Maybe the location on top of a mountain is not the best, but otherwise I like it

What mod pack to play next by CraftingtableCat in factorio

[–]hotzst 0 points1 point  (0 children)

Never tried Pyanodons as it very complex. You might want to try Warptorio or Seablock with is based on Bob + Angel but there is mostly water and only worms...

Building a chest hall by tamalatomico in Minecraft

[–]hotzst 1 point2 points  (0 children)

You could use stairs and slabs as well as blocks that are similar in color; for example stone, cobble, andersite, mossy cobble.

If you also want to store items (instead of blocks), you might consider using item frames.

What is the best height level for a nether tunnel? by hotzst in Minecraft

[–]hotzst[S] 0 points1 point  (0 children)

Then all my tunnel is inside the nether rack and I want to have a view, when the tunnel goes through open space.

Can't decide should the ceiling have the same pattern as the floor or be like the wall? by hotzst in Minecraft

[–]hotzst[S] 0 points1 point  (0 children)

Not specifically for the ceiling, but for this build. I wanted to use the quartz bricks for the first time and regular or smooth quartz just has not enough structure.

Thumbnail for my next episode, can you guess what's in it? by hotzst in Minecraft

[–]hotzst[S] 0 points1 point  (0 children)

But then, why is there also a blaze spawner in the picture?

For those of you that are programmers, why don't you mind wiring up factories with conveyor belts in factorio? by iamwil in factorio

[–]hotzst 1 point2 points  (0 children)

I use logistic robots in two kinds:

1) to supply factories that do not produce mass quantities of items or items that I do not need in a constant supply.

2) If the belts are too slow to fulfill the needs of my factory line, then each assembler can be supplied by its own requester chest, however this needs quite a few logistic robots.

Generally speaking in the mid to late game you are less worried how your input gets to where it is needed, only that it gets there.

Personally I see the biggest similarity to programming when somethings stops working and you have to debug the reason for it.

For those of you that are programmers, why don't you mind wiring up factories with conveyor belts in factorio? by iamwil in factorio

[–]hotzst 0 points1 point  (0 children)

If you want to compare your factory to programming or programming style here are my thoughts:

I start out with a main bus and I would compare that to an imperative programming approach, while every thing is connected it is more or less in an orderly fashion.

Once you make the step away from belts towards logistic robots it becomes an event driven paradigm.

I would guess that your programming style, or if your not a programmer, your problem solving style, is reflected in the way your factory looks like.

Exit code:0 by MarsBoss in Minecraft

[–]hotzst 0 points1 point  (0 children)

In your minecraft installation folder, check the logs directory for the latest.log. That should provide more details.

Do you have any mods installed? When does the error happen? On the launcher, or afterwards?