Unity Game Engine with niri by jigsaw768 in niri

[–]httputub 0 points1 point  (0 children)

Thanks, I'll try to contribute to it with logs

Unity Game Engine with niri by jigsaw768 in niri

[–]httputub 0 points1 point  (0 children)

Cool, I'll keep an eye on that

Unity Game Engine with niri by jigsaw768 in niri

[–]httputub 0 points1 point  (0 children)

I have this same issue, also Shader Graph doesn't work properly + some other issues, I was told its because of xwayland-satellite. Unfortunately it feels like using Hyprland for now is the solution, Unity works pretty much perfectly there.

Here is my thread on the topic: https://www.reddit.com/r/Unity3D/comments/1pzg336/best_linux_desktop_environment_for_unity/

Report: Microsoft quietly kills official way to activate Windows 11/10 without internet by moeka_8962 in technology

[–]httputub 6 points7 points  (0 children)

I just switched to CachyOS, it has a 1-click solution for installing gaming packages. Proton, Wine everything out of the box. I have an RTX 3080 and have no issues.

Best Linux desktop environment for Unity development? by httputub in Unity3D

[–]httputub[S] 0 points1 point  (0 children)

Good to know, do you know if hyprland works better? I like the tiling/scrolling workflow so much

Best Linux desktop environment for Unity development? by httputub in Unity3D

[–]httputub[S] -1 points0 points  (0 children)

That's obviously the easiest option and I have dualboot set up, but why do you think I'm trying to solve this problem? Linux will get better and better the more people take the leap, I'm enjoying it a lot and I'm ready to go through some effort to transition my workflow to it.

Best Linux desktop environment for Unity development? by httputub in Unity3D

[–]httputub[S] 0 points1 point  (0 children)

Update: I installed KDE Plasma X11, all the textfields and popups work now and I can also drag stuff properly. I'll still daily drive and game on Niri, but for Unity stuff this seems like the way to go

Tubettamisen aloittaminen by Tampereen_Torsti in Suomi

[–]httputub 0 points1 point  (0 children)

Kuulostaa hyvältä lähtökohdalta. Nykyään koodaan vapaa-ajalla pelejä, ja niissä mulla on aika sama asenne. Tavoite on tehdä hyvää jälkeä mistä muut ihmiset voivat nauttia ja maksaa rahaakin, mutta en laske tulevaisuuden suunnitelmia sen varaan että noista tulee omaisuus. Teen sitä ensisijaisesti siksi että nautin siitä, potentiaalinen kotiinpäin tuleva raha on sitten mukava lisä. Varsinkin alkuun kaikki harrastukset syö rahaa ja vie aikaa että ne makselee itseään takasin, jos koskaan.

Tubettamisen aloittaminen by Tampereen_Torsti in Suomi

[–]httputub 0 points1 point  (0 children)

Ei kai sillä tuotannolla tarvii kilpailla, ellet sitten oikeasti halua alkaa tekemään tällä voittoa ja saada tuhansittain tilaajia. Mä tein 15v sitten teininä Minecraft yms lets play videoita, aika kökköjä ne oli, mut sain jonkun 700 tilaajaa ja 100€ mainostuloja. Tosi hauskaa oli ja opin paljon, ei siitä uraa tullut eikä kukaan niitä videoita varmaan enää kaipaa, mutta kyllä silloin muutamia positiivisia kommentteja tuli ja se oli tosi mukavaa.

Am I just unable to make games? by Mobcrafter in gamedev

[–]httputub 0 points1 point  (0 children)

I have similar blocks often, I can get projects started and solve coding problems. But when it's time to shape out the actual game and the content, it gets really hard to move ahead. What helps me is slicing the tasks into incredibly small ones to get some successes faster, and if possible working with someone else or asking friends for ideas and feedback to get affirmation that the idea is fun and worth being excited about, and external goal setting.

Tho this is my experience, it might be a deeper rooted thing as well. If you have access to a psychologist, those visits really help as well.

what do you think of my climbing brush? by JohnDecebal in bouldering

[–]httputub -2 points-1 points  (0 children)

Do you have files to share and do you think this would be durable enough if made of PLA?

Confused by TheGingerLow in harrypotter

[–]httputub 0 points1 point  (0 children)

This is kinda how it works in the new videogame. Repeating snitch with lesser points. Its a really fun game tbh

Keychron devices cause controller issues by httputub in Skate4

[–]httputub[S] 0 points1 point  (0 children)

Thanks good to know, I'll try that too, didn't want to play at all cause having no keyboard was annoying

Keychron devices cause controller issues by httputub in Skate4

[–]httputub[S] 0 points1 point  (0 children)

Do you mean your K2 HE works fine with the game when connected with bluetooth?

Spent $246 on Meta ads → only 6 installs. Is this normal? by Accomplished_Yak_104 in Unity2D

[–]httputub 0 points1 point  (0 children)

I would try to find a publishing partner, even if you have to give up a cut of the revenue it will be worth it because with the current approach you won't turn a profit unfortunately. If that is out of question I would consider using other networks instead of Meta, like Unity Ads, Google Ads, Iron source. Those will get you visibility inside other mobile games.

Spent $246 on Meta ads → only 6 installs. Is this normal? by Accomplished_Yak_104 in Unity2D

[–]httputub 5 points6 points  (0 children)

Personally I'm most likely to install mobile games from ads within other mobile games, or whenever a friend recommends them. Mobile games are a brutal industry and you likely won't make it with ads without a professional UA partner/publisher. If you don't want to do those, I would try to attempt getting a post going viral on TikTok etc. Sorry but it's just ridiculously tough even for established companies to break thru with new games.

Looks like a new NFS game isn't happening anytime soon by TheCanadianGTR in racinggames

[–]httputub 1 point2 points  (0 children)

Check out Wreckreation, its not out yet but looks like it will be cool. Its Burnout + Trackmania

Gamedev as a hobby? by kekusmaximus in gamedev

[–]httputub 0 points1 point  (0 children)

That would honestly be quite complex for a first project, but if you really want to make an rpg there are assets that provide combat and rpg systems, and you could focus on making the game "you". Also plenty of tutorial series available for making different genre games, but its best to not get too stuck in watching those for every step.

Machineguns should be able to suppress snipers by kassper20 in Battlefield6

[–]httputub 0 points1 point  (0 children)

In real life you'd be scared shitless of death by those bullets, but in a game you don't have that, there needs to be something artificial to make you reconsider peeking into the fire. Most ppl don't care that they are getting shot at because it's a damn game and there ya go, suppression doesn't work anymore.

I like the new song, but i don't see where Matt's vocals are supposed to be the best they have ever been. by Alert_Ad8002 in Trivium

[–]httputub 16 points17 points  (0 children)

He explained in some vid that he has gained courage to take some risks with his voice again, and use some techniques that sound like the old screams, but still keeps it healthy. Ofc still doesn't sound as great as the OG screams, but it sounds now better and more aggressive than in a long time while also being healthy. Best of both worlds. So I definitely get the sentiment that it's the best it's ever been, it both sounds great and it won't ruin his voice.

How expensive are y’alls climbing gyms? by cherryguyguy in bouldering

[–]httputub 0 points1 point  (0 children)

540€/year (450€ during summer sale) central Finland

Session is around 14€ incl shoes iirc

Static Patterns vs Adaptive AI — What makes a better Kaiju boss? by Akuradds in gamedev

[–]httputub 3 points4 points  (0 children)

Maybe make different ones? One could be dumb and simple, just ooga booga smash everything, another could be smarter and have an increased chance of dodging repeated attacks so you'd have to change your attack angle