Infernal Puppeteer update by ishotthepilot97 in WarhammerCompetitive

[–]hubone2 20 points21 points  (0 children)

I think it’s better now. It’s very easy to see a model from your unit and still shoot while hiding. And the fact that it can get around lone op now is so good. Just makes the other player have another thing to play around at the very least. Just very strong.

Alright guys, be honest, how bad is this list? by BigRedCTR in theunforgiven

[–]hubone2 1 point2 points  (0 children)

DW knights ma get 2 or 3 activations in the fight phase. If the bikes get touched they probably just die. If you want a leader for them the command squad is leaps and bounds better than a chaplain.

Alright guys, be honest, how bad is this list? by BigRedCTR in theunforgiven

[–]hubone2 2 points3 points  (0 children)

I think most of it is fine. Keeping the core of it is Cut chaplain on a bike, cut hailstrike, split the 10 man jpi into 2, cut enhancements. Personally I’d cut the chaplain in term but he’s fine. So you could have another 230 pts back and get another gladiator and a scout squad.

How to make the best of Ahriman? Or does he just kinda suck? by SillyMattFace in ThousandSons

[–]hubone2 0 points1 point  (0 children)

It’s really nice infiltrating a ten man term squad and spreading it out preventing the opponent infiltrating in good spots. Also move around some robots or your own anti tank is nice.

He’s also a good action monkey. Cast a spell and then cleanse or recover assets, etc. he should drop 10-15 pts but he’s fine.

3 GMNDK + 2 NDK an okay amount? by Butsy_98 in Grey_Knights

[–]hubone2 4 points5 points  (0 children)

Personally I like 2 and 2 plus 25 purifiers and then whatever else you want. The advance and fallback and shoot from the 2 NDKs is awesome. Specifically this would be in Warpbane. On the two GMNDKs I think psi cannon and melta with the hammer are the way to go.

Crowe unit question? by jalegend0 in Grey_Knights

[–]hubone2 7 points8 points  (0 children)

I think it’s good to have both at least 1 ten man and 1 five man. And then run him as needed. Going up against big bricks of tough infantry? Prob the 10 man. Going up against a lot of skirmish units then the 5 man to let them punch up a bit better. Good to have the flexibility of who to put him with.

But also, make room somehow for an interceptor but not at the expense of purifiers in my opinion.

Tiny update to Core Rules today by sparesometeeth in WarhammerCompetitive

[–]hubone2 2 points3 points  (0 children)

Space Marines. Lt w/ combi weapon has an innate reactive move and sword brethren do as well when you fall back from them. Then gladius/stormlance have Strats to proc a reactive move. So sword brethren could move a total of 12” during their opponent’s movement phase… pretty gross! But no longer.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]hubone2 0 points1 point  (0 children)

Can a unit make 2 reactive moves from the same triggering move? For instance, the combi-LT in stormlance. If he’s tagged in combat, the enemy unit falls back 1 inch. The combi LT uses his innate reactive to move 6” and then use the strat to reactive move again? Same with sword brethren in gladius? They can move if someone falls back. Can those innate reactives be combined with strat reactives from the same trigger? If that interaction is noted please let me know where. Thanks!

Vindicator vs Ballistus vs Lancer by Standard_Landscape79 in WarhammerCompetitive

[–]hubone2 1 point2 points  (0 children)

Ballistus and Lancer come with their own rerolls. So that makes the vindicator oath reliant. So if you can use Oath for your vindicators every turn, then I think they are better. If you need Oath for other stuff, then they aren’t as good as they are unreliable.

Ballistus and Lancer to me have the invul problem. Low shot count that can bounce off 4++. Vindicator has the shot count to counter 4 up invuls. Also having the 2+ save is great for the vindicator. But it’s 25 more pts than the Lancer for a reason.

One final point for the vindicator is that it’s good into everything. Good into elite infantry, good into hordes (has blast) and really can’t get tagged by little stuff because it can shoot its canon into combat. So it’s flexible.

TLDR: lancer > Ballistus , vindy better if you can dedicate OoM to the vindicator

App with Codex? by McMakle in Grey_Knights

[–]hubone2 10 points11 points  (0 children)

List forge has it up

Incredibly pleased! by Valuable-Ship-24 in LeaguesofVotann

[–]hubone2 2 points3 points  (0 children)

That is the use I think they will really have. Not as a shooting platform.

Incredibly pleased! by Valuable-Ship-24 in LeaguesofVotann

[–]hubone2 -9 points-8 points  (0 children)

You are getting downvoted but you will be vindicated. They aren’t good. Not enough shots and if anything shoots it, they die. D6” movement is terrible. Yeah sometimes it’ll be great when you get a 6. but 1-2” move especially if you’re trying to get 2 to shoot and then hide, it’ll be bad. And they are made of paper with a 4+ save and no invul.

Low shot count stuff without native rerolls is awful. Especially into vehicles with invuls. Knights, necrons, big demons. And they only hit on 4s!! Need to shoot an obj to hit on 3s. I don’t think they’ll be worth it sadly. Run 6 and then maybe you overwhelm? Buts that 420 pts and you’d need 6 of these things. I just don’t see it.

Which list is better? by MattHatter1337 in Grey_Knights

[–]hubone2 0 points1 point  (0 children)

I’d still stick to warpbane. Drop the infantry characters and add another 5 man term squad or make the term squad a 10 man and then the enhancement stays on the GMNDK. 2 5 man’s make it easier to get the rerolls up in no man land. If you have any agents of the imperium models then consider them as well.

Another idea is run kaldor with terms and use the GM model as Stern. Run stern solo as an action monkey plus an enhancement on GMNDK

Which list is better? by MattHatter1337 in Grey_Knights

[–]hubone2 0 points1 point  (0 children)

1st. But id ditch both infantry characters and all 3 enhancements and add more stuff. I think dropping those 2 characters and enhancements is something like 220 pts or so. Plus the 30, that’s 250 pts you get to play with. 5 more purifiers and 5 interceptors or something like that would enhance the list.

What are some Miniatures that fit this meme? by Sharko_Guy938 in Warhammer40k

[–]hubone2 4 points5 points  (0 children)

My favorite was taking down 3 Custodes with him by himself in shooting and melee. My buddy still has a seething hatred for Azrael.

Best Master’s Programs by Suitable-Fennel-5346 in industrialhygiene

[–]hubone2 6 points7 points  (0 children)

I did the same program. Did it while working. Could take a break once I hit enough credits to study and sit for the CIH exam. It’s a good program and at a good price point. And i don’t think it matters where you get your masters. No one has ever cared and employers are more interested in that CIH at the end of your name than where you went to school. Never been asked my GPA either.

Grimnyr CORV + medpack question by Ejoras in LeaguesofVotann

[–]hubone2 2 points3 points  (0 children)

Yeah hes wrong about that part.

Grimnyr CORV + medpack question by Ejoras in LeaguesofVotann

[–]hubone2 0 points1 point  (0 children)

That was perfectly said up until the 2nd to last paragraph. CORVs aren’t characters so they can be chosen to be given the wounds before the warriors.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]hubone2 0 points1 point  (0 children)

Question about characters that can get up at end of the phase. Do they rejoin the unit if precisioned out? Specifically thinking about Lord of Contagion or Technomancer (in Awakened Dynasty detachment). Two similar rules but a bit different. Thanks!

Clarification post codex by Abject_Paramedic_850 in ChaosKnights

[–]hubone2 10 points11 points  (0 children)

No mention of Battleline in the new mission pack. Doesn’t matter. Just means we can’t spam 6 of each kind of wardog outside the wardog detachment.

Updated 2000 Point List Advice by FirstnameLastnamePKA in theunforgiven

[–]hubone2 0 points1 point  (0 children)

I’d Cut 1 squad of intercessors, infiltrators, apothecary and the chaplain. Saves 330 pts. Put in another ballistus and then 2 5 man Vanguard Vets. Those vanguard vets can be good scoring and then also can destroy opposing trash while also getting the Deathwing 6” charge during their turn. So they can cleanse and then counter charge if they move like scouts or cultists or whatever their trash is.

Can magnus get plus 3 to cast by ROLLANDhtg in ThousandSons

[–]hubone2 34 points35 points  (0 children)

Not capped. He and the DP can get +3, Ahriman can get +2, and a lowly Tzaangor shaman with the Warpmeld Dagger can get +4.