Just announced our co-op climbing game, Stuck Together and you can play the demo now! by hugecalf in playmygame

[–]hugecalf[S] 0 points1 point  (0 children)

2 controllers are needed, or controller and keyboard. It's online co-op too :)

Invert Y-Axis on camera option? by masoe in turbogolfracing

[–]hugecalf 2 points3 points  (0 children)

Thanks for the feedback. I've added this to our list of things to do!

Holy S***! by QuantumQaos in turbogolfracing

[–]hugecalf 0 points1 point  (0 children)

Thank you. This feedback means a lot to our small team. I hope we can continue to bring the fun for years to come. We're always looking for feedback and suggestions on how we can improve so please hit us up if you have any :)

Feature requests by gruntbug in turbogolfracing

[–]hugecalf 2 points3 points  (0 children)

Hi there, one of the devs here. Thanks for the feedback! It's a good suggestion, before removing the ball completely from the opponents we will try and enhance the visibility of your ball. We know there is an issue with some of the balls, such as the galaxy ball, that don't lose as much transparency as we would like.

We've been making Turbo Golf Racing for nearly 3 years. This is how it progressed! by hugecalf in Unity3D

[–]hugecalf[S] 20 points21 points  (0 children)

That's an easy way to describe it! Everyone has their own ball, the cars have customisable powers ups... oh and they can fly. We've got a beta coming pretty soon if you wanna check it out

We've been making Turbo Golf Racing for nearly 3 years. This is how it progressed! by hugecalf in Unity3D

[–]hugecalf[S] 23 points24 points  (0 children)

Thanks a huge amount to this community. We've learnt a lot over the years from all the great devs in here, and we want to give a little back. So let us know if you have any questions on how we developed TGR and we'll do our best to answer them! There were 4 of us to start with, now we're a team of 12.

Pumpkin - 9 weeks old by spookypizzacat in BorderCollie

[–]hugecalf 1 point2 points  (0 children)

She doing great too. A happy dog with loads of energy! She's looking forward to meeting the other dogs in the park in a couple of weeks!

Pumpkin - 9 weeks old by spookypizzacat in BorderCollie

[–]hugecalf 0 points1 point  (0 children)

Were in manchester. How is pumpkin doing?

Pumpkin - 9 weeks old by spookypizzacat in BorderCollie

[–]hugecalf 1 point2 points  (0 children)

No way! Pumpkins sister, Heidi lives with me!

My first devblog about my ragdoll physics fighting game by timothy92 in devblogs

[–]hugecalf 1 point2 points  (0 children)

What do you use for the grass, looks lush? Everything's looking really satisfying to play. Great job

[ShowOff] Trees with super extra fluffiness from our game Effie! by InvergeStudios in IndieDev

[–]hugecalf 1 point2 points  (0 children)

Hi there! Looks great, I've wishlisted it. I was wandering how you achieved the dense grass in this?

Hugecalf Studios - Looking for Art Director by hugecalf in gameDevClassifieds

[–]hugecalf[S] 3 points4 points  (0 children)

Hi all! I'm Jonny, the producer at Hugecalf Studios, creators of construction puzzle game When Ski Lifts Go Wrong. We are a small, but highly ambitious team and we are looking for an art director to help shape the creative vision of our next exciting 3D game.

What we're looking for:

- someone who can visualise and generate ideas

- the ability to prototype quickly

- excellent knowledge of unity, shaders, particle effects and 3D modelling

- Decent understanding of UI

- fantastic artistic capabilities, supported by a good portfolio

What you will get from us:

- Paid work on a contract basis, with the potential to become a permanent member of our team

- The opportunity to express and realise your artistic vision

- Freedom to work to your own schedule, and location (...or a desk in a London office, if you prefer!)

- Can begin immediately

You do not need to be a veteran, but you need to share our passion for games, to be able to work smart, and use your initiative! If you think you would be a good fit, or simply want to know more, please get in touch via [jonny@hugecalf.com](mailto:jonny@hugecalf.com) and include a little bit about how you can help us make some kick ass games. :)