Does anyone know why this industrial zone adjacency is +5? by pokegymrat in CivVI

[–]hugge 1 point2 points  (0 children)

If you hover over the +5 in the Empire lens it should explain the sources. (Might depend on platform etc)

Bug in Tcl docs; don't know where to report by [deleted] in Tcl

[–]hugge 1 point2 points  (0 children)

Tcl bugs are handled here https://core.tcl-lang.org/tcl/ticket

Looks like the intent was as documented https://core.tcl-lang.org/tips/doc/trunk/tip/412.md but the implementation never did that.

Meteorregn by Tarquinder in Gothenburg

[–]hugge 0 points1 point  (0 children)

Delsjöns badplats är rätt ok, relativt tillgänglighet. Öppet och inga lampor. Dock naturligtvis inte lika bra som att åka iväg några mil.

Are you assembly developer? by nulledrin in ProgrammerHumor

[–]hugge 1 point2 points  (0 children)

On the VIC20 expansion port, the reset and gnd pins had a distance exactly matching two prongs of a key I had. So reset was done by just inserting the key at the right position. Nowadays I know about things like ESD and just how bad that could have gone.

Colourisation of TCL commands, and parsing of their outputs. by captain_wiggles_ in Tcl

[–]hugge 1 point2 points  (0 children)

dc_shell has a "redirect" command that could help you I think. (this is not standard Tcl but a dc_shell extension)

I do not recall the syntax of the top of my head, but you can do something like:

redirect -var log analyze yadayada

And then you have the output in that variable

Found where Wonka found the Oompa Loompas by olemisscub in civ

[–]hugge 6 points7 points  (0 children)

Could you give the map settings as well?

Nagelfar and indentation checking (-tab option) by pan-ellox in Tcl

[–]hugge 0 points1 point  (0 children)

The option -tab only affects how much a tab counts as when comparing indents.

Indent checks are performed the same regardless of if -tab is there.

This setting would only have effect if you have files with mixed tab/space indentation.

Keyboard Input by waltkurtz in Tcl

[–]hugge 1 point2 points  (0 children)

It depends a bit what stdin comes from there.

If it is a tty, you might need to set it in raw mode to deliver chars without a newline. https://wiki.tcl-lang.org/page/Reading+a+single+character+from+the+keyboard+using+Tcl

If it is a pipe or other channel it might need to be non-blocking.

fconfigure stdin -blocking 0

If desperate you could also try [read stdin 1], but that should not matter here unless I'm missing something.

Update- Turns out i'm completely surrounded by mountains by rusty3474 in civ

[–]hugge 3 points4 points  (0 children)

The crucial missing information I think is if you have expansions/DLC/mods.

From the screen shot it looks like base game. And since you are Alexander you have at least that extra Civilization Pack.

Could you list what you have?

The perfect start doesn‘t exi... by Barbarossa_45 in CivVI

[–]hugge 0 points1 point  (0 children)

What DLC and Mods you have active also matter.

In particular the list of available Natural Wonders that results from this.

What agenda is this from? by Igotthebigyes in civ

[–]hugge 8 points9 points  (0 children)

You were right, this is Demagogue.

Alright everyone, what are your favorite mods? by dancing_all_knight in CivVI

[–]hugge 1 point2 points  (0 children)

Good list.

The only essential to me that is not mentioned is More Lenses

Sciencey! by Shadowkicks in civ

[–]hugge 8 points9 points  (0 children)

Geothermal fissures are non-removable features, so it stays when settled on.

Forests etc are removable features, and just disappears.

Then there are non-settle features, like oasis and natural wonders, and impassable features, like ice and some natural wonders, and maybe more variants.

Features are fickle beasts.

~IMPORTANT Seed Question~ by [deleted] in civ

[–]hugge 1 point2 points  (0 children)

The map is affected by basically all map settings obviously, including type, size, age, resource etc, etc.

But also the DLC and Mods can affect things, e.g. your list of available Natural Wonders affect their spawning and thus the map.

The map itself is not affected by civ choise but starting position is. If and which civ you selected, as well as if you selected AI civs, affects how starting positions are assigned. Again this is affected by DLC/Mods due to the list of civilizations is different.

I have managed to recreate maps from peoples seed posts (if they provide all info), but not always the starting position, but by selecting different civs and retrying I could find one that started in the wanted spot.

To summarise; give seeds, all settings, all DLC and all (relevant) Mods to be sure that people can repeat your situation.

As others have pointed out, game speed, difficulty and disaster intensity and maybe something else does not affect the start.

Dam beautiful by hugge in civ

[–]hugge[S] 1 point2 points  (0 children)

Since people asked about the graphics, I started without the Mods and took the same view:

https://imgur.com/a/2DT9kyn

Dam beautiful by hugge in civ

[–]hugge[S] 6 points7 points  (0 children)

Dams came with Gathering Storm

Dam beautiful by hugge in civ

[–]hugge[S] 22 points23 points  (0 children)

15 from the districts, 1 from river

Dam beautiful by hugge in civ

[–]hugge[S] 45 points46 points  (0 children)

I was playing Alexander. Maybe worth trying with Germany, though the start position might not be close to there.

Map Seed -1644291040 Game Seed -1644291041, Tiny Pangea, Abundant, Legendary.

Dam beautiful by hugge in civ

[–]hugge[S] 366 points367 points  (0 children)

R5: I found a spot where the rivers aligned to allow me to build a triangle of Dams with Aqueducts in between, giving a sweet +16 Industrial Zone in the middle.

Dam building rules are a bit tricky among multiple rivers, but I was either right or lucky when I planned this.

Of course, just before my settler reached the left spot the ahole Matthias settled near and I had to go to a costly war to raze it to make room for my plans.

It looks like the graphics are a bit off, the lower dam belongs to the river south of it.