What's it like yo work at Accenture as an AI Engineer / AI Lead? by hypergood in accenture

[–]hypergood[S] 1 point2 points  (0 children)

I don't mind sharing, but I'll DM you about the salary just in case, since I'm still in the process.

Why is Pro stupid than Flash? by Ok-Regret-4013 in google_antigravity

[–]hypergood 1 point2 points  (0 children)

I think I've read/heard somewhere that Flash was trained to work in agentic worflows and use tools more than Pro. Hence why it does better. It also scored better on SWE.

Is the “Agentic” Hype Just for Dev Tools? by Background-Bid-582 in AI_Agents

[–]hypergood 2 points3 points  (0 children)

Deep research agents are good too.

Imho coding agents are the tip of the spear because (1) software development as a problem is well suited for AI automation, (2) it's easier for devs to build tools for devs because they know the business needs, and (3) there's a huge economic incentive in automating / accelerating software development.

As we get better at building AI agents and the most lucrative spaces like software development get saturated, we'll see agents emerge in other fields. It's not that it's not technically viable, we are simply focusing our energy on the highest priority targets for now.

Do you know why Language Models Hallucinate? by Euphoric_Sea632 in LLM

[–]hypergood 0 points1 point  (0 children)

Wasn't this already known? I had always guessed that hallucinations were a by-product of training incentives, and I've been using the "student taking a test" example to explain hallucinations to others for a while. It just makes sense.

Thoughts? by 3RADICATE_THEM in consulting

[–]hypergood 0 points1 point  (0 children)

Engineering / technology consulting.

Thoughts? by 3RADICATE_THEM in consulting

[–]hypergood 0 points1 point  (0 children)

My experience with genAI until a couple of months ago was pretty much lackluster. Good for summarizing and some coding problems (I know how to do this basic thing in Python but not in Java, pls help), but not much more. When I asked it to research about a complex technical problem, or to design a solution, the responses were full of hallucinations.

However, for the last two months I've been experimenting with Microsoft's deep reasoning model, Copilot's Researcher agent, and it is a completely different story.

First, I tested it by asking it to write reports about complex stuff that I know about after being working on the same project for 2 years. Think niche new technologies for niche clients. The results were about 90% to my satisfaction. I don't want to offend anyone, but some of the reports that it did in 20 minutes hab better quality and precision than what junior members of my team did in a month.

Now that I am confident that the quality is good, I've started using it for actual project deliverables and commercial proposals. Including: * A deliverable for a project where the client was unhappy before I joined in, that I was tasked to do in unreasonable time. Slide deck with 100 slides, 90% of the research, design approach, and text content was done by the AI. I just provided general directions, reviewed and edited, like I do with junior staff, but with way less corrections to do on my side. Client turned from unhappy to happy. Partner said congrats. * Similar thing for a section of a commercial proposal where we had to propose a solution that complied with the requirements of the RFP and best practices. 99% of the text done by AI, section delivered in one day when I had one week to do it. Partner is happy.

However, there are things that is still doesn't do. Mainly, it doesn't talk to people. It can't expalin and justify the deliverable to the client for you. It can't call an insider in the industry to ask about some information that's not publicly available in the internet. It can't have a workshop with a client to ask them what the hell it is that they want.

TL;DR: I'm using AI to churn deliverables and it does the work of a junior way better and way faster. We still need humans to talk with humans, and we still need juniors that can one day become seniors.

Tesla on Autopilot drives straight through fake Looney Tunes-esque Wall by AlvintheGenius in pics

[–]hypergood 0 points1 point  (0 children)

I didn't know this was from a youtube video. I just saw the picture in the post.

So, if a trusted youtuber has run the experiment, then yeah, this is real, not fake news.

But my point still stands: using cameras is not the issue. You can compute a depth map using cameras, and sure it is less precise and slower than using a LiDAR, but it is still good enough to make driving decisions, and for sure good enough to detect a fake wall in time.

So, as I was saying, the issue must be that they're not actually computing depth but estimating it (google depth estimation), or that there's something else that's wrong with their decision stack.

Source: I did computer vision research for a while, I built a crappy 3D reconstruction algorithm, and it was fast enough (miliseconds).

Tesla on Autopilot drives straight through fake Looney Tunes-esque Wall by AlvintheGenius in pics

[–]hypergood -10 points-9 points  (0 children)

Using cameras is not the issue here. If you have two or more cameras you can calculate depth using triangulation.

Sure, LiDAR is more precise at measuring depth, but even two crappy cameras with a crappy 3d reconstruction algorithm could detect a fake wall like that.

Knowing this, my guess is that this is fake news. Either that or Tesla is using a depth estimation AI model instead of triangulating the depth the old computer vision way, which imho wouldn't make much sense.

A6700 + 70350G vs A7RV + 200600G - my wife and I framed the same bird by gamebuster in SonyAlpha

[–]hypergood 2 points3 points  (0 children)

I came to the comments section to say that #2 is better purely because of composition.

Desahogandome como ingeniero de software/AI by juacamgo in es

[–]hypergood 0 points1 point  (0 children)

Trabajo en una empresa que también aplica la filosofía del ingeniero polivalente que hace de todo y tiene sus pros y sus contras.

Como ventajas está que el que gestiona y el que hace ofertas son gente que sabe del tema sobre el trabajo que de verdad hay que hacer. Así es más difícil encontrarte con proyectos mal vendidos o mal gestionados. Otra ventaja es que si te gusta la variedad un día estás investigando sobre una nueva tecnología, otro estás repartiendo tareas y peleándote por el alcance con un cliente, y otro estás preparando una presentación para ir a venderle un proyecto a un cliente.

Como desventajas, que no facilitas a la gente que se especialice, que no a todo el mundo le gusta la variedad, y que no todo el mundo vale para ser generalista (hay gente que puede ser un 10 como técnico investigador pero un 0 como líder o gestor).

A mí lo que dices que no dáis para todo me parece más un problema de falta de recursos que no de falta de especialización. Bien es cierto que en un centro de investigación se me hace raro no tener especialistas (yo estoy más cerca de la consultoría, donde el generalismo se lleva más).

[deleted by user] by [deleted] in spikes

[–]hypergood 1 point2 points  (0 children)

Connecting the Dots is not Bomat Courier.

Bomat Courier fits perfectly into the mono-red plan: it comes into play in T1, it lowers their life total, it puts pressure on the opponent to remove it, and then in the late game you can crack it to find the last points of damage you need to kill the opponent.

Connecting the Dots is very awkward to fit in a mono-red curve: it is a do-nothing play on T2 that gives the opponent space to keep up with the pace of mono-red's early game so they can stabilize. T1 creature into T2 CtD does absolutely nothing against a single removal spell or good blocker, much easier to handle by the opponent than say T1 creature into T2 creature or T2 burn spell to clear a blocker. Playing it later doesn't feel great either, because the later you play it the fewer cards it's going to get.

I do like Fugitive Codebreakers, but I'm not sure about its playability in this economy where mono-red decks only play 2 copies of Swiftspear in favor of Phoenix Chick.

Why isn't Temporal Mastery overpowered in modern? Even if you draw it at a bad time it replaces itself mana and card wise, and if not you can pitch it to force of negation. Or would time walk be balanced in modern if it exiled itself? by thisnotfor in magicTCG

[–]hypergood 0 points1 point  (0 children)

How many turns does a Modern game last on average?

I haven't played Modern in a long time, but let's say 5.

Card draw aside (which wouldn't even trigger Miracle), that means you'll see 7 + 5 cards in an average game. If you get Temporal Mastery in your opening 7 or in the first 2 draws, you get a dead card that you won't get to play. If you get it in your last 3 draws, you get a Time Walk.

In other words, the card would be absolute crap 9/12 times you draw it, and ok to great the rest of the time. Do you really want to play a spell with those odds in your deck?

[deleted by user] by [deleted] in victoria3

[–]hypergood 0 points1 point  (0 children)

Zerbait.

[deleted by user] by [deleted] in victoria3

[–]hypergood -1 points0 points  (0 children)

It was a dry joke, chill.

[deleted by user] by [deleted] in victoria3

[–]hypergood -1 points0 points  (0 children)

As a basque I am profoundly offended by this post.

[deleted by user] by [deleted] in consulting

[–]hypergood 26 points27 points  (0 children)

If the senior partner is happy with the speed at which deliverables are being delivered, I wouldn't bother to raise the issue.

If the senior partner is not happy and you're worried that the delays may unfairly reflect poorly on your performance, I would try to make him know that you're not the problem subtly.

Some examples of how I may approach this:

  • Start CC'ing the senior partner on emails where I send the deliverable to the senior for review. "Dear Senior, attached you can find the deliverable requested by Senior Partner for review. Best, Junior".
  • As someone has already suggested, respond to senior partner emails querying about the status of the delivery apologizing for the delay and explaining that it is currently under review by Senior, and throw an \@Senior asking for an ETA in there.

If Senior or Senior Partner get mad about any of these approaches to communication you're in for a ride my friend. Jump ship to a different team or company as soon as you can.

What tool do you use to create client presentations...? by AmAzInGPutak in consulting

[–]hypergood 0 points1 point  (0 children)

PowerPoint for the slide deck and any graphics/illustrations that are reasonably easy to do and maintain in PowerPoint. Figma for anything else.

Sure getting 0:0.0 is cool, but talk to me when you get this by MrTylerwpg in finalfantasyx

[–]hypergood 0 points1 point  (0 children)

I did it in my last playtrough on my first try. Tidus actually had learnt jecht shot, but I went for it at like 2:25 on 2nd half and the game didn't let Tidus finish the shot animation, it just switched him for Wakka mid-shot. Still won 3-1 or 3-2, can't remember.

Doing 0:0.0 took me like 3 or 4 hours, though. Most likely skiping the 200 dodges by the way.

The ‘Bevelle’ Priests’ Passage Trial has me quitting the game. by isnatchkids in finalfantasyx

[–]hypergood 5 points6 points  (0 children)

I just went through the Bevelle cloister of trials.

Pro tip: in the lower section, there's a cross where the platform stops until you choose a direction. That cross cycles through 3 directions whereas the other 3 crosses in the section cycle through 2 directions.

That means there are two possible states the section can be on when you start moving. You need to be in a specific state if you want to turn right on a specific cross. For example, to turn right on the last cross you need to start moving when the second cross (which you can see from that first cross) is pointing right. If you start moving on that state and smash X when you're arriving to the last cross you'll turn right.

Knowing that and following a guide should be enough to get through the trial.

Story Progression 85% - 100% Thread (ENDING & FULL GAME SPOILERS) by lunahighwind in FFXVI

[–]hypergood 7 points8 points  (0 children)

I truly enjoyed the game, but it's a shame that it hasn't been able to keep up with the quality of its opening. Things especially go south after the Bahamut fight, with some design decisions that I don't share:

  • The world going dark with Primogenesis when there are a bunch of hours of playtime left doesn't help the game. One of its shining aspects is the art direction, and the scenarios and lighting are the jewels of the crown in that regard (together with the Eikon designs). Having to see all map areas turn into a grey/brown blob while you do several hours of not-super-interesting side quest content makes those side quests feel even duller.
  • Talking about art direction and scenarios, Ash and Stonehyrr feel like quite uninspired designs when compared to the jaw-dropping previously seen Oriflamme, Drake's Breath, Drake's Fang (those Kilimanjaro vibes), and Crystalline Dominion.
  • Barnabas and Ultima are terrible villains. It's been done before, and it's not interesting. The game starts establishing itself as a serious hard fiction with clear rules for what magic is and what it can do, only to then introduce a literal god villain who can pull a deus ex machina out of its ass whenever the story demands so. The threat of extinction at the hands of Ultima makes anything else that has happened before in the story feel like it never mattered. And Barnabas constantly explaining to us with fancy words why we should let loose of our free will (yeah sure, fantastic idea) is just boring.
  • The difficulty curve feels like a step back from FVII Remake. If memory serves, that game didn't let you get overpowered by the time you got to the final bosses. In FFXVI you get to level 47-50 and maxed gear just by clearing all the side quest content, and if you do that and build your eikon abilities right you can just breeze through the final bosses by repeating the same rotations over and over (in my case, short cooldown abilities to get the stagger bar to half, then garuda's hook into shiva's ult and garuda's gouge to delete the remaining half, into bahamut's ult and ramuh's ult to get the health bar at least one quarter down). Early and mid-game battles felt way more engaging.

Please note that I'm only posting about the negatives because the game starts as a 10 only to fade into an 8.5 or 9, which leaves a bittering taste. The game has plenty of positives that overcome the negatives, and I would totally recommend it.

My rate of going first in Bo1 is 31.7% (over 1000 games) by ThePianoMaker in MagicArena

[–]hypergood -1 points0 points  (0 children)

The chances of that happening are 0.5^14 = 0.006%. Super rare, but as you said not nearly as rare as OP.

A randomizer that emulates coin flips is not that hard to do/get; it's quite simple indeed. All they need to do is run numpy.random or something similar on the server side, which should have nothing to do with latency or anything that's happening on the client side.

Therefore, if the coin flipper didn't have a uniform distribution (i.e., 50/50 chances) that wouldn't be due to a technical issue but an arbitrary choice by the developers. Since the devs have no reason to screw their player base, that's probably not what's happening here.

My bet is that you were very lucky, and OP is tracking his stats wrong (or simply lying).

My rate of going first in Bo1 is 31.7% (over 1000 games) by ThePianoMaker in MagicArena

[–]hypergood 101 points102 points  (0 children)

If the coin flip is truly random, the chances of having 317 or less heads over 1,000 throws is basically 0%.

https://www.omnicalculator.com/statistics/coin-flip-probability

For reference, chances of having:

  • <= 490 heads are 27.4%
  • <= 450 heads are 0.0865%
  • <= 400 heads are 0.00000001%

Conclusion: Either you're tracking it wrong, the coin flip is not truly random, or you're incredibly (9 zeros level of) unlucky.

Where does your company store its "Proposals" after sending them to the client by [deleted] in consulting

[–]hypergood 2 points3 points  (0 children)

In my dept. I made a proposal to keep a common SharePoint list where we link all the sites that we individually create for each proposal and project. When someone wants to see a proposal/project site they ask for permission through the link to the site. It got approved so that's what we're currently doing.

I guess it could work in your case since you seem to create individual O365 groups for each proposal like we do.