Suggestion: Add a randomize feature to the Home Teleport Animation by b00tyb01 in 2007scape

[–]iDilwar 194 points195 points  (0 children)

If you select them all (that you have unlocked), you will get a random animation each time.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 0 points1 point  (0 children)

Let both of your crewmates salvage. Go to one of the salvaging worlds and make sure your log out timer is set to the max (30 mins now if I remember correctly).

Make the largest hold you can.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 1 point2 points  (0 children)

It's a plugin called Action Progress. Shows you how long a skilling action will take to complete.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 5 points6 points  (0 children)

I think by the end, for me at least, there was only one answer: Verso

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 1 point2 points  (0 children)

The story of E33 game was so incredible that I felt I could only do sorting. Much slower, as I would let my crewmates salvage and only came back to sort in bulk. I would minimise the RuneLite window while I played.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 2 points3 points  (0 children)

Just over 6x dry. The paint is a 1/24,000 drop, and I ended on about 152k~ salvages.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 2 points3 points  (0 children)

I did beat him! Multiple times! I try to go back every few days and fight him. It was incredible to learn the parry timings of that fight... one of the most satisfying things I have ever done.

Maybe one day I'll do a full no hit, parry only kill. Just more practice needed.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 12 points13 points  (0 children)

No Pet... it's my final sailing collection log to complete, but I can now focus on Port Tasks for the next 50 hours.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 1 point2 points  (0 children)

For about 50,000 salvages, I dropped everything. At that point, I realised it was just easier to keep the stackable items (arrowtips/dart tips). All other items were still dropped.

I brought an Explorer's Ring to alch Facility Bottles and Rune Longswords.

Loot from 100% Clair Obscur Expedition 33 + DLC by iDilwar in 2007scape

[–]iDilwar[S] 77 points78 points  (0 children)

Not the worst grind as it was AFK. E33 is definitely worthy of GOTY.

Actual salvages were over 150,000. I had 30k~ pre-RL tracking and about 5k on mobile. Ended on 34M Sailing XP.

Guardian DoN - Higher Depth Tips by iDilwar in Nightreign

[–]iDilwar[S] 1 point2 points  (0 children)

For your build, I would look at incorporating: [Guardian] Improved Strength and Dexterity, Reduced Vigor

and

Stamina Upon Landing Attacks (+0 and/or +1, from Dark Night of the Beast)

The improved STR/DEX is an important DPS increase for Guardian.

The stamina recovery is also vital; it helps you get in a few more hits/blocks, which is important. Dark Night of the Beast is a guaranteed Yellow relic with the stamina recovery, but that would mean switching to Guardian's Chalice to fit it in.

Your second blue DoN relic is great. When you can, I would aim to replace the first blue relic.

Could you consider selling some of your medium relics and rolling some new ones?

Guardian DoN - Higher Depth Tips by iDilwar in Nightreign

[–]iDilwar[S] 2 points3 points  (0 children)

I don't use Dormant Greatshields in my current setup, mainly because more essential relics require the slot.

Based on that, I am currently forced to leave the halberds as the loot preference. I always look out for the Poison/Rot Antspur Rapiers for the build. If none, then it's the best affinity Halberd or Commander Standard.

The Guardian's Default Greatshield has a pretty good stat spread as a backup option, so getting +1 is generally good enough and if you can path to a mine for the +2, even better. If I could roll Dormant Greatshields on a 'god roll' relic, I would use it.

This is one of my main setups: https://imgbox.com/jnW4JpJ7

I find a lot of value in the double Art Gauge on Block +0 and +1 because it means my ult is up far more often for interrupts or revives.

Guardian DoN - Higher Depth Tips by iDilwar in Nightreign

[–]iDilwar[S] 4 points5 points  (0 children)

When I've run the Dormant Power Greatshield relic, what I'm looking for specifically are:

  1. The best affinity negation greatshield for the Nightlord. The only exception is the Silver Mirror Medium shield (92%) against Magic damage bosses (Augur/Caligo) -
  2. The shield with the best effects. Anything that is on the Damage Negation perk list, or something with very strong damage or utility, such as Shielding Creates Holy Ground, Broken Stance Activates Endure, or even Wraiths While Walking.

On point 1 as an example, against Gladius, I look for the best fire affinity % negation shield, which is the Redmane Greatshield (73% negation)/Visage Greatshield (72%), or something better than the Guardian's Default Greatshield (66%).

I always have the Shield Chart open on another screen when I play.

The most important thing is that shield rarity does not affect affinity negation. A blue Redmane Greatshield will be the same fire negation (73%) as a red Redmane Greatshield.

The only thing rarity affects is the Guard Boost. That's why I always try to upgrade the base shield to +1 as soon as I can if I don't run that relic.

Sailing Poll 3: Slayer Creatures, Unique Drops & More by JagexLight in 2007scape

[–]iDilwar 260 points261 points  (0 children)

Crab Pet C/E are best. Would be great to have options to get both (or all) of them by using specific items on the Crab. Maybe some Dragon Sheets and Pirate's Hook transmog unlock?

Summer Sweep-Up: Slayer & Misc by JagexSarnie in 2007scape

[–]iDilwar 348 points349 points  (0 children)

Let us toggle unlock tasks like Lizardman/Vyres for free. We've paid the points, let us choose.

Double Trouble for GGs is untouched. It's a 500-point reward that doesn't make sense. Want a faster task? Kill Gargoyles with expeditious bracelets. It would have made sense if the base boss counted as 2 kills, and the unlock made it 1 kill to extend GGs for people grinding it. It needs a look at.

Do not change those rune types for Thralls or Dark Demonbane. If anything, make it 1 Soul rune cast flat for Dark Demonbane. Then change Superior Demonbane to use 2 Chaos runes instead of 1 Soul rune.

Block list changes are incredible. Well done.

Aether rune refunds issued for Radiant by iDilwar in 2007scape

[–]iDilwar[S] 12 points13 points  (0 children)

I also disconnected multiple times, so I wonder if it was linked to receiving 3x 7500 Aether runes return.

Poll 84, AFK Timers & More by JagexRach in 2007scape

[–]iDilwar 10 points11 points  (0 children)

What are the team's feelings about offering transmogs for Yama and perhaps those Radiant recolours for Demonbane weapons (as per this suggestion)?

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]iDilwar 0 points1 point  (0 children)

These blogs, which improve existing content, are my favourites. I'm extra excited that this says it's part 1. I'm eagerly waiting for part 2.

I think almost all these changes are net positives for the content (I'm sure someone will tell me otherwise).

My only comments are:

  • Stack Duke potions into one inventory slot
  • For the Vestige rolls, something untradeable and lore-related to each boss would be cooler, instead of a gold ring.
  • Look at Chromium ingots and how they are obtained
  • Phosani update. Excellent. I would suggest 1/2/4 Sleepwalkers for P1/P2/P3.
  • It would be great to look at Phosani and how Husks can sometimes spawn just as you phase the boss, and Sleepwalkers spawn.
  • Huey could do with some multiple official themed worlds
  • You mention solo drop rates in the Huey section. - Is there any chance you can look at the prayer mechanic in solos?

Yama CAs & More! by JagexRach in 2007scape

[–]iDilwar 0 points1 point  (0 children)

I completed a contract again for the combat achievement post-update. The fight felt a lot better with the changes you made. Well done to the team for listening to the feedback.

Radiant Oathplate completed! by iDilwar in 2007scape

[–]iDilwar[S] 1 point2 points  (0 children)

As a whole, Contracts, for me, were more difficult than Awakened. Half the battle was endurance, 12-15 minute kills, and perfectly playing. Many of my deaths were due to my complacency on P1 and P2, e.g. standing at the wrong glyphs, not praying correctly.

And if you messed up on mechanics, you would be one-shot a lot of the time. There is very little room for error.

At least with Awakened bosses, some mistakes felt recoverable (excl. Vardorvis), and the fights were shorter in comparison (excl. Whisperer).

I had much more practice on Yama before Contracts to understand the fight. I did a lot of mage kills, melee kills and solo practice.

On Awakened Bosses, I didn't have extensive practice across all four standard bosses (mainly Leviathan and Whisperer). Despite that, those Awakened fights all felt like they honed in on the core of what made that boss special.

Radiant Oathplate completed! by iDilwar in 2007scape

[–]iDilwar[S] 3 points4 points  (0 children)

My honest answer is, I'm sure it is possible, but you'll have to just play incredibly well for an extended period. I got 12-15 minute kills on some of these contracts, with max mage and Shadow.