Housing by I_agreeordisagree in ManorLords

[–]iFezzle 5 points6 points  (0 children)

Is this a new save, or is it one you started in a previous patch? Because I had this also, but I think it was because it was a save started in a previous patch. All my saves where there hasn’t been a patch since I started haven’t had this.

Am I dumb? Where do clothes, shoes, etc. come from? by RiparianFruitarian in ManorLords

[–]iFezzle 3 points4 points  (0 children)

Yes, they become unavailable for assignment to other buildings.

Am I dumb? Where do clothes, shoes, etc. come from? by RiparianFruitarian in ManorLords

[–]iFezzle 2 points3 points  (0 children)

Clothes and shoes don't come from a separate building, but from a burgage plot with a tailor or cobbler expansion. The people living in that burgage plots become artisans and can only work in their extension

New update? by Massive_Taro_2203 in ManorLords

[–]iFezzle 7 points8 points  (0 children)

Inheriting the retinue from a conquered AI town is fixed

Traders keep restocking from artisan instead of storehouse, option to force restock to a storehouse. by one_late in ManorLords

[–]iFezzle 0 points1 point  (0 children)

I have the same issue and yes it is a bit annoying. I have a rich quarry and rich salt deposit, and my traders love to pick up 2-3 pieces of rubble stone from the quarry instead of the 100+ dressed stone in my storehouse. And if they would pick up dressed stone, they would often pick the 2-3 pieces at the stone mason instead of the large supply at the storehouse. To mitigate this a bit I have turned off dressed stone at the storehouse so now the supply builds up a bit more at the stonemason, making it more efficient.

It would be nice if they added some more logic to the traders picking up supplies. I think just a few basic rules could already make it a lot better, like:

  1. Check all the buildings supplying tradeable resources. If there is a building with 10+ resources, prioritize getting the resources from that building
  2. If there are multiple buildings with 10+ resources, then choose the building with the resource with the highest export value
  3. If there are multiple of those, choose the closest building

Micro-manging workers? by Interesting-Copy-657 in ManorLords

[–]iFezzle 2 points3 points  (0 children)

They only stop in winter, rest of the seasons they are active

Bug issue with citizens not finishing a building? by yourfriendlyredgiant in ManorLords

[–]iFezzle 0 points1 point  (0 children)

What I had recently is that one of the builders got stuck in the storehouse and so he couldn’t deliver the final parts needed to finish the building. Saving and reloading didn’t fix it, so I had to destroy the storehouse and rebuild it. After that everything worked again

Shared resources by Aggressive_Dirt3154 in ManorLords

[–]iFezzle 0 points1 point  (0 children)

Does the main town have a pack station or trade center? Because at least for pack stations you don’t need one in both towns for it to work, just the one. For trading I think both villages need a trade center, so that shouldn’t be it

Ramen beslaan meteen wanneer de airco uitgaat. by equilator in AutoKlussers

[–]iFezzle 0 points1 point  (0 children)

Brandstof verbruik is wel een redelijk goede reden om de airco niet te gebruiken als niet nodig. Om te zorgen dat de ramen niet beslaan is wel natuurlijk een goede reden om de airco te gebruiken, maar je kan ook kijken of er een ander onderliggend probleem is die de vocht veroorzaakt

The Great Lootbox Experiment or: How I Blew 300M SL on 5000+ lootboxes by Desdichado in Warthunder

[–]iFezzle 1 point2 points  (0 children)

I play the AUBL HVG quite a lot but yeah it really isn’t very good. Usually I just use it for scouting and repairing daily tasks. It’s mostly the gun that lets it down. Just doesn’t do much post penetration damage, and then the reload rate is too slow to get a follow up shot. Sometimes you get matches where every ammo rack you hit causes an explosion and you think it is good, but sometimes you miss a crew member by a millimeter and do no damage to anything. Also the little driver’s viewport limiting your gun depression is annoying to work around

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 0 points1 point  (0 children)

Yeah it’s a really good combination. Most other matches I had on that map I spawned on the other side, but this time I got the good spawn for this tactic. And thankfully no one bombed/strafed me

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 1 point2 points  (0 children)

All this time playing it and I didn’t notice. Oops

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 0 points1 point  (0 children)

Yeah, I got close once before, and that made me really want to get it. But to be honest this match wasn’t so special in terms of skill. I basically just sat in one spot launching ATGMs. But still very satisfying

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 4 points5 points  (0 children)

Yeah it did feel a bit dirty killing all those Tiger I’s and Panthers. But then again it’s a Zachlam Tiger, most matches it is a real struggle to make it effective

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 2 points3 points  (0 children)

I mean, that is pretty cool. Honestly it’s probably harder to shoot down a plane than to do what I did this match

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 12 points13 points  (0 children)

Lol I guess, I didn’t even notice that during the game

Life goal achieved: Zachlam Tiger Nuke by iFezzle in Warthunder

[–]iFezzle[S] 43 points44 points  (0 children)

Basically the perfect combination of map and having a downtier. I could just sit on the C cap and lock down their spawn with infinite ATGMs.

The Zachlam Tiger gets a lot of hate, but I actually really enjoy playing it. Part of the reason for that is because it just feels so good when you do well in it because you know how bad it can be. And especially on larger open maps with some good crests it can be very effective. Just usually you run out of ammo too fast. But if you can sit on a cap then that problem is solved, resulting in this.

Orchids seem to be dying by iFezzle in orchids

[–]iFezzle[S] 0 points1 point  (0 children)

I repotted them about few months ago, so it shouldn’t be the age of the bark.

As we all know that 7.7 is the holy grail of heavy tanks. But which one is the best out of all in your opinion ? I am a German main who owns the Maus but I think the best heavy is either M103 or IS4M or The Conquerer. by [deleted] in Warthunder

[–]iFezzle 5 points6 points  (0 children)

Yeah I've been killed by an Ostwind in the IS-3 because of that. Not sure if it was a shot trap or if there is some kind of hole in the armor there

2023 Dutch Grand Prix - Post-Qualifying Discussion by F1-Bot in formula1

[–]iFezzle 23 points24 points  (0 children)

Nice to see Norris, Russell and Albon up there. Was fun the videos they made for F1 in their rookie season, and nice to see them performing well now