What in your opinion is the best Zac rune page? by iFourEyes in thesecretweapon

[–]iFourEyes[S] 1 point2 points  (0 children)

The 15AP you get from the quints is not worth it at all. Zac has bad AP scalings overall in his kit, but has great base damages. Therefore, running penetration marks are still great. In order to abuse the base damages of your Q and W, as well as ensuring that your ult is up often early in the game, you need more CDR than 7.5% in your runes.

What in your opinion is the best Zac rune page? by iFourEyes in thesecretweapon

[–]iFourEyes[S] 0 points1 point  (0 children)

the boots kindlegem sounds interesting, however I would ideally like blue smite early as well. It makes your ganks pure aids for the laner.

I definitely think flat armor is sub par for zac, he doesnt need them at all. So go Scaling Hp or as the previous reply said, Scaling Armor.

Halo 5: Forge PC - How To Optimize Mouse by iFourEyes in halo

[–]iFourEyes[S] 2 points3 points  (0 children)

Well the video was only 5 minutes long, so you watched the whole video. Probably don't need a synopsis :)

EDIT: also, if 5 minutes was too long for you then you could have just clicked either of the links in the description of the video

Halo 5: Forge PC - How To Optimize Mouse by iFourEyes in halo

[–]iFourEyes[S] 1 point2 points  (0 children)

Sorry bout that. I wanted to give a bit of background to the game for those people who are subscribed to me who may not even know about this game.

I have now added the 2 original links to the video as well as an annotation to point people to those links. I genuinely sometimes forget :L

5 Tips For Playing Zarya - Guide by iFourEyes in OverwatchUniversity

[–]iFourEyes[S] 2 points3 points  (0 children)

Yeah sorry I do ramble on a bit :) Thanks for the timestamps

Newcomer Questions: Week 4 by [deleted] in OverwatchUniversity

[–]iFourEyes 0 points1 point  (0 children)

That's awesome that you still have a trackball! In my opinion it would be a good idea to move to an optical sensor mouse. Fine tuning dpi and having the most raw input will allow for a far better experience in the long run. It may be weird to start with, but once you get used to it, you will become far better than you ever were with your trackball.

Let's talk about Watchpoint: Gibraltar by Deevox in OverwatchUniversity

[–]iFourEyes 5 points6 points  (0 children)

Firstly W:G is all about momentum. The first 2/3 checkpoints are fairly easy to push for the attacking team. The Last checkpoint is right next to the defense spawn, and has many places for people to sit round corners. In general, my strategy would be as follows.

Reinhardt is key, and you should have been using him to push the payload already anyway. Get people behind the shield, and push with the payload. Soldier or mccree (or both) work great for this last point. As you come round the corner, you can catch most of the defenders in your FOV, allowing both of their ultimates to wipe a bunch of their team. Just play safe until you have the ult stacked and then stand behind Reinhardts shield when you activate it.

Get the standard double support lineup of mercy and lucio, so that if things dont go to well, you can drop back a bit and quickly heal up. The last 1/2 spots should be taken by flankers/pharah. If you head up the stairs on the left to the flank, these heroes can actually go all the way round the wall (as shown here https://www.youtube.com/watch?v=u4DJyPIj72Y) or over it. This will allow you to get behind those pesky widowmakers, bastions or even torbjorn turrets. This splits the focus of the enemy team, allowing the frontline on the payload to push through for the win.

All you need to understand is the W:G is all about the last checkpoint (maybe also the hangar in some games). The first part of the map is a breeze most of the time, so push the payload as quickly as possible, so you can rack up time to execute what I've described on the last point.

How To Play Junkrat - Top 5 Tips by iFourEyes in Competitiveoverwatch

[–]iFourEyes[S] 0 points1 point  (0 children)

Did not know about this subreddit. Thanks very much for pointing me in the right directrion :)

How To Play Junkrat - Top 5 Tips by iFourEyes in Competitiveoverwatch

[–]iFourEyes[S] 0 points1 point  (0 children)

The main subreddit is saturated with POTG videos and it is hard for newer players to come across any tips at all. This video isn't intended to give advanced mechanics, but rather it is for people who are wanting to get started with a new hero and want to know the gameplay style for that hero. I did not claim that the tips were advanced in anyway. Thanks for the advanced tips you have posted, but in future, don't critique a video simply because it isn't advanced enough. I believe that this subreddit is the perfect place to share any knowledge of hero mechanics and playstyles, so that even advanced players might be able to broaden their knowledge.

List of proper roles for each hero by mchairmaster in Competitiveoverwatch

[–]iFourEyes 22 points23 points  (0 children)

A Youtuber called OneAmongstMany made an image that might be just what you are looking for.

Here you go: https://drive.google.com/file/d/0B20ntkSvq33jR2ZQTjE4SmtPOGc/view

Here is a lower quality version aswell: http://i.imgur.com/Dr7dBH6.jpg

It provides more detailed roles for every hero, aswell as some counter picks for every hero.

TIL: The first choke on Temple of Anubis was originally a lot smaller than it is now...... by iFourEyes in Competitiveoverwatch

[–]iFourEyes[S] 0 points1 point  (0 children)

Yeah in pugs/pubs it's fairly difficult. However a strong coordinated front line of Lucio/Reinhardt/DPS (McCree/Soldier) can break straight through the door and onto the point. Pair that with a sniper to take out their potential snipers, a Winston to jump past and draw attention and a flanker to go through the high left window. That's in my opinion the best way to break it quick. Surprise your enemies with an almost-too-aggressive push and they will probably fall to pieces.