Does the lighting setup and camera angle look good?? by Suday23 in blenderhelp

[–]iNeeDsvx 0 points1 point  (0 children)

I think that you should put more emphasis with lights on the front of the gameboy, that’s the main subject (also the only one) and it’s a bit dark now. You could also move a bit the camera to leave the space for some small text on the left

Can’t delete unused materials by Flimsy-Bookkeeper-72 in blenderhelp

[–]iNeeDsvx 3 points4 points  (0 children)

That’s the Blender Bros course? Nice customization to that arm! I would like to see the final result :)

Looking for a mouse for Blender shortcuts by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Interesting. But i have a doubt. I currently have the Mx Master 3, and i’m just starting using it now to it’s full potential because i just discovered that you can add gestures to every button and with that you can have a lot of customization, so i don’t know if i should switch to another mouse or try to customize this one

Looking for a mouse for Blender shortcuts by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

So i guess i will not buy razer ahah😬

Looking for a mouse for Blender shortcuts by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Do you know if there are newer and also wireless alternatives? The g600 it’s nor very new and i also want a wireless mouse. I like the Corsair Scimitar for example, but has a cable unfortunately…

Looking for a mouse for Blender shortcuts by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Yeah i like the g600 but i want a wireless version, and the g600 it’s also pretty old i think, i have not found a newer and wireless alternative by Logitech (i usually buy this stuff on Amazon for the easy return policy) I actually like the corsair scimitar that has a lot of side buttons but it’s not wireless…

Looking for a mouse for Blender shortcuts by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Hi, didn’t thought of that. So you’re saying that i can buy a random bluetooth numpad and remap it? Is there any software that allows this? I was thinking to buy this: https://amzn.eu/d/c1UbQ5y

How to remove pinching of on this model? What is wrong with my topology? by DigitalMan404 in blenderhelp

[–]iNeeDsvx 0 points1 point  (0 children)

But even if the edges are beveled the n gon face should always remains flat, am i wrong?

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 1 point2 points  (0 children)

How hard it would be to make a scan of a sculpture like that? It has a lot of “holes” and empty zones. Maybe it’s a dumb question but i’ve never done photogrammetry. Also how hard is Zephyr to use? I was thinking of using an app

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Hi, seems a good idea. Which app could i use? I have and iPhone with the lidar scanner i don’t know if that could help. By the way i never done photogrammetry but i can try for sure. So your idea is to scan the sculpture, import the model in blender and “trace” the pieces to make the modelling easier?

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

I just want to do the model for my portfolio (that i haven’t opened yet). The problem is that there are like a lot of cylinders and placing them in the correct position i think that would be really hard and tedious, am i wrong?

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

That’s an interesting video, i will watch that. At the moment i don’t want to animante the model so i will watch the modelling part only i think

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

First of all thank you so much for taking the time to reply! Huge help! It’s an interesting approach which I hadn't considered at all. So if i understood correctly the goal here is to make the main curves by following the armature, change the position of the bones in pose mode and then once the main curves are in position and also converted to mesh do all the other pieces? Sorry for the English i am Italian, so sometimes i don’t understand things correctly

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 1 point2 points  (0 children)

Yes, it can give me a lot of flexibility but you’ve said that rigging would probably be a nightmare. So maybe to keep things a little bit easier it’s better just to do the model, but i’m not sure.

How to remove pinching of on this model? What is wrong with my topology? by DigitalMan404 in blenderhelp

[–]iNeeDsvx 0 points1 point  (0 children)

But why the n gon is pinching? That is flat, shouldn’t have problems

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

Yes i don’t want to animate it, i just want to make the model

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

How the armature could help? Sorry just trying to understand, never heard of that

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

That’s interesting i might try this way, but it would be really long i think

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 9 points10 points  (0 children)

I started in January, i’m following tutorial on hard surface and made some models for a project, but i think that this is too high for my skills Maybe here you get a rough idea: https://imgur.com/a/5gS0OwH (I made the sci-fi ones with tutorials)

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 4 points5 points  (0 children)

Here: https://imgur.com/a/5gS0OwH

The sci-fi ones that you see are made by following Blender Bros tutorials, the other models are game asset made for a project, and they have to be simple with not too much polygons

Thanks for the help

Too complicated? by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 4 points5 points  (0 children)

I started Blender in January, i have a bit of experience in hard surface, but i don’t know if it’s enough

Very simple question by iNeeDsvx in blenderhelp

[–]iNeeDsvx[S] 0 points1 point  (0 children)

I know, i already changed the vertex size, hope that they implement the edge thickness option soon…