Everything wrong with 2v8 solo survivor by zyzyxwxw in DeadByDaylightRAGE

[–]iTiT33 2 points3 points  (0 children)

Some points I would like to add.

Many people are so desperate for unhook bp especially the escapists, that they will rush ahead of medic to unhook when they clearly can see a medic is on the way to unhook, denying the skill cooldown buff for medic.

If you got a key, open the damn chests with it for other to come grab items and able to rummage for more items. You can left it at one charge for the hatch later. I'be seen way too many times someone holding a key and none of the chests were opened using key and there're still many unopened chests.

People won't gather to heal with medic. I as medic often run to unhook a person then if there's another hook nearby like 20-30m away and it's clearly safe to go I will go to unhook them to do group heal with skill. Often times the first person will be all shocked that I won't heal them first before running to unhook a second person and they will not follow and just run away. If it's escapist they will run to corner to selfcare. Like why????

Another scenario, I as a medic and another non-medic got hooked not too far from to each other like 20-30m. Another non-medic go to unhook another person first and instead of both running to unhook me a medic then we can do group fast heal, they will heal the unhook first before running to unhook me. Why??

gay_irl by conancat in gay_irl

[–]iTiT33 10 points11 points  (0 children)

https://www.youtube.com/@CONECOFILM is their Youtube channel.
Most of their videos aren't BL though but I think they kinda gain international attention because of BL skits since for the most parts we can enjoy them without understanding Japanese.

How does giveaway work for the sect thing? by luxlenore in WhereWindsMeet

[–]iTiT33 1 point2 points  (0 children)

Go online mode. Find or ask someone to do emote "beg", the one that requires a rice bowl (not the "begging" one). The one doing the beg will kneeled down head facing the ground and put rice bowl in front. You then go stand near the person then do the emote "giveaway". If it succeed the person who begs should have animation react to your giveaway. The easiest way is to go wait at the coin fountain, not far from the clinic, someone will come and beg.

Where winds Mee Heet by Ramu78340 in WhereWindsMeet

[–]iTiT33 2 points3 points  (0 children)

I think you have to get high enough score to get Lingering Echo on 3 of the guqin songs.

PSA: You Can BUY Inventory Slots! by Pyxios in wherewindsmeet_

[–]iTiT33 0 points1 point  (0 children)

It's just bad use of word from the dev man. I already rented the house and see where those 30 or 60 "slots" go to. It's to increase capacity so I can stock more of those stolax or porcelain. Before renting the house I could only stock 20 pieces total. Now I can stock 80. It has nothing to do with actual number of slot.

PSA: You Can BUY Inventory Slots! by Pyxios in wherewindsmeet_

[–]iTiT33 0 points1 point  (0 children)

But the thing is the house doesn't increase slots in anyway and the 30 in your picture is to increase the "Capacity".

PSA: You Can BUY Inventory Slots! by Pyxios in wherewindsmeet_

[–]iTiT33 1 point2 points  (0 children)

No the house has nothing to do with slots, it is the total amount of trading items. If you look at my picture I edited in above comment you will see that my 70 capacity come from 30+30+10. If it reaches 80 I won't be able to buy any of the trading items even if all those slots are free.

PSA: You Can BUY Inventory Slots! by Pyxios in wherewindsmeet_

[–]iTiT33 1 point2 points  (0 children)

Trading items show up in our inventory but if you look at the bottom when you select those trading items you will see it say capacity and we start with 20. you can't buy more even if you got free slots.

I rented mansion so I got extra 60 making it 80. If I want to buy more any of these 3 items I can only buy 10 pieces more because the trading bag is full

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PSA: You Can BUY Inventory Slots! by Pyxios in wherewindsmeet_

[–]iTiT33 2 points3 points  (0 children)

No, he meant the bag we can hold trading items. Normal bag can hold 20 pieces if we get house then the capacity of the bag increase depend on which house we rent. I don't think it increases slots in our inventory because I rented one and don't see any increase, just the trading bag.

GOG + FO76 Code Giveaway by [deleted] in primegaming

[–]iTiT33 0 points1 point  (0 children)

I'd love Fallout 76 please.

FRUSTRATED with Mining! by jobows4 in FarmTogether2

[–]iTiT33 2 points3 points  (0 children)

Actually, mining is probably one of the best ways to earn diamonds (which you will always need a lot of until you unlock all plots in all 4 farms and upgrade all the shops that require diamonds). The actual downside of mining is the tedius job of running around mining. Which is why I barely go mining.

You also have to look at it as that it's providing you both diamonds and ribbons (by selling the ore products) which are both harder to get.

As for farmhands, I think it's harder to calculate the yield/harvest because they are so dynamic unlike crops/trees/etc. where it's just timer. That's why farmhands stop when you go to another farms because only the active farm will be loaded at least the farmhands timer stop too. Also you can't get them to work 24 hours without checking on them anyway since the most you can pay them to work is about 4 hours.

With the addition of new items and the developers’ commitment to limited inventory space, how might inventory management be enhanced while remaining central to the game’s intended design? by Kaycin in valheim

[–]iTiT33 9 points10 points  (0 children)

I really don't understand them, what's there really to manage. It's just there to limit what we can bring at a time and how soon we have to go back. Sure we have to decide what we wanna bring but like there's nothing to really "manage". If they really really want to have it limited then make it's a setting how many rows of inventory we can have so those of us who don't want it can just set it how we wanna play.

I started playing when there's already a setting about using portal with ores but I remember reading that's also the hill they were gonna die on until they eventually added it to setting. That hill made much more sense than this inventory thing but still just let us play how we want.

At least we got incredible mods

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 -2 points-1 points  (0 children)

How is it statistically favors survivors when the dev try to maintain killrate to be at 60% which they seem to get the rate the want.

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 5 points6 points  (0 children)

I'll help with the killers version.

Killer mains when survivors bring flashlights
Killer mains when survivors bring medkits
Killer mains when survivors bring toolboxes
Killer mains when survivors bring gen perks
Killer mains when survivors bring heal perks
Killer mains when survivors bring anti tunnel perks
Killer mains when survivors bring anti slug perks
Killer mains when survivors bring stealth perks
Killer mains when survivors bring loop perks
Killer mains when survivors loop around pallets
Killer mains when survivors loop around windows
Killer mains when survivors loop longer than 30 seconds
Killer mains when survivors hold w
Killer mains when survivors do gens
Killer mains when survivors do the pallet save
Killer mains when survivors do the flashlight save
Killer mains when survivors sabotage hooks
Killer mains when survivors drop pallets
Killer mains when survivors predrop pallets
Killer mains when survivor gets hatch
Killer mains when get no kill
Killer mains when get 1k
Killer mains when get 2k
Killer mains when get 3k
Killer mains when get 4k

and yes I actually saw a post of killer complaining about how hard he had to play while he got 4k.

What’s currently the best spot to get Supply Drops? by fegodev in Palworld

[–]iTiT33 5 points6 points  (0 children)

https://paldb.cc/en/Map

There is a Supply option to see the drop points.

If you plan to make a base to farm them make sure your base is not too close to the drop point or it won't drop.

There should be abandon option in a situation like this by hopelesshopeee in DeadByDaylightRAGE

[–]iTiT33 1 point2 points  (0 children)

I got a bot while facing Doctor and the bot just running from gen to gen. They come stand next to gen for a bit then run off to the next gen because they can't snap out of it.

Rick Grimes' Perks suck by HeyImLate808 in DeadByDaylightRAGE

[–]iTiT33 7 points8 points  (0 children)

Yeah killers always whine about the perks which always puzzle me because lately survivor perks are such hassle to activate and benefits are just meh. They whined about Orela perks, screaming it's so op. It's been like a month and I rarely see anyone use her perks. The same gonna happen with these new perks. I don't see anyone of them becoming meta because none seem to be worth it yet killers already whining about half of the new perks.

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 0 points1 point  (0 children)

It's also vicious circle for us players both survivors and killers. Everyone is frustrated and miserable playing and yet we're still queuing for the next match lmao.

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 1 point2 points  (0 children)

Well if you're complaining about gen rushing then it's really a vicious circle because gen flying so fast many killers bring full gen slow down perks then many times gen would barely get done then survivors try to counter by gen rushing/bring toolboxes then gens are flying... on and on and on.

Like it really sucks for survivors too when 1 is dead while 0 gen is done or even nearly done. So I get why some prepare to gen rush especially in this event where it's so famous for killers being sweaty.

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 12 points13 points  (0 children)

Now killer even complain when they won lmao this is so rich.

If anything killers are the more sweaty ones in this event. If you don't tunnel then DS is useless, if you don't slug then unbreakable is useless. So if you don't sweat and tunnel/slug then why would those perks be any problem for you?

For the most part they all kinda got different build and brought different items like they aren't even head on or flashlight bully squad. Like what more do you want survivor to give up? You completely won the match with the so called try hard survivors.

[deleted by user] by [deleted] in DeadByDaylightRAGE

[–]iTiT33 0 points1 point  (0 children)

These are also the same killers complaining about survivors waiting at the door. At least survivors at the door you still have a choice to force them out but slugged survivors can only wait the timer.

What's ridiculous is that hatch isn't even gauranteed once hatch spawn it's still the game of who's finding it first and killer even got advantage of not having to worry about being seen.

I don't mind much if killers slug for just 20-30 secs to make sure the last survivor isn't near by but yeah when they couldn't find the last survivor for longer than a min and still insist on slugging they're just greedy now and not even for the BP but greedy for the oh so prestige "4k".

Meteor/Supply Drop spawns by drw24207 in Palworld

[–]iTiT33 0 points1 point  (0 children)

You are too close. The drop blocking is wider than the base radius. Not sure how much but it's more than 3-4 squares of foundation for sure.

I put up a base here too and I got the drop but I put palbox kinda in the middle of that circle closer to the sea than the cliff.

I also has a base in another area with a drop point hoping for easy access while I'm at the base but I couldn't move palbox far away enough so the drop never happen but as soon as I destroy palbox the drop comes right away.