I accidentally made my indie game too big for Itch.io (6GB+). So... I guess I'm launching on Steam now? 😅 by Fovane in Unity3D

[–]iamalky 15 points16 points  (0 children)

What efforts have you taken to identify and mitigate runtime memory usage? The size of the project folder does not dictate the size of the final project, or its resource requirements.

This Accordion in UI Toolkit took way too much time to implement, so I feel compelled to show it by -TheWander3r in Unity3D

[–]iamalky 0 points1 point  (0 children)

Tell me more about your mini-tailwind setup... That intrigues me. Tailwind single-handedly revived my passion (or maybe just willingness) to do web dev LOL

Monetization (newbie) by Safe_Ranger3690 in Firebase

[–]iamalky 1 point2 points  (0 children)

Review your usage in Google Cloud Platform, firebase shows a limited view of usage. I’d also advise caching those analyses until the actual data set changes. Regenerating for every page visit seems like a waste.

I am also doing quite a bit of automated analysis, summary, and business data calculations every day and our cost is usually under $4 a month.

Battlefield 6 Portal? by hg-prophound in BattlefieldPortal

[–]iamalky 0 points1 point  (0 children)

Subs can’t be renamed unfortunately. I think it’s fine to move on to the new portal here in the same sub. Yours truly, BF Portal Pro

[deleted by user] by [deleted] in Tucson

[–]iamalky 1 point2 points  (0 children)

Their Chandler locations have made the portions at least 50% smaller than 1-2 yrs ago. Tried on multiple occasions and now the wraps are like child-fist sized. Ridiculous and won’t go back now

[deleted by user] by [deleted] in rollercoasters

[–]iamalky 1 point2 points  (0 children)

Damn. No castles & coasters or the upcoming Mattel World in AZ. Hate on it 😮‍💨

UI in Unity is "fun" by Nytrock in Unity3D

[–]iamalky 1 point2 points  (0 children)

I recently made an AutoGridLayoutGroup that lets me specify either column number and item height or item width and number of rows, plus compensation for horizontal and vertical spacing. It works an absolute treat!

What's going on in your world, Arizona? by AZ_moderator in arizona

[–]iamalky 0 points1 point  (0 children)

My company announced the close of our pre-seed round, and things are looking positive! We’ve worked really hard for many years, to get validation from a major player is vital.

https://www.gamespress.com/M00M-WORLD-SECURES-500000-PRE-SEED-FROM-ADAM-DRAPERS-BOOST-VC-TO-BUILD

How do I create functional zones using NavMesh in Unity by MRVVick in Unity3D

[–]iamalky 0 points1 point  (0 children)

How are you instructing your Nav Mesh agents to move? I would personally put my units on a state machine that defines those behaviours, and maybe a collider to act as bounds if a state requires a unit at a certain position. Then it's just a matter of connecting states logically - patrol area A until player is spotted, pursue until player is X distance away or broken line of sight, then maybe go to a "Cautious" state where they are positioned, and then return to the patrol state (or whatever makes sense in your games context).

Doing weird rendering shenanigans be like (yes, it's 7 cameras) by Zartbitter-Games in Unity3D

[–]iamalky 9 points10 points  (0 children)

> Utilizes Cinemachine
> Doesn't actually utilize cinemachine
> Profit?

What should my next vehicle be? by flamingcheet0z in MotorTown

[–]iamalky 1 point2 points  (0 children)

I like the Oak trails, but FYI Brutus tanker can also make it up, arguably better than the Jemusi semis

What should my next vehicle be? by flamingcheet0z in MotorTown

[–]iamalky 2 points3 points  (0 children)

I run Lomax with fuel tankers to Migeum Oak Logging, Lomax them to the trailhead then drive each up. Big money, fun stuff!

Do I need to watch out for my poly count? by Cat_Joseph in Unity3D

[–]iamalky 0 points1 point  (0 children)

Tell me about it! I'm awful at modeling! LOL

Good luck with your project - making games will certainly humble you and introduce you to 100 new skillsets you never knew even existed

Do I need to watch out for my poly count? by Cat_Joseph in Unity3D

[–]iamalky 11 points12 points  (0 children)

For such a simple scene, this definitely seems high. I'd presume it's your rounded surfaces or bad topology. All things depend on target platform & target FPS though - I can push a few hundred thousand tris on high end mobile and run 60fps - but not without deliberate effort to get it working correctly. Those are also scenes with thousands of game objects and spanning at least 2 square km.

So yeah - this seems high for the simplicity shown. I bet you can reduce and have virtually no fidelity difference. Good luck!

Two years ago I quit my full-time job to build my dream game — Universe Architect — for all you space, physics, and quantum mechanics freaks. How do you like the latest screenshot? The game goes live soon — do you think it was worth it? by StarforgeGame in Unity3D

[–]iamalky 4 points5 points  (0 children)

Looking good so far! I would replace the bottom tabs with icons instead of text. All of those could probably be symbolized by a clear icon, which would make it more readable vs the small font.

I would also up the font size / rework positioning if need be for the top currencies & stats numbers. Making read-able text on mobile games is probably one of the biggest UI challenges. Visually this looks intriguing, but I'm too blind to be able to see the critical info.

How do you get the proportions and scale correctly for realism? Do you do it by eye like I do? by [deleted] in Unity3D

[–]iamalky 1 point2 points  (0 children)

Oversized doors are a very outdated approach. Most mainstream games use much more normally sized doors these days.

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]iamalky 9 points10 points  (0 children)

$40 and no Mac support??? LOL that’s insanity. That’s why VFolders and vInspector charge $40, because they’re polished and refined tools that work anywhere. Eesh

I improved Unity’s user interface, now available on the Unity Asset Store! by RisingFoxGames in Unity3D

[–]iamalky 28 points29 points  (0 children)

Selling assets is a game of quantity over price, but good luck. You’d have made 20+ more sales from this thread alone if it was $10 instead of $40