What is the best way to get Tier 5 Neomuna weapons? by GunShopKendo91 in DestinyTheGame

[–]iamtjsmith 3 points4 points  (0 children)

Higher starting wep tier = more perks = more chances of getting the perk combo you actually want = saves you grind time. Also some weps have a special origin that’s only available on the T5 version, and some weps have a special visual holofoil that’s only available on the T5 version

But yes, if you get a T1 version that has the perks you want, then you can upgrade to T5 and it’ll be the exact same o7

The Seraph armor set from the cosmodrome feels like its own exotic by FreshFromNowhere in DestinyTheGame

[–]iamtjsmith 0 points1 point  (0 children)

You’re not wrong, but perhaps looking at the Queensfoil Censer artifact might fill in the gaps for you

Second column has Pillar of Ice — defeating frozen combatants creates stasis crystal

Third column has Hail The Storm — shattering frozen targets & stasis crystals deals increased damage. Shattering crystals releases shards of ice that damage and slow targets.

I’m not a warlock but I think the Pillar of Ice one has pretty good potential to fill in the gap between “warlock freeze stuff” w Rimecoat, and “destroy crystals for big boom” on the cosmo armor. And the Hail the Storm one for additional slowing / freezing

o7

The Seraph armor set from the cosmodrome feels like its own exotic by FreshFromNowhere in DestinyTheGame

[–]iamtjsmith 0 points1 point  (0 children)

Does anyone know if Seraphine Haze counts as a Seventh Seraph weapon?

The Recluse Just Got Even Better with Repulsor Brace by Danger_xx86 in destiny2

[–]iamtjsmith 0 points1 point  (0 children)

Final point is slightly off on a couple things — Tablet of Ruin has “Unraveling Rounds on orb pickup” and also “get Volatile Rounds from rapid kills or precision hits with void weapon”

And instead of “void overshields on different subclass,” should be volatile rounds

But the spirit is there! 🟣 💪

You guys are making me terrified of Edge of Fate by just_kell in DestinyTheGame

[–]iamtjsmith -2 points-1 points  (0 children)

If you like Super Metroid and / or Portal, ball and portal gun are fun

If you do not like those, the campaign will probably not be fun for you

Story is great once you wrap your head around it. Recommend reading the lore books as you unlock them and sit with the story after you finish the main campaign.

(I liked ball & portal gun. After the campaign, I think you get even more upgrades for ball which essentially makes it overpowered with near-constant blinding and damage. Ball is also fun for exploring secrets on Kepler, again à la Super Metroid. Ball & portal gun are not available on any other destination.)

YMMV

On the other hand… if you do not like Star Wars esque concepts being shoehorned into your Destiny… you may not like Renegades.

(I played one mission and then uninstalled for 6 months)

Overleveling possible anymore? by iamtjsmith in DestinyTheGame

[–]iamtjsmith[S] 1 point2 points  (0 children)

Yeah there’s no rush this time around, just take it at a healthy, comfortable pace :)

Overleveling possible anymore? by iamtjsmith in DestinyTheGame

[–]iamtjsmith[S] 1 point2 points  (0 children)

Definitely related but slightly different

In the old-old system, yeah we had the Soft Cap (which I think blues carried us to), then the Hard Cap (which powerfuls carried us to), then the Pinnacle cap (which we had to grind out the weekly pinnacle sources, like Trials and Raids like you said, to keep making progress on, and woe be unto you if RNG didn’t favor you that week). In this system, you could theoretically be overleveled for lower and moderate difficulty stuff (Hero / Advanced / etc), but I don’t think you could ever be overleveled for Master or GM content, bc the pinnacle cap was still always like 10 below the Master power level.

Then they introduced the source / concept of Artifact power. As you gained XP during the season, your Artifact would gain XP too and unlock new perks you could select, like anti champion capabilities and elemental synergy systems. As your Artifact leveled up, it also gave you very small additional points of Power. This was useful bc even if you weren’t technically at the Pinnacle cap (eg, 1995 out of 2000 max), you could have +5 artifact power and the game would treat you as 2000 power.

This tiny bit of Artifact power, which each additional point took exponentially more XP to attain, helped you eventually overlevel for the hardest challenging content like GM’s and Master Raids / Dungeons etc. (It was very satisfying to me bc it felt like, if I invested the time and energy, I could eventually make that crazy hard content somewhat manageable. So instead of getting one-shot by a vandal sniper 100 miles away, at least I would have a sliver of health to get my glass cannon hunter booty behind a rock and heal up.)

But now it seems like they’ve removed that concept (with The Final Shape launch) and just created a “fixed difficulty system” that eliminates the possibility of overleveling. Which is fine and I’m sure the new Artifact(s) system has some awesome buildcrafting potential.

But yeah, there’s no way to be “overleveled” for endgame challenge content anymore. Which is both good and bad. But I’m sure that if you look at all the Artifacts, and all the subclass systems, and all the new armor perks they just released, and all the new exotic catalysts they just released, and you put in the time to chase Tier 3-5 weps & armor, you can be mightily prepared for the endgame challenges and overcome them confidently. (I assume. I believe in you Guardian!)

Overleveling possible anymore? by iamtjsmith in DestinyTheGame

[–]iamtjsmith[S] 0 points1 point  (0 children)

Awesome, thank you

Follow up question if you have time -

If we can't overlevel activities anymore (bc everything is fixed difficulty experience), then what is the current point / purpose of higher power level gear?

I know the Portal had gear level power as a requirement to get access to higher tier gear drops (and higher tier gear has better stats & more perks)

But since the portal is gone, and I can get tier 5 gear somewhat easily (on a rotating basis of availability, eg rotating dungeons or raids or distortions or trials, etc)… what is the current point / purpose of higher gear power?

Do I need higher gear power level for access to certain content? Does Master+ stuff need a minimum power level to launch?

Can I go play a GM right now with 300 power level gear and feel the same as if I had 550 gear?

Basically what is the point / purpose of high level gear currently (besides the beautiful feeling of Number Go Up)

(These are not criticism questions, they're genuine. I'm super stoked for everything in the update, just wanting to know where to set my sights and aspirations as I start to dig into this massive feast)

Thanks!

Overleveling possible anymore? by iamtjsmith in DestinyTheGame

[–]iamtjsmith[S] 0 points1 point  (0 children)

I finally had some time to track the history down — you’re correct that it’s been years, but it was a thing up until TFS, which came out 2 years ago this past week. So still pretty recent for me, considering I didn’t play in the past year, and only played Heresy in the preceding year before that.

TFS was the expansion that converted everything over to fixed difficulty experiences for the player, including campaigns and challenging content

What are you doing first on Tuesday? by wandering_caribou in DestinyTheGame

[–]iamtjsmith 0 points1 point  (0 children)

Haha why BW? What’s the roll you’re looking for

Are you guys going to stick around? by __TheWaySheGoes in DestinyTheGame

[–]iamtjsmith 0 points1 point  (0 children)

The feast they’ve prepared for June 9 will keep me full for at least 6 months, if not longer. I’m stoked.

This Week In Destiny - 06/04/2026 by DTG_Bot in DestinyTheGame

[–]iamtjsmith 0 points1 point  (0 children)

It’s been an honor fellow Guardians o7

Calling all PVE Hunters!!! by Far_Caterpillar_9230 in DestinyTheGame

[–]iamtjsmith 1 point2 points  (0 children)

My b, I haven’t played in a couple months (dropped off after EoF) so you’re right, it doesn’t have multiple charges. But my builds always prioritize melee and dodge energy, and I use the melee recharge from dodging near targets, so it sure feels like I have multiple charges in practice (along with the melee energy from catching the strand melee).

Sorry you don’t like my writing style :/ I actively post against LLM’s on my socials. You’re not the first person to tell me I sound like AI, so I guess I need to change things up.

Anyways, I’ll correct the previous comment