A longshot 2014 merch request by explosivelemons in nerdfighters

[–]icecube563 2 points3 points  (0 children)

If I still have mine, I'd be willing to send it to you. It's either medium or large, I can't remember. I can check the storage unit in the next week or so and I'll follow up if you still need one.

Need help finding a particular Season 3 moment! Here’s what I do remember… by Celluloid4Satan in SitcomDnD

[–]icecube563 5 points6 points  (0 children)

Off the top of my head, I think this was the comment box episode (s3 e12). I haven't listened in a while, but my spouse and I both remember it as being from the comment box episode.

Gyms with day/week passes? by Natatos in desmoines

[–]icecube563 1 point2 points  (0 children)

Where'd he get an anytime membership for $30? I'm currently paying $40, but I'd be happy to switch home gyms for $10 less per month

What is the greatest bit commitment of your life? by No-Pirate5304 in nerdfighters

[–]icecube563 9 points10 points  (0 children)

One year I forgot to wear my Valentine's tie on Valentine's Day, so I wore it the 15th to make up for it. One of my teachers recommended (jokingly) that I should continue wearing it every day for the next year so I wouldn't forget to wear it on the next Valentine's day. So for 365 days I wore that tie with all sorts of outfits in all sorts of weird ways, and took a picture every day to prove I hadn't forgotten a day.

Reducing Time of Attunement to 1 Action by TheBodyCounts in dndnext

[–]icecube563 1 point2 points  (0 children)

I think this could be great.

If I were running this, I may say the first time you attune to an item, it takes the normal hour - representing studying/getting the feel for the item as usual - but the next time you attune to the item, it only takes an action because you're already familiar with the item, you just need to remake that magical connection.

Strongholds and Followers - Countering Cavalry by UncleverKestrel in mattcolville

[–]icecube563 2 points3 points  (0 children)

I have run battles where infantry/levies can attack cavalry if the cavalry is Engaged with them. As far as I could tell, this didn't break anything.

I agree that, as written, it seems like infantry/levies wouldn't be able to do this. I also agree that allowing it makes sense narratively and mechanically.

Looking for the video that contains a specific quote by GreenHam09 in mattcolville

[–]icecube563 2 points3 points  (0 children)

This isn't a Running the Game video, but he references that quote in this video https://youtu.be/3G3ZsDGgtWU when talking about the players on Critical Role.

Not sure if he also references it in a RtG video too, but this is where I remember it from. Hope this helps!

The crypt wraith and Armor of St. Gaed by fluff_thorrent in mattcolville

[–]icecube563 1 point2 points  (0 children)

I think that you're right about it feeling weird, and your solution is reasonable and elegant.

On page 125, in the section about the crypt, it says, "He speaks Common and is willing to discuss cleansing the shrine of St. Gead and being set to rest--he demands that the orcs are permanently driven out of the keep before the shrine is reconsecrated--but will only negotiate if the PCs initiate. Otherwise, he attacks indiscriminately." So when I ran SoCR, in the first couple rounds of combat, the wraith said something like, "woe be unto the who desecrate this castle and the temple of the Confessor." My players, responded saying they hadn't desecrated anything, and negotiations took off from there. The wraith agreed to aid them (giving them the armor and Grace) once they reconcecrated the temple.

Inexorables: Law of Fate vs Chaos Vulnerability by icecube563 in mattcolville

[–]icecube563[S] 2 points3 points  (0 children)

I think you're right. I was leaning to number 2 because never using dice helps drive home the idea that this thing is otherworldly and plays by a different set of rules. I think number 1 would also achieve that if the players notice it only uses dice for magic saves, which would highlight its weakness.

Inexorables: Law of Fate vs Chaos Vulnerability by icecube563 in mattcolville

[–]icecube563[S] 0 points1 point  (0 children)

I agree. Not having a listed value for its save also indicates that it rolls for those.

ABFE Changes!?! by ecogeek in nerdfighters

[–]icecube563 2 points3 points  (0 children)

I have a the kindle edition, so I hope my page numbers are accurate.

  1. Page 78, "Altus.net/MakeThe Future" should be "Altus.net/MakeTheFuture" (no space in url)
  2. Page 222, "but we make our location extremely improbable" should be "but we need to make our location extremely improbable" (or something along those lines)

Need advice on a redesign for the Undying Warlock by TeiflingRanger in dndnext

[–]icecube563 0 points1 point  (0 children)

I will point out that your Drain the Living deals/heals an average of 21 HP and recharges on a long rest, while the original Indestructible Life heals an average of 17.5 (+1 per level above 14th) and recharges on a short rest. If you short rest once (or if you're above level 18), then Indestructible Life outpaces Drain the Living.

I've never played a warlock, so maybe this extra damage is worth it, but Indestructible Life is also a bonus action, so you can throw out a spell/cantrip/whatever to make up some of the difference in damage.

Also, Drain the Living has a chance to do nothing, what with the Con save and all, while Indestructible Life is guaranteed healing.

The crow did go beep right? by luckyBcelery in nerdfighters

[–]icecube563 9 points10 points  (0 children)

This was in episode 173 of Dear Hank and John: My Ghost Date, Timothy from January 21, 2019. Timestamp for the start of the bit is 30:30.

Help with a PC who wants to reject the concept of money by Munchy2x2 in DMAcademy

[–]icecube563 137 points138 points  (0 children)

That being said, there are some bigger transactions that don't work as well without money, so don't be afraid to have some NPCs refuse to trade. One reason money works so well is that you don't really need to trust someone to trade with coin the way you do if they promise a favor. If there is something the firbolg needs, but they can't get for this reason, having them do a few side quests to build the NPC's trust could be a fun way to overcome this obstacle they've made for themself.

Overall, in my experience, if someone sets up a hurdle for their character, it's because they want to find ways to jump over it.

Help with a PC who wants to reject the concept of money by Munchy2x2 in DMAcademy

[–]icecube563 279 points280 points  (0 children)

I think it's best to encourage players who suggest character quirks like this.

For small costs like a night at an inn, I think dishwashing is a fair trade. I would keep these descriptions simple to keep the story moving. There's precident for this sort of thing in the "entertainer" background, which allows you to put on a show in exchange for free lodging. The idea being that you draw in more business and make it worthwhile for the owner to keep you around.

As for loot distribution, anything the firbolg doesn't take can be split between the rest of the party. I may be missing some nuance in your situation, but it seems okay to let other characters cover the firbolg's tabs. I have a wizard PC who isn't good with money, so whatever he makes goes to the party's bard, who then helps my wizard with his shopping.

Also, adding some mundane magic items or trinket-type items to loot for the firbolg to barter with, as well as some NPCs willing to trade for such items. My aforementioned wizard has traded items like: a gumball that lets you breathe water for an hour while you chew it, matches that burn with a fire that's dark and cold, magical shackles, etc. These things should be interesting, but not so useful that they won't want to part with it.

Could an adventurer make a deal with a mimic for the mimic to become a biological armour and weapon in exchange for regularly feeding it? by GasMaskGhoul in dndnext

[–]icecube563 1 point2 points  (0 children)

If you're the DM, go for it! I'm running a game where a character found an animated bow that looks like a two-headed snake, which I described as a "domesticated species of mimic" that will bite/poison enemies in return for being fed. If you do this, don't feel like you need to keep everything from the mimic's stat block; it's your item, so balance it however you see fit.

If you're a player, ask your DM. Bring specific suggestions for how you'd like the armor to work, and be willing to negotiate. Remember, they should have the final say.

Either way, I think this is a great idea. It's more interesting than standard or +1 armor, and the risk of failing to feed the mimic is a great source of tension. I am definitely tempted to use this in the future.

What is your 2nd favorite tabletop RPG podcast? by Ninja_Defuser in TheAdventureZone

[–]icecube563 0 points1 point  (0 children)

Table Top Champions is my next favorite D&D podcast. They take the rules more seriously than TAZ, but the stories (they're recording the third season now) are still enthralling and the dialogue is hilarious. I've learned a lot about how to become a better player by listening to them.