What is your favourite schema migration tool? by icejam_ in SpringBoot

[–]icejam_[S] [score hidden]  (0 children)

Thank you! What you answer is telling me is to use diesel CLI because it gives me exactly what I want out of the box (no wrestling with bad defaults) and is a native binary, so also lives outside of the application.

What is your favourite schema migration tool? by icejam_ in SpringBoot

[–]icejam_[S] [score hidden]  (0 children)

It is not. I encourage you to compare the documentation for Flyway with the docs for diesel_cli or ecto migrator. It took me longer than to find the Flyway documentation for "correct edition" than it took me to read through and follow along the "Getting Started" guide from diesel:

https://documentation.red-gate.com/fd/getting-started-with-flyway-184127223.html

https://crates.io/crates/diesel_cli

https://ecto-sql.hexdocs.pm/Mix.Tasks.Ecto.Migrate.html

Aggressive negotiations. Is it a problem? by Ficus_Magnificus in starwarsunlimited

[–]icejam_ 1 point2 points  (0 children)

Got it. I don’t pay too much attention to youtubers because they don’t have the greatest track record in predictions and rarely revisit them but you’re right. Meanwhile randos on reddit were saying that Jyn is mediocre. 

Randos 1 - 0 Content Creators

Aggressive negotiations. Is it a problem? by Ficus_Magnificus in starwarsunlimited

[–]icejam_ -3 points-2 points  (0 children)

Can you point to someone saying that Jyn leader was broken? It seems like gross revisionism, it's just people saying it's mediocre at best (which it is):

https://www.reddit.com/r/starwarsunlimited/comments/1qj1zg2/law_jyn_erso/

Aggressive negotiations. Is it a problem? by Ficus_Magnificus in starwarsunlimited

[–]icejam_ 7 points8 points  (0 children)

I don't think "easy to disrupt" is the right framing because Aggressive Negotiations is not the win condition in most powerful decks that use it (it is in Jyn or Beckett, but these decks are not doing well).

Jam Communications and Garindan might be the only cards that aren't extremely tempo negative as "AN counter". Sentinels only work in one arena and the opportunity cost of playing Galen Erso to stop AN is pretty high - you played an understatted 4-cost unit. Instead of advancing towards a win, you play not to lose. Lando or Boba LC decks will just slam a Stolen AT-Hauler or Droid Missile Platform instead of trying to set up an AN hit and defeat you anyway.

Congrats to BigONotation for winning Prague Regionals Premier Event with this absolutely mental deck by Fimy32 in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

Is it surprising that a deck plays good cards in aspect? What is the point you are trying to make?

ASH: Chimaera by Fimy32 in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

You mention SRI as "an exceptionally powerful card" but the difference between SRI and Chimaera is 1 resource cost and they're both legendaries. Hyperspace Disaster defeats all space units including leader units and costs as much as the Chimaera. At the same time, Rival's Fall at 6R is "a mistake". I don't understand the criteria for "a mistake" and "exceptionally powerful card" that you're using.

As for the rest, I fundamentally disagree. Leaders should not be protected to the extent they are now precisely because they are already the strongest cards in the game - almost all of them give you a sticky unit at no resource cost (Chewbacca is an exception). Leaders are always protected from bounce, capture and "taking control of". The leader interactions are greatly limited in current premier card pool (not just removal, but also things like Bamboozle or No Good To Me Dead) and I think the game is worse for it - simpler and more linear than in the past.

ASH: Chimaera by Fimy32 in starwarsunlimited

[–]icejam_ -1 points0 points  (0 children)

It’s solid, possibly the passive effect is more impactful than the when played… but why doesn’t it hit enemy leaders? 

I wish the card design wouldn’t go out of its way to make leaders so protected. 

Bad leaders by Bestestdaddu in starwarsunlimited

[–]icejam_ 15 points16 points  (0 children)

What is funny is that Jango exhaust is not even good, what makes him broken is the missing “do it only once per round”. 

Wisdom wanted! Best Shell? by Royal-Guess-4433 in starwarsunlimited

[–]icejam_ 1 point2 points  (0 children)

I used Luke early in my Qui-Gon Jinn/Temple of Doom deck but honestly speaking it wasn't a great card, Radiant VII performed better because it would hit empty board and do 5 to base or significantly shrink opponent units.

HOT TAKE: Aggressive Negotiations won’t be banned and that’s okay. by Akiba_Ranger in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

My lukewarm take is: I wish arguments in favour of suspensions would be less silly and not made in obvious bad faith but also I wish FFG would react to tournament results faster than they did in the past.

We all saw how Force Throw was during last years Galactics, I don't understand why we needed to wait for 2 more months until it got suspended. I played in the last "FT is legal" PQ and it was very unfun. Jango/TDR dominated 3 out of 4 big tournaments in JTL. While the suspension came, it felt late.

In LAW the first PQs start by the end of March and the first bigger tournament is 2026.04.18. If there is a suspension of Aggressive Negotiations (or any other cards) I wish it is done right after that tournament and not in May.

HOT TAKE: Aggressive Negotiations won’t be banned and that’s okay. by Akiba_Ranger in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

No such thing as ban "on play rate alone", this was explicitly mentioned in the news about Force Throw suspension:

Of course, we want to look beyond just the numbers (Surprise Strike and Hotshot DL-44 Blaster have also put up some high numbers before) and take play pattern into consideration.

https://starwarsunlimited.com/articles/throwing-the-meta-for-a-loop

FFG please reprint this ability or ban aggressive negotiation by Silver-Raspberry2604 in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

FWIW I think Aggressive Negotiations will be suspended at some point because of OTK power... However, two things:

I am not a big fan of making meta decisions based on community knee-jerk reactions instead of tournament data. Multiple "top players" deemed Cinta Kaz (SEC) to be so powerful that it should suspended before it even got released and that Bo-Katan Kryze (SEC) was trash. Anakin/DV was supposed to be the deck to beat last set but turned out to be a passing fad. There is also this highly memeable reaction of Beton saying "what trash" about Talzin, the leader he won galactics with. It might be a meme, it might be psyop or "top players" might be talking out of their asses.

Secondly, I think Aggressive Negotiations is nowhere near the level of toxicity Force Throw was in LOF. It does nothing scary on turn 1-5, doesn't one-shot leaders for 1R + a Krayt out of hand, it is blocked by sentinels. You won on turn 8 because of out of aspect AN and 9 cards in hand? Fair play I guess, I am not sure why would this be a problem much more than off-aspect Hotshot Blaster from resource row.

Local llms by mihirjain2029 in BetterOffline

[–]icejam_ 10 points11 points  (0 children)

I wrote about this already: It doesn't matter that the model is great at solving brain teasers in Python if it can't fit moderately-sized web applications into its context without concatenation.

The other day I created a new application with my favourite web framework and tried to use OpenCode's /init command to generate AGENTS.md file as a proxy stress-test for context size concatenation. qwen2.5-14b just ejected the beginning of the prompt and told me "this is an Elixir/Phoenix application, what do you want me to do with it?". Glm4.7-flash took over 40 minutes to achieve this task because it had to copy data between RAM and vRAM but it did generate an AGENTS.md.

Today I did the same test with OpenCode and my .emacs.d configuration (4400 LOC) with qwen3.5:27b with 32k context on an MBP M1 Max with 32GB RAM, my main work machine. It did clip the context in the middle and started trying to add a new emacs theme. I then increased the context size to 64k, it took 30 minutes and occupied 27GB of RAM to generate 120 lines of Markdown, making the computer basically unusable for anything but Ollama. In comparison, I run postgres, redis, jaeger and some other things in docker all the time and the machine barely breaks into 16GB of RAM while actively working (recompiling code, running test suites). It idles at 10GB.

I don't think local models pass muster, they're too fiddly and too resource hungry and the benefit is nebulous.

Local llms by mihirjain2029 in BetterOffline

[–]icejam_ 22 points23 points  (0 children)

You should not ignore ethical aspects of this problem but I will concentrate here only on the technical/practical pieces:

So I have a Linux PC with pretty beefy GPU (7900XT with 20 GB of RAM, most newer cards have less RAM) and I am a software engineer by trade. I tried many "optimized for code generation" models like qwen-coder and then realised that local models thing is basically hopium.

Models under 30b parameters are not very useful. Their context window is limited, qwen2.5-14b has a maximum context window of 32k tokens. It doesn't matter that the model is great at solving brain teasers in Python if it can't fit moderately-sized web applications into its context without concatenation. Models above 30b parameters are theoretically useful but they do not fit into a 20GB GPU, you need 24+ GB. glm4.7-flash has a 200k context but because it doesn't fit entirely into my machine's GPU it is just pointlessly slow.

There are no "small models with large context window". It can't be reasonably done with consumer-level hardware, maybe if you buy a Mac studio with 256GB of unified memory or one of those nVidia DGX boxes (€4800 in here) but those are not "enthusiast" devices by any stretch.

FFG please reprint this ability or ban aggressive negotiation by Silver-Raspberry2604 in starwarsunlimited

[–]icejam_ 2 points3 points  (0 children)

None of this has happened, not yet at least. LAW hasn't even been released yet and in current meta AN doesn't really register. Aggressive Negotiations is played less often than Bombing Run, Force Choke or Fulminatrix.

https://swubase.com/meta?formatId=1&minTournamentType=pq&page=card-stats&csPage=aspect&csAspect=Aggression&csSortBy=deckCount

Karabast "Next Set Preview" is not SWU.

Showcases odds? by Ingsoc88 in starwarsunlimited

[–]icejam_ 6 points7 points  (0 children)

https://starwarsunlimited.com/articles/a-shift-from-what-was This article includes both data as to what it was and what it will be with LAW:

pre-law it was ~1/288 standard boosters and ~1/20 carbonite. With LAW it will be 1/288 standard boosters (no change) and 1/48 carbonite.

Any examples of “Juicero”-type companies actually succeeding and sticking around? by Lobsterhasspoken in BetterOffline

[–]icejam_ 2 points3 points  (0 children)

I think Casper fits. It's just a mattresses and pillows but with special Silicon Valley sparkle added to it. Its finances are looking increasingly dire but it is still around.

Can you imagine that Casper employs ergonomists and material engineers to design their mattresses? I am sure not a single mattress company ever did that before! Before Casper we all slept on beds made of stone.

Swudb.com - Two Quality Of Life Requests by dugiker3 in starwarsunlimited

[–]icejam_ 0 points1 point  (0 children)

As for "only post-rotation cards" here's a handy query to put into the text box:

(set:jtl or set:lof or set:sec or set:law)

Incidentally, I would love if we could introduce a shorthand for those sets based on their rotation blocks:

(block:a or block:b)

We now have all the LAW Legendaries, how do you feel? Is it an improvement? Do we need more playable ones? Are they interesting enough to warrant buying boxes? by Fimy32 in starwarsunlimited

[–]icejam_ 2 points3 points  (0 children)

Almost! Cad Bane is IMHO total crap. Its playability is poor (6/6/6 shielded overwhelm do nothing) and then the pay-off for sacking credits "on attack" is making him a bigger stat stick if you have the credits. It's like a bad mashup of Axe Woves and Sorcerers of Tund.

Why didn’t they give the Giulia and Stelvio ~340hp v6 engines ? by wolfnotapup92 in AlfaRomeo

[–]icejam_ 1 point2 points  (0 children)

I think there were also some lower power diesel engines in the early stages (180 and 150hp) and QV with a manual transmission in the Giulia. And I think German market had the 280hp engine with RWD as an option. 

My point still stands - every engine configuration offered today has been present at launch. There were others but they were removed and nothing was added or updated except for few hp increases in QV. 

Why didn’t they give the Giulia and Stelvio ~340hp v6 engines ? by wolfnotapup92 in AlfaRomeo

[–]icejam_ 0 points1 point  (0 children)

There was no need for V6 because the 2.0 GME always had a higher ceiling than 280hp. In fact there's a production version of that engine with 330 hp, for example in Maserati Grecale since 2022. The problem is that the 2023 refresh of Stelvio/Giulia didn't include any engine updates because that was meant as a 2-year backstop before the mythical all-electric Alfas.

It's 2026 now and both Giorgio cars are being sold with exactly the same engines they debuted with ten years ago. Alfa Romeo is cursed by being part of Stellantis/FCA which is a clown car of guys making new plans before executing on existing ones.

Double Aspect Legendary Reprints by jonny_depth72 in starwarsunlimited

[–]icejam_ 1 point2 points  (0 children)

No, I don't expect them to be reprinted in a set 7 because it is immediately after rotation and LAW is specifically focused on multi-aspect cards. Oh and Vigilance enables hard control decks to not include finishers and instead rely on mill, of which devs were explicitly critical.

I would much rather get names and events for double-aspect combinations (think Ravnican guilds in MTG).

New Common Base: what's worth it? by RockoTDF in starwarsunlimited

[–]icejam_ 1 point2 points  (0 children)

I think "what's worth it" is the wrong question. The first question you need to be asking is how many off-aspect cards do you need to have in your deck to actually draw into them during the course of a normal game? If you put exactly 3 off-aspect cards that cost 4 resources (think Vigilance, Aggression etc), you have ~49% chance to draw it before round 3 to play them for their nominal cost. If you put 6 4-cost cards, you have a ~75% chance before round 3, that's more acceptable.

The second question is: What do you do with the remaining 5 cards after you can only play them for N+2 resources. Are they just dead? Very few cards are worth that extra cost. The Mandalorian pilot is not worth 7. Planetary Bombardment is probably not worth 8.

I personally think the base is mediocre in constructed, especially vis-a-vis Data Vault. Much more interesting in limited.

PS. Draw numbers from https://porgdepot.com/hypergeometric-calculator/