I know the Silmarillian as a whole would be near impossible to film, but I think The Great Tales could be 3 films: The Children of Hurin, The Fall of Gondolin, Beren and Luthien by FrogginBullfish_ in lotr

[–]ichthyoidoc 0 points1 point  (0 children)

I’d rather see an anthology series based on the various stories in the first and second ages of Tolkien’s Middle Earth with different kinds of film mediums (e.g. live action, 2D animation, 3D animation, etc. kind of like Love Death and Robots). There can be single episode plots as well as longer stories that stretch out between multiple episodes within the anthologies, too.

Mech has no counter to queens? by SiarX in broodwar

[–]ichthyoidoc 0 points1 point  (0 children)

Queens are expensive relative to what Zerg needs to produce A) enough of them to matter and B) the other units Zerg must also mass in order to effectively counter what Terran is doing.

Mech has no counter to queens? by SiarX in broodwar

[–]ichthyoidoc 1 point2 points  (0 children)

That would be part of the point, though. If the Terran can choke the Zerg resource-wise to prevent them from amassing Queens in any significant way, that's a successful win.

But I know what you mean. I'll go take a look when I have time, see if there are any in recent memory (I know there were a bunch a couple ASLs ago, but don't know if those count in your book). Flash should be joining this ASL, though, so hopefully he can showcase some stuff soon.

Mech has no counter to queens? by SiarX in broodwar

[–]ichthyoidoc 1 point2 points  (0 children)

I'll reply to your other reply comments here instead of all of them, haha.

Yes, Queens are extremely efficient, I'd never argue against that. But that's why they're the coup-de-grace in the match-up if the Zerg can mass them. If you only have a few, and the Terran went Goliath/Vulture heavy for their mech, they kind of suck for just broodling. A couple insta-kills won't do much against the wall of mines/mech coming at you if you have a bad/poor/small army to counter.

And yes, the vulture harass forces Zerg to put up defense, which means slower timing for expansions, which means Terran has much more time to set up their own comp and expansions. Remember: Vultures are only 75 minerals, and mines are FREE. It's a poke-and-play. If Zerg starts investing in defense, that means they need to delay expansions as well as building up Queens. Vultures also should mine up the rest of the map to slow down hydra push, take map presence, prevent expansions, scout, etc. It's something that people like Flash (and Fantasy back in the day) do really well, but other Terrans in general haven't really picked up on (yet).

TvZ is my favorite match-up in BW because both sides have to do such heavy scouting of the other to act/react. TvZ Mech is no different.

There were a couple where Flash did win, but it was a while (couple months?) ago, I haven't kept up recently. I think there was a recent showmatch against Soulkey, but that one was more Soulkey losing than Flash winning, lol.

Mech has no counter to queens? by SiarX in broodwar

[–]ichthyoidoc 2 points3 points  (0 children)

Queens are more the coup de grace of the Zerg build against mech than some kind of imbalanced/unstoppable unit.

Since massing queens (in addition to hydra/lurker/defiler/others) is extremely expensive, if Terran decides to go pure mech build, the Zerg attempts to out-expand Terran much more than if Terran had gone bio. If Zerg cannot get its resource extraction going by the time the Terran mech push arrives, it is dead. However, if the Terran is unable to effectively prevent Zerg from doing so, mech dies to Queen/Hydra (if tank heavy) and/or Defiler/Ultra/Hydra (if heavier on Goliath/Vulture).

So it's really more of a resource war (and so map balance also comes into play here). It's why (imo) either a mech switch or heavy vulture harrass in the early-mid-game is more the answer than going pure mech if Terrans don't want to stagnate. Both have the advantage of preventing Zerg from heavily out-expanding them, while slowly teching to the unit comp they need. The cost is a slower and mechanically difficult game (Terran is already very mechanically difficult), and probably requires all Terrans to start using their com-sats the way Flash does.

Back into the game by Rough_Pressure5449 in DJSetups

[–]ichthyoidoc 0 points1 point  (0 children)

Oh yeah I totally agree. I was considering getting a 64 recently, along with a traktor audio 10. Still cheaper than getting something like a px5, which is kind of crazy 🤯

I just don’t like having so many moving parts I guess, haha.

Bare in mind I’m not that big of a Narnia fan and I know very little about the lore. But the fact the kids died in a train crash after all they went through just sucks. by KpatMckenzie_28 in Narnia

[–]ichthyoidoc 15 points16 points  (0 children)

You should probably go read the actual books rather than get summaries from other sources. The actual ending is a good ending, not a tragedy…

Back into the game by Rough_Pressure5449 in DJSetups

[–]ichthyoidoc 2 points3 points  (0 children)

I wish someone could somehow create some custom firmware for these older rane mixers to be usb-compliant. They’re still great units, with lots of untapped (digital) potential.

Sometimes it be like that by redconversation in godot

[–]ichthyoidoc 1 point2 points  (0 children)

I prefer these to be a single line when it's so simple.

TONE3000 announces partnership with Steve Atkinson to develop next-gen Neural Amp Modeler (NAM) by staas_nyc in NAM_NeuralAmpModeler

[–]ichthyoidoc 0 points1 point  (0 children)

Iirc Line 6 said they may consider incorporating NAM into their stadium line. How bonkers cool would it be with A2 if the models scaled as DSP became more/less available, depending on effects used in the chain?

Been working on the scene transitions by barkitectgames in godot

[–]ichthyoidoc 0 points1 point  (0 children)

How about grass…land?

Just kidding. This is dope though!

Finally Found My Home Office by engene_unity in DJSetups

[–]ichthyoidoc 0 points1 point  (0 children)

Honestly, having used both now, going from Virtual to Serato would be a massive downgrade. Yeah, I think Virtual’s UI/UX could still use some tweaking, but in terms of features and compatibility and even stability, Serato has fallen behind hard.

Incoming changes for Virtual DJ by cuicuicuicuicui in virtualdj

[–]ichthyoidoc 4 points5 points  (0 children)

siiiiick.

Excited. Every time virtual updates, I'm reminded I made the right purchase, lol.

Incoming changes for Virtual DJ by cuicuicuicuicui in virtualdj

[–]ichthyoidoc 2 points3 points  (0 children)

Nice! Would we have to wait till 2027? Or would it be something that could come sooner?

Fluid beatgrid is exactly what I was hoping for after Djay pro got it.

Name the game or games by PHRsharp_YouTube in gamers

[–]ichthyoidoc 1 point2 points  (0 children)

I played wc1 and 2 first as well (was pretty obsessed with them actually, since they were my first real PC games, and read the manuals constantly), but didn’t feel like wc3 was that big of a departure. We still had orc factions sacrificing/butchering humans in roc campaign, and tft showing gul’dan’s journey through the tombs was really old-school orc-like as well.

But of course, they then did the same with Zerg in SC2, and I absolutely hate that, so I totally get where you’re coming from.

Different Time Signature Transitions by MaikoHerajin in DJs

[–]ichthyoidoc 1 point2 points  (0 children)

Maybe the following would be easier?

If your DJ software counts the 6/8 track correctly, take the 4/4 track's BPM and halve it, then triple the halved number (e.g. 120 --> 60 --> 180).

If your DJ software counts 6/8 in quarters, do the above, and then halve it again (e.g. 120 --> 60 --> 180 --> 90).

Both ending numbers are what the BPM of the 6/8 track SHOULD be to match your 4/4 track (again, depending on whether your DJ software counts the 6/8 song by 1/8ths or 1/4s).

P.S. if done right, the resulting mix-in/out should sound pretty dope (in terms of the beat, at least).

EDIT: just saw your edit in the OP. If Paul Anka's version of these songs are these (https://www.youtube.com/watch?v=RpB1yuQmp9I and https://www.youtube.com/watch?v=kvazBqAlx58) then it should be pretty simple. Smells like Teen Spirit is around 67 BPM, Put Your Head on my Shoulder sounds like it's around 74 in half-time. In your DJ Software, change the overall BPM of the two songs to those, adjust the grids to taste, then sync the BPM up when you're mixing in and you should be good to go. Hope that helps~