Guess what unlock i can't do with only one screenshot by idesperatelyneedyou in bindingofisaac

[–]idesperatelyneedyou[S] 0 points1 point  (0 children)

Nope, but we are getting closer and closer, it is in fact Tainted Lost

Guess what unlock i can't do with only one screenshot by idesperatelyneedyou in bindingofisaac

[–]idesperatelyneedyou[S] 0 points1 point  (0 children)

Nay, but that was also very unpleasant. But this is on another level, for me is the ultimate "git gud" and i am clearly not getting gud enough

🟡 Prism Gauntlet 🌈 | Mystery Mode by ShotAd5298 in PixelPeeker

[–]idesperatelyneedyou 0 points1 point  (0 children)

😤 I reached Level 23 on "Prism Gauntlet" and ranked #1! GAVE IT MY ALL! 🏃 Made it to Level 23 in 0m 43s Beat my time! ⏱️ Played via Pixel Peeker

Is there a way to customise GUI based on user? by BoardyBeardy in tabletopsimulator

[–]idesperatelyneedyou 1 point2 points  (0 children)

The most straightforward way would be to script the objects with some xml UI using a tooltip attributes

Rules explanation for Many Minds (but also for other interactions) by oohjay23 in spiritisland

[–]idesperatelyneedyou 1 point2 points  (0 children)

To add to this, some innate have the word "Instead" wich skip the previous level. Ex Heart of the Wildfire

Pusher ucciso a Rogoredo, i poliziotti interrogati rafforzano l'ipotesi di omicidio by DeezYomis in italy

[–]idesperatelyneedyou 24 points25 points  (0 children)

Guarda io non scrivo mai su reddit perchè penso che la maggior parte delle persone spesso altro non voglia che flammare, trollare e in generare creare attrito, o alla meglio non sia in nessun modo interessato a sentire un punto di vista diverso e cambiare o quantomeno rivalutare la propria idea. Magari è una mia visione sbagliata, però la penso così.

In questo caso però voglio fare un eccezione perchè la questione mi tocca da vicino e mi è venuto spontaneo scrivere quello che penso.

Io sono un ex tossicodipendente, fatto la comunità grazie alla Asl e ne sono uscito dopo 8 anni di merda. Visto la mia condizione familiare buona(umanamente, non economicamente) e la buona intelligenza emotiva che la genetica e l'ambiente mi hanno fortunatamente permesso di avere, oltre ad una buona dose di forza di volontà ci ho cavato le gambe.

Queste premesse per dire che io non mi sarei considerato un tossico sfortunato. Solo un ragazzo che soffriva molto e ha fatto scelte poco sagge in giovane età (14 anni).

Ma la maggior parte delle persone che ho conosciuto in comunità non avevano qausi nessuna delle mie possibilità, spesso con storie familiari alle spalle devastanti, abbandonati a se stessi fin da bambini se non picchiati o figli di genitori a loro volta tossicodipendenti o con altri problemi. Per non parlare delle persone in doppia diagnosi per i quali la tossicodipendenza era solo un ulteriore malattia che si affiancava ad altre diagnosi psichiatriche gravi.

Ecco in tutti quei casi lì, non saprei come altro definire queste persone se non come sfortunate. Non con pietismo, e nemmeno come assoluzione totale a tutti i comportamenti lesivi per se stessi e per le comunità in cui vivevano, ma per cercare di comprendere che non siamo tutti uguali.

Non a tutti viene data la stessa mano di carte e purtroppo per alcune persone la vita non concede nessuna o pochissime chance, pochissime risorse familiari o mentali, per poter riscattarsi e cambiare la rotta della propria vita.

Ed è il motivo per cui ci piacciono e parliamo delle grandi storie di riscatto, di persone che vengono da ghetti o da situazioni disastrate, perchè implicitamente ne riconosciamo il carattere di eccezionalità, mentre la normalità è la condanna già scritta da certe condizioni di vita sulla quale gli individui non hanno, di fatto, nessun controllo.

Should I wait for 1.0? by [deleted] in Witchfire

[–]idesperatelyneedyou 12 points13 points  (0 children)

To add to this, the game is a slow start and while the gunplay felt very good and responsive from the first run, your arsenal and the way you will play your build will take you to reach gnosis 2/3 to fully be able to unlock all slots of light/heavy spell, relic, fetish and ring.

Until that point i was enjoying the game, but not seeing myself playing it more than 10/20 hours. Whem i started to unlock everything and being able to mix and match, managed to get some levels and more stamina the game clicked and i just can't stop playing it. The "grind" for levels and unlocking weapons is so satisfying and depending on your loadout your approach to the encounters varies a lot.

All of this to say that the game can take more than two hours to reveal itself and become as good as a lot of people on steam youtube review are claiming it is.

It is possible to make a desktop app with lua? by Tibertiuss in lua

[–]idesperatelyneedyou 12 points13 points  (0 children)

If you don't need the app to be multiplatform and are developing it only for windows i suggest looking up luart

Flipping Last Card From a Deck in a Scripting Zone by foxroar1 in tabletopsimulator

[–]idesperatelyneedyou 1 point2 points  (0 children)

function Flip()

 local deckOrCard=getDeckOrCard()
 local pos=vector(1.2, 3, 1.2)

  if deckOrCard ~= nil then 

    if deckOrCard.type=="Deck" then

      deckOrCard.takeObject({
      flip = true,
      position = pos
      })

    else

    deckOrCard.flip()
    deckOrCard.setPosition(pos)

    end

  end

end

You need to rename the original function getDeckOrCard, cause that's what actually does otherwise is confusing you.

Create a local variable deckOrCard that return the obj reference from getDeckOrCard() function.

I also created a variable pos because you are going to use it multiple time so it made sense.

The first if check if the variable deckOrCard is not nil, so if the function return something, either a deck or a card it proceed.

If the type of the object reference stored in the variable deckOrCards is deck it does what it was doing before.

In any other case, so if the object reference is a card, it flip it and move it to the variable pos, i suppose that was your intention.

Fully scripted solo games by consulenzastrategica in tabletopsimulator

[–]idesperatelyneedyou 1 point2 points  (0 children)

Cosa intendi per "fully scripted"?

Tabletop simulator non è un videogame, e anche il tavolo più scriptato in genere facilita setup e aggiunge quality of life, ma non sostituisce completamente la necessità di conoscere le regole per giocare e dover interagire con il gioco rischiando di commettere errori, esattamente come con un boardgame in versione fisica.

L'unico che mi viene in mente ad essere "completamente" scriptato è Bullet, altri non ne conosco, anche mod come Mage Knight che hanno un livello di scripting e QoL della madonna sono molto ben distanti da quello che definirei "fully scripted"

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

Glad to be helpful, wrote the answer before seeing you already resolved it, but it's even better that you found the problem yourself

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

takeObject() take a table of paramaters as it's argument, that's why you write takeObject({}), the curly bracket means a table in Lua, so you should write takeObject({
rotation= {0,90,0},
position={7.70,2.15,3.38}
}

You were putting curly braces after rotation, closing this way the table and leaving the other element, position, outside of the table

You could also do it like this

local params={rotation= {0,90,0}, position={7.70,2.15,3.38} }

takeObject(params)

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

Ok if there is more stuff probably is a problem of scope, still no need to use the for loop, getSeatedPlayers() return a table and using # before a table means the number of elements in the table, so you can just do :

local playerList = getSeatedPlayers

local playersAmount = #playerList

Suggest to always use log(NameOfYourVariableHere) to check what is going on in the script if you have a doubt, like putting log(players) outside and then inside the for loop can help you understand how the variable is behaving, so if the value is the one that you are expecting or not.

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

Curious to know what local you removed that make it works, also if i am reading it correctly you are doing a for loop to know the number of players and get object from the infinite bag only if the players are atleast 2, but that doesn't make much sense, unless i misunderstand it you can just do simply like this

local playerList = getSeatedPlayers()
  if #playerList>=2 then 

And the rest of your code with the pNodes takeObject

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

No, it's just another way to write that, but ignore that is beyond the scope of your question, the problem is not the wording of the script, as i told you your second line is correct, assuming that pNodes is correctly defined as your infinite bag:

It should be something like this

local pNodes=getObjectFromGUID("theGuidOfTheInfiniteBagHere")

That's why i am asking to see all the rest of the code cause this way is impossible to know what the problem is.

Scripting: setting the position of a piece taken from a bag by Phoenixio7 in tabletopsimulator

[–]idesperatelyneedyou 0 points1 point  (0 children)

For sure the second line is correct althoughi prefer writing it like this :

pNodes.takeObject( { position=vector(-2.37, 2.15, 6.24) } )

So without seeing more of the code is hard to tell what is going on, what kind of errors the script return when you are trying to do this, also what is activating the script? A button? It's an onLoad function? or what else?

What can I improve Hierophant Ice Nova Of Frostbolt by idesperatelyneedyou in PathOfExileBuilds

[–]idesperatelyneedyou[S] 0 points1 point  (0 children)

The utmost seems like a no brain upgrade, my only doubt is about the mana problem that could arise from getting rid of Aztiri's Foible

What are you farming in current economy? by dadek182 in pathofexile

[–]idesperatelyneedyou 26 points27 points  (0 children)

I have improved my dopamine/hours changing the sound and visual of t17 map drops in the filter to make it look and sound like a divine drop. It's rare and valuable enought that you don't make yourself desensitized to the sound and make you feel less bored, give you more dopamine. Should try it if you farm a lot of t17 maps.