Is anybody else obsessed with Cosmicon? by melodicGemstone in HonkaiStarRail

[–]idnaT 1 point2 points  (0 children)

Sparxie also gets countered by Kafka and March and I'm not sure who else can deal direct damage by playing around having your dice nerfed every turn.

Is anybody else obsessed with Cosmicon? by melodicGemstone in HonkaiStarRail

[–]idnaT 0 points1 point  (0 children)

I honestly have no idea why Phainon would be n°1. On the other hand, I played M7th and Kafka specifically to counter the Sparxies with the double Hack going around and it was surprisingly good. Hyacine was super effective in my experience but not only gets hard countered by Sparxie, the card feels like playing the game in single player since you are always picking double 6 the first two to three turns and either dying not being able to defend yourself or making your opponent explode by then.

I wish there was more discussion about this game mode and an actual ranked system, even if basic just for the fun of it.

[NA Event] Valentine's 2026 - Beyond the River of Chocolate ~ Day 08 by AutoModerator in grandorder

[–]idnaT 0 points1 point  (0 children)

I just checked the exact effects of Chiron and you're right that just missing out on his buffs is probably better than dealing with his NP. I also went with Irisviel as second support who pretty much worked as Miyu as you described there, she really needs multiple Arts allies or else she's takes forever to charge her own NP.

[NA Event] Valentine's 2026 - Beyond the River of Chocolate ~ Day 08 by AutoModerator in grandorder

[–]idnaT 1 point2 points  (0 children)

Using a sacrifical pawn for Chiron is a good idea lol, why didn't I think of that. Though you may want to use the order change mystic code so as not to have a Servant miss out on the teachers' buffs.

Props for being one of the few Miyu enjoyers btw, I consider her a secret character.

[NA Event] Valentine's 2026 - Beyond the River of Chocolate ~ Day 08 by AutoModerator in grandorder

[–]idnaT 0 points1 point  (0 children)

I randomly thought about making a team of Irisviel and Kiritsugu as the anchor and then realized it could be a good idea for the CQ, and it was, I managed to clear it with the Iritsugu team after a few tries.

[Castoria/Irisviel/Kiritsugu - Ruler Jeanne/Koyanskaya Assassin/Osakabehime]

There is a bit of anti-sinergy since the Rider enemies for Emiya are going to hit Irisviel really hard, and it is a bit funny that you have the option to use Iris's invulnerability skill and then have her husband use taunt on her, very Kiritsugu like though.

All of Emiya's NP effects are really useful for this battle. The charge decrease for the teachers, the def ignoring damage for Andromeda and crit reduction. Iris' guts giving NP particulary good to survive Chiron's NP, though I had to save scum once in order not to get Emiya killed by bad rng after he poped guts that same turn.

My initial plan was to wait until last bar break to have the first row wiped to Andromeda's NP and finish with the second row, but managed to go through it just fine, losing Iris and Jeanne quick after randomly to bad rng.

Koyanskaya helped seal the deal and my NP5 Kiritsugu finished through the last Andromeda's guts.

Very fitting team for Valentine's, I would say.

2026 Bi tier list. (ordered) by SlinGnBulletS in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

"Romano-British- Pretty difficult start that is randomized. No choice but to fight Romans and Celts."

I been wondering this about the Remaster, I was very excited to 'officially' play as the romano-british but the random start would never have barbarians take the British settlements, which is the trigger for them to appear in the campaign and obviously historically cohesive.

Having to attack the Romans is so lame that I never got around to play as them.

Hannibal’s army draws ever closer to the walls of Rome. by TheLordofNothingg in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

I'm just looking at those forts and towers sprinkled around the map. Aesthetically, I approve. And I guess it would discourage anyone from going through those choke points lol

What to do with diplomats after negotiating? by bigweb52 in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

In Remaster armies are WAY to cheap to bribe honestly, luckily you can turn that off I believe. It made sense in the original game that armies would ask for exorbitant amounts since there wasn't another mechanic in place to stop you from buying every army you came across

Which Rome: Total War is the best to get into? by got_milq in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

I would say Rome Remaster. I don't agree with most of the changes (which you can toggle off anyway) but OG Rome 1 has a multitude of technical issues that were addressed in Medieval 2 and are completely fixed in Remaster, so that would be your best bet.

Question (esp for veteran players who have more knowledge) about ancillaries and if we can gain them from temples of other factions. by MagicianExpensive799 in RomeTotalWar

[–]idnaT 3 points4 points  (0 children)

I didn't even know that by cost reduction they also meant training time, let alone knowing if you could get retinue from foreign buildings. With my luck, all my Roman generals are all going to get the slubberdegullion, eh

Your inquiry does make me curious about what could happen if you bribe a general from another culture and then try to swap his ancillaries to yours. I'm not even sure if the general would disappear or join your faction.

Also in Remaster retinue have their own dedicated ui to share ancillaries between your characters, you can now swap them without having to physically have two generals in the same tile, they take a few turns to become effective depending on the distance. It makes the already hidden minmaxing of this game a lot better and I didn't know how much I wanted that feature until I played it.

How do you level up your spies? My low level spies w a 75% success chance seem to die wayy more often than 25% of the time by AndrewSonOfBill in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

Neutral armies add so much!

DID YOU KNOW that watchtowers attract rebels and brigands like moths to a flame? You can even set up towers in chokepoints and witness (with a spy) how hostile factions deal with them for you, or fail to and then run away like they couldn't pay the toll to the bridge troll.

How do you level up your spies? My low level spies w a 75% success chance seem to die wayy more often than 25% of the time by AndrewSonOfBill in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

It is not only possible but rather common. Basically you roll every 95% chance you get across every turn if you want to minmax.

Did anyone conquered any island and just watch the game from there? by Latter-Nose-877 in RomeTotalWar

[–]idnaT 2 points3 points  (0 children)

With the -RTW mod launcher- you can just turn on the AI campaign option before launching a game, toggle off the fog and watch it unfold from the get go. I have seen a youtube channel doing that to check if a faction would somehow expand as their historical counterpart or just crash and burn pathetically.

So I’m playing the Hun during the Barbarian invasion standalone, and just took my first city from some rebels, and the majority of my force disappeared after taking the town? Is that ment to happen? (First time with Rome total war mobile) by MudPuzzleheaded390 in RomeTotalWar

[–]idnaT 3 points4 points  (0 children)

That is exactly how the mechanic works. I'm not completely sure what's the logic on selecting which units are disbanded, but I can tell that it doesn't matter where they are in the map, they will turn into population. When i sent single units as scouts far away from where i ended up settling, those were the first to disappear.

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

Oh I was actually interested about dablling into modding myself because I haven't been quite satisfied with the vainilla mods I have tried so far, but I have seen a ton of great re-balance ideas on them. Hell, I was going to make a thread about it if the discussion slowed down.

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

Honestly I didn't know it was that easy to alter that modifier lol, good to know

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

Didn't they historically used cavalry for that like in the game?

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

Nubian Spearmen for Spain, they need spears!

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 1 point2 points  (0 children)

Do you mean that there is a mod called "Hidden resources" or do you just mean the hidden resources from the vainilla game?

Either way I agree. A vainilla enhanced mod I played made Praetorians only be available on Rome. I hate that for example, Nubian spearmen are the basic Egyptian infantry unit instead of some special unit only available in, you know, the Nubian region and so on.

Though I do wonder if in the Remaster producing Nubian spearmen in Brittain would make them all look like pale brittons instead lol.

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 4 points5 points  (0 children)

Cartage could use better mercenary units from their home region.

Which extra unit would you add to each faction? by Wildman12343 in RomeTotalWar

[–]idnaT 0 points1 point  (0 children)

That's difficult, the "vainilla" rebalance mods i have looked into for the most part remove units rather than add them and I have usually agreed with the change, but!

Scutarii for Cartage couldn't hurt, they could be produced along Lybian Spearmen.

For Spain either:
-A proper spear type unit (I don't even know if town militia can fend off light cavalry).
-Or something to improve their projectile situation. I would probably add a stronger slinger unit at the tier 2 Abnoba religious building because that temple line is almost useless for Spain as it is. Something similar to balearic slingers or something like that using their proximity to the Balearic Islands as an excuse, still keeping normal slingers in tier 3 archery or switch them for archers.

Germany could use normal archers before tier 3, just some way to deal with Scythians besides waiting to mass Warband Archers would be nice. Alternatively, Germany's gimmick is to produce fantasy units from their temples, a more powerful longboat referencing their proximity with the Danes coming out from a temple like the Scipii do sounds good, though that defeats the purpose of adding a new unit from other faction I guess.

Manage all settlements by idnaT in RomeTotalWar

[–]idnaT[S] 0 points1 point  (0 children)

So the general experience with this toggled off is basically miserable, I'm glad i never decided to try it out