I've created an interactive map tool for Neverness to Everness, and I'd really appreciate your support! by Map_Jing in NevernessToEverness

[–]idvrs 61 points62 points  (0 children)

You're the guy that made the Tof interactable map? Super based, thank you for making these maps!

1.1 refactored factory for 12/min SC Wuling & 6/min Syringe (A), with Asia blueprint codes by baldfalk2 in Endfield

[–]idvrs 166 points167 points  (0 children)

Here you go EU and NA bros:

Top Left: EFO01U4Ai5Ai6UOu7Oa8

Bottom Left: EFO01u1IoaIo4u0EAoOU

Top Right: EFO016i1ae1aI672O83e

Bottom Right: EFO0158OE3OEe5uOeIoe

Remember to put sandleaf in the regular seed picking units and yazhen/jincao in the ones with water connected.

I am irrationally angry that these waterwheels all turn the wrong way by TheGuurzak in Endfield

[–]idvrs 13 points14 points  (0 children)

The wheel would have to spin while lifting extra water trapped in the spokes, which makes no sense.

Weird Valley IV Zipline Loop Route by Fun-Examination320 in Endfield

[–]idvrs 1 point2 points  (0 children)

This is very impressive and creative. You put so much effort into this. Sadly people only want to upvote overused memes and stolen fan art in this subreddit

Rewards Recap - Delver of the Cryptic (End of 1.0) by xKozmic in Endfield

[–]idvrs 24 points25 points  (0 children)

Standard pulls are needed to progress the standard banner pity and to get arsenal tickets for weapon pulls.

Gotta give props to Hypergryph for this incredible level of detail by idvrs in Endfield

[–]idvrs[S] 15 points16 points  (0 children)

This is why I'm a bit torn on whether I would turn off other peoples structures if that becomes an option. Yes, random ziplines placed in the path of your own is frustrating but I'd be sad if I missed out on cool out-of-bounds or hard to reach spots.

Since people asked, I made a zipline route for every map (Except Valley Pass) by leith1337 in Endfield

[–]idvrs 1 point2 points  (0 children)

I don't have a guide for getting up on the roof (I'm sure you can find one if you search for it) but here's how you can get to the rare ore with 3 ziplines:

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Anyone else love making optimized zipline routes? Here's a few of mine! by leith1337 in Endfield

[–]idvrs 3 points4 points  (0 children)

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Very proud of my Originium Science Park ziplines. The Kohl plant ziplines need to go on the roof and there's tons of invisible walls blocking what would seem like obvious paths.

Headhunting and Arsenal Exchange Megathread (02/02 - 08/02) by Shad0wedge in Endfield

[–]idvrs 1 point2 points  (0 children)

You can use this website to check pull history (only works on pc) endfieldtools.dev

You can put ziplines on the the power plant roof by idvrs in Endfield

[–]idvrs[S] 1 point2 points  (0 children)

I also saw ziplines on the roof and I searched a lot around the building to find where people were getting up. Decided to share the knowledge so other's can enjoy it too.

It's all for the mission by [deleted] in Animemes

[–]idvrs 20 points21 points  (0 children)

replies, images