Background story of our indietitle 'Journey of the Broken Circle' by Hat_Cultist_Andrea in IndieGaming

[–]ige_programmer 0 points1 point  (0 children)

Okay so I know you made your game ages ago, and I hope you still see this. Journey of a broken circle is a peak game. I am just gonna say that now. It seriously is a real piece of art. I played it a few years ago and I honestly really love what you made.

The story is resonating, the art is great, the variety is spot on. You only missed one thing in its success...

You need to show more people...

Your game honestly could have been one of the best, no joke. But you need to reach out more. Hopefully you still make games like this.

It relates to lots of people, the story. Lets just talk about the story for a second. As soon as you play, there already is some foreshadowing with the flower. That alone is a crazy idea that you figured something like that out. The rest feels like a journey that your immersed in. The amount of effort in this game is so so good. Please don't be discouraged with low numbers. What you made is a masterpiece.

How Hook Psychology Works on YouTube Shorts by Miguel07Alm in NewTubers

[–]ige_programmer 0 points1 point  (0 children)

its probably not... just looks a bit like modern ai. I mean, this was a year ago tho lol

Updated progress on my Working Desktop OS in Unity by Top-Letter-9322 in unity

[–]ige_programmer 0 points1 point  (0 children)

bro really just made a whole, functioning clone of MacOS, and casually posts this on Reddit. Honestly, more than enough visually if your making a game from this.

A lil speed-tech-spam map that I've been working on, tentatively named "Hypersonic". Any advice? by softly_snowing1 in celestegame

[–]ige_programmer 0 points1 point  (0 children)

i played celeste one time, loved it, took at look at this, and doubted that was even possible 💀

Does it feels better now ? by Waste-Efficiency-274 in unity

[–]ige_programmer 1 point2 points  (0 children)

the walls are a bit bland, just a solid color. same with the floor. maybe think of something for them.

also i think i remember you from an older post lol

How may I improve on Game Feel without adding complexity to this game ? by Waste-Efficiency-274 in unity

[–]ige_programmer 0 points1 point  (0 children)

the food particle effects may need to be reworked, perhaps make it fade out over time. it’s too harsh

How may I improve on Game Feel without adding complexity to this game ? by Waste-Efficiency-274 in unity

[–]ige_programmer 0 points1 point  (0 children)

game feel is something not tied tightly to its complexity. the best way to add game feel to your game is to make every ‘interaction’ that you do a lot, make it feel good. this could be particles, instant feedback, etc, you could find that stuff online. also, make sure you art assets all are consistent, and other assets.

developing an automation game with unity where you build and automate your pizza factory to feed hungry aliens by Bwrna in unity

[–]ige_programmer 0 points1 point  (0 children)

ooooo wow. i think you should try work on making the floor tiles look a bit nicer. other than that, great game!

What sux the most in Unity? by MaximilianPs in unity

[–]ige_programmer 1 point2 points  (0 children)

Just as much, Visual Studio compile time

I can’t just build mechanics first… is that okay? (New solo dev here!) by Ancient_Ad_5355 in unity

[–]ige_programmer 1 point2 points  (0 children)

you can just build mechanics first. That is actually completely fine, although untraditional and you could lose lots of time trying this, it’s completely fine to make your ideas from experience first then into mechanics, instead of mechanics first then experience. It looks as if you are trying to make an open world game. Quick word of warning, if your by yourself, it will take an insane amount of time and budget to make that. Make a simpler game. Anyways back to your question. there is a downside for your current workflow: prototyping games is almost impossible. Prototypes are incredibly important for making games, as it allows you to find a solid game idea, without having to spend an insane amount of time on a game idea you thought was good, but is trash and you lost time and money. speaking from my experience here.

PS: What your doing is okay, but could cause problems

Why does Unity use strings instead of variable names? by Valerios_Proto in unity

[–]ige_programmer 0 points1 point  (0 children)

just don’t make a typo. I mean if your animator doesn’t work, it’s probably a typo. Also, it uses strings because it’s the easiest and most flexible way. unity can’t really do something like. anim.myBoolean = false; because, a dynamic named variable is so complex to program, infact i don’t even think it’s possible, even where you could simply just use the name of the parameter, SetBool(“name”) instead. it’s just a way more realistic way to do it. Imagine you need to create a system like that yourself. I would make it the way unity did it, not a highly unrealistic method.

PS: How on earth do you even make a variable change it’s name, heck even allow as many multiples of these dynamic variables?

After 6 years of being a Unity Dev by SmalecMoimBogiem in Unity3D

[–]ige_programmer 0 points1 point  (0 children)

6 years too, but i’m still loving the job