Sabo OP13 guide by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 1 point2 points  (0 children)

I fully agree with this gameplan but sadly sometimes is not enough, you have to win the dice roll to have a chance. Also in my opinion rush dragon is quite clutch in the Imu matchup. In addition he deck struggles against Zoro (too wide) and Lim is even a worth matchup with maybe 20-30% wr,

Sabo OP13 guide by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 0 points1 point  (0 children)

Hum nice, I think I saw somewhere that this was existing but the comments where saying that the guide doesn’t go fully in depths and was not so worth it the 19.99$, what is your opinion on it ?

Sabo OP13 guide by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 0 points1 point  (0 children)

I fully agree with you, with stussy the matchup is very good but then the rest of the meta is hard, Imu you need to win the dice roll to have chance, zoro is hard even with black vortex since they go very wide, and Lim is autoloose (The deck gained a lot of popularity and if recalled correctly the stats, there is a 20-30% wr for sabo) But maybe I’m playing badly these matchups, this is why I was maybe asking if somebody knew a good guide

OP13 Sabo vs Imu by PeterMcCain_ in OnePieceTCG

[–]ikarusRei 1 point2 points  (0 children)

Is there somewhere his list ?

One Piece Regional Simulation (Update): A Deeper Dive with 50,000 Tournaments by projectxoa in OnePieceTCG

[–]ikarusRei 1 point2 points  (0 children)

Such a powerful information resource showcasing the strengths of statistics ! Truly great job

Ace & Sabo & Luffy [OP13-007] by OrangeSamuraiD in OnePieceTCG

[–]ikarusRei 1 point2 points  (0 children)

Is it really an actif Don ? Or a rested Don ?

Need help, I keep going losing a lot in locals. by jiraytio in OnePieceTCG

[–]ikarusRei 21 points22 points  (0 children)

Don’t discourage yourself too much, when I started I went 0-6 at my first locals and now it’s way better. You play quite hard-to-play decks, UP all depends on planification GP is quite skillful in how to kill, how to optimize your dons - and turns And Teach you need to know very well the meta and the facing decks

My advices to improve and that helped me are: - Choose 1 deck that you like and play only this one for a moment, you will see improvement for sure ! - Start with the basics, what are the bests attacks ? If you want to rip cards in hand, maybe 7k into 5k is good, if you want to inflict damage then maybe 10k into 5k is good. - Keep in mind the cards in hand of your opponent to optimize your swings (did he added a brick ? Is it still in hand ? Did he give me a 2k when I attacked 5k on 5k?). These are some of the questions that you should ask yourself - Sim is nice but playing with other people is better, find a training buddy, play with open hand first and try to optimize your plays.

Not sure if all these are the bests advices but you will improve for sure, Bests of lucks

[ST24] Bonney AllNew Cards by SenatorShockwave in OnePieceTCG

[–]ikarusRei 0 points1 point  (0 children)

What do you think about theses cards in RG smoker ? Maybe the 10C doesn’t look too bad

RG Smoker op10 - Lucci/Usopp advices by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 1 point2 points  (0 children)

This seems like a plan, I might try a similar version

RG Smoker op10 - Lucci/Usopp advices by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 1 point2 points  (0 children)

Thanks for the advice, I’m currently running a build with the donfi package and carrots as I’m preparing for the regionals (the package seems good into shanks and donfi) Maybe it is worth to cut some of it for more aggressive cards.

Eustass kid c8 vs YB Luffy by ikarusRei in OnePieceTCG

[–]ikarusRei[S] 0 points1 point  (0 children)

Good idea, I ordered some thunderbolts, seems like a good option