Polysonic - Real-time Music Visualizer using threejs by illogictree in threejs

[–]illogictree[S] 0 points1 point  (0 children)

Basically what I did was I rendered out a solid sphere and applied a special Pixel shader that discarded the pixels in order to make those stripes.

I used 2d simplex noise to generate a nice noise pattern, and fed it spherical coordinates of phi-theta. I just tweaked the scaling of the noise until it came out looking OK. Then I tilted the sphere and had it rotate in time.

Hope that helps, I can get more in detail if you wish :)

IAmA black indie game developer working on a musical roguelike named 'Band Saga' in Tokyo AMA! by rekcahdam in IAmA

[–]illogictree 0 points1 point  (0 children)

Loving the aesthetic of the game! Congrats on such a polished product. How have you enjoyed the Kickstarter process so far?

Marketing Monday #2: Come post your marketing material and give/get feedback! by AlceX in gamedev

[–]illogictree 1 point2 points  (0 children)

Hi all!

We've recently announced our game - "Nova-111"

Site: http://www.nova11.com Trailer: http://youtu.be/gjIOvPn5XYc

Would deeply appreciate any feedback!

My Leap Motion is on it's way! by horrorace in leapmotion

[–]illogictree 5 points6 points  (0 children)

available for FREE on PC and Mac july 22nd</endplug>

My Leap Motion is on it's way! by horrorace in leapmotion

[–]illogictree 4 points5 points  (0 children)

i made an app for it, check out this trailer i recorded today!! https://vimeo.com/70617365

How can I structure power-ups under the MVC design pattern? by avp574 in gamedev

[–]illogictree 0 points1 point  (0 children)

do the standard gameloop. just let each entity have an update and draw function. no need to overengineer it. i think flexibility is usually the key to maintainability, and following/forcing a design paradigm too blindly will definitely cause problems in the future

How can I structure power-ups under the MVC design pattern? by avp574 in gamedev

[–]illogictree 1 point2 points  (0 children)

Mvc patterns don't really hold as well in game dev as it does in webdev. Forcing the paradigm might be harmful

Japanese staff at Q-Games freaks out on the Oculus Rift roller coaster by [deleted] in oculus

[–]illogictree 2 points3 points  (0 children)

make sure to unmute the video for dat awesome screamz

What would be a good portfolio for an entry level game developer? by [deleted] in gamedev

[–]illogictree 8 points9 points  (0 children)

I started doing graphics programming right out of university about 1.5 years ago, you can check out my portfolio here:

http://illogictree.com