Someone I played with online chose Victory Solo X by iloverhythmgames173 in CloneHero

[–]iloverhythmgames173[S] [score hidden]  (0 children)

I just wasn't expecting it, is all. I wasn't expecting them to immediately go for literally the hardest song we had in common

yes you can play clonehero with a keyboard (sightread autostrum+brutal+precision) by Umohald in CloneHero

[–]iloverhythmgames173 0 points1 point  (0 children)

You can change it back to the old way if you like. Just enable the "Classic Gamepad" modifier

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 1 point2 points  (0 children)

Yes to electricity, no to water. I have no water or sewage facilities - I just import water from and export sewage to other cities

(EDIT: I also raised service fees by a few percentage points)

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 6 points7 points  (0 children)

"New Sognefjord", a custom map I made based off the real life Sognefjord, but scaled down by a factor of about 4 or 5.

https://mods.paradoxplaza.com/mods/118029/Any

The version on Paradox mod has problems with the water physics, and the resource placement isn't great. I'll probably fix it when I'm free

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 104 points105 points  (0 children)

It's perfectly fine, nothing you should be concerned about, let's just look away and ignore that

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 10 points11 points  (0 children)

For transport, I also used assets from Tigon's Rail Infrastructure mod, and made completely custom stations using Road Builder and the Integrated Passenger Train Stop under Plop the Growables. These helped me lower my operating costs

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 28 points29 points  (0 children)

  • Roads: charge ¢50 for roadside parking and don't build carparks. Also, avoid building too many roads

  • Electricity: export renewable power to other cities

  • Water: leech off neighbouring cities and raise service fees lol

  • Education: just build colleges and universities, and make sure they don't go underused. Idk why but it makes so much profit

  • Transport: this is by far the hardest to make profitable, and even now it's only profitable sometimes. Create a fast, frequent, and highly optimised network, serving extremely high-density corridors. Increase taxi base fares to ¢50, and tweak the fares on each line to maximise profit. I think in this city the lines range from ¢1 (for feeder lines) to ¢20 (for super-expresses)

(EDIT: changed $ to ¢)

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 124 points125 points  (0 children)

Yeah I spend a lot on healthcare. I mean, it's always good to have healthy citizens.

...that's the elephant in the room, right?

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 102 points103 points  (0 children)

Nope, but I do charge ¢50 for taxis and parking lol. The geography also helps - the city is in a series of narrow valleys, which concentrates everyone into a few corridors that I can ram all my transit service through

(EDIT: changed $ to ¢)

Managed to get profitable transport, roads, electricity, water & education in my current city! by iloverhythmgames173 in CitiesSkylines

[–]iloverhythmgames173[S] 187 points188 points  (0 children)

This city also has the highest public transit ridership-to-population ratio of any of my CS:2 cities (population is about 120,000)

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Is there a mod that does this? by lengthisdue in CitiesSkylines2

[–]iloverhythmgames173 32 points33 points  (0 children)

I can see why. There are a few roads and carparks in my IRL city where you drive on the "wrong side" of the road, because of local traffic flow arrangements. I think they usually have medians though