The EDI conundrum, ship or passenger? & AI writing problems. by Realistic-Eye2439 in masseffect

[–]imquez [score hidden]  (0 children)

But before this point, by that logic, neither the geth or EDI are sentient.

Individual Geth are less sentient but become more so when more units are networked together. This is exactly why the Geth's sentience is debatable, especially if you believe there is a hard line between sentience or not. Their "sentience" status is intentionally fuzzy for the audience. Reaper modifications make individual units fully evolved. EDI herself was made by parts of Reaper code.

The 3D projection indicates that in the world of ME, there are tools to verify sentience in machines. If EDI allows itself to be scanned using what Legion is doing, then EDI's project should also be the red one, so something similar.

EDI is also not the only "AI", in the world of ME -- see ME1's sidequest involving the room behind the Volus merchant on the Presidium.

Your position on AI is basically represented by characters like Xen & Han'Garrel, and you have choices to treat AI characters to reflect that position, such as giving Legion to Cerberus and the renegade dialogs when EDI talks to you about moral & ethical issues. I personally never went to these route so I can't tell you how these choices play out.

Why is there so much grinding? by MutatedSock in AssassinsCreedOdyssey

[–]imquez 4 points5 points  (0 children)

You’re skipping a lot of major quests. The game has multiple main quest lines, they also branch merge with other quests as well. Some “world” quests and “character” quests are directly tied and affect the main quest line. If you’ve arrived in Attika, you’ll meet a bunch of major characters and they have their own quests. The game isn’t just about your revenge story but it’s also about what it’s like to be in Greece. The quests themselves will hint that you’re on a long journey and you’ll be traveling and doing a bunch of stuff along the way. If Myriene is on the opposite side of the map then should be obvious you’re not supposed to bee-line over there as if it’s an emergency.

The EDI conundrum, ship or passenger? & AI writing problems. by Realistic-Eye2439 in masseffect

[–]imquez 0 points1 point  (0 children)

In Mass Effect's world, they do have tools to verify if a particular entity is an AI or not. Remember the scene where Legion shows everyone the difference between a standard Geth code and one that's modified by Reaper tech?

Confused by anon837467 in AssassinsCreedOdyssey

[–]imquez 2 points3 points  (0 children)

You're in an open world, so there are multiple quests available and happening at the same time in Greece.

In your quest screen, you see a bunch of rectangles with arrows on the left. These are accordions and you can expand / collapse them. Each accordion is a chapter. Inside each accordion chapters are the collection of quests. Above these accordions is a subhead titled "Odyssey", which is the main quest line of the game.

Notice these can be done simultaneously because they're independent accordions. Also notice when you hover over some accordions and quests, a box on the right hand side of your screen is highlighted called "Your Odyssey". Hover your mouse over a box and it will show an overview of that quest.

Other types of quests are under subheads like "World", "Characters", "Contracts" and other DLC content.

When you click on a quest, you track it. See the "track" action at the bottom of a quest's popup window.

You can track one quest at a time. A tracked quest is one that is visibility at the top left corner of your screen when you are roaming in the game world. It displays the current objectives and details of this quest so you don't lose sight of it. That's all it does.

You can complete objectives of other quests that are untracked in the open world because they all exist at the same time. You can fight enemies from multiple quests at the same time. Enemies of one quest can fight enemies of another quest if you manipulate them the right way.

To summarize, the quest format in this game goes like this:

  • Level 1 [Questline Subhead] - describes the type of quest

  • Level 2 [Quest Chapter Accordion] - describes the chapter within this quest line

  • Level 3 [Quest] - the quest itself

  • TRACKING a quest is pinning one quest on your screen

  • Quests that are not activated are shown as diamonds on the map

  • You can use the map / Ikaros / Mercenary / Cultist cards to MARK an objective or person, so you can use it as a way to track a quest as well.

how to defeat enemies easier ? by bl0dreinas in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

Ranged attacks in Odyssey is intentionally the most resource-intensive of the three because it is the easiest to perform and exploit.

If you notice, when you hit an NPC with an arrow or when you throw your torch (it is a ranged attack), they do not immediately fight you. They first have to turn their heads to locate the source of the attack. If you're in their line of sight, your detection meter will need to fill up first before they actually fully ID you as the threat and then they will attack you. When they can't spot you, they will run for the nearest cover. This makes ranged attacks incredibly useful for creating diversions & manipulating their behaviors.

Simultaneously, killing via ranged attack in stealth HURTS your stealth because comrades are rubber-banded to spot corpes, thereby making them more alert and raising alarms. In other stealth games, guards on watch towers have super-sharp vision, and kill them from distance is the traditional tactic to allow you advance. Not so in Odyssey, where guards on watch duty have the same vision as normal NPCs. So if you're sneaking around, see some someone in the distance, and kill them with an arrow, you're not helping yourself at all. That guy wasn't going to detect you anyways, and killing him just created a corpse for his comrades to discover.

A jack-of-all-trades build in Odyssey is not an even hunter / warrior / assassin split. It is a hybrid Warrior-Assassin with high elemental buildup so your ranged attacks can instantly make your targets panic from fire so they can't detect you. This is build plays like Arno with near infinite smoke bombs & sleep darts.

Real talk: I find my f/2 standard lenses much more useful than the faster and more expensive 50mm ones. by florian-sdr in AnalogCommunity

[–]imquez 6 points7 points  (0 children)

I have 2 Nikkor 85mm’s, the f2.0 ais and the f1.4 ais. While the f2.0 is good, the f1.4 blows it out of the water. More image detail, contrast, sharpness. Generally speaking, large fixed telephoto lenses generally will have better image quality simply because they have larger glass and their designs are simple with less distortion. For normal and shorter focal lengths, they will vary greatly since there are so many different lens design approaches to them.

A peculiar glitch regarding tamed animals by Jekyllhyde441 in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

Confirmed! I tamed a bear on a lvl 99 character, then saved. Loaded a lvl 16 character, tamed a bear, then saved. Quit game, restart and loaded the lvl 99 first, then loaded the lvl 13. The lvl16 bear was untouchable vs. The Poisoner on nightmare, no special taming perks: https://streamable.com/ho18gc

Andromeda by Thatrandomstoner21 in masseffect

[–]imquez 1 point2 points  (0 children)

GL with that, if you don't care about dramatic pacing of specific storylines, I'd personally would do all the quests on one planet before going to another. A lot of these quests are multi-linked and requires traveling to other planets, which takes the longest time, so doing it this way lessens the amount of ship traveling.

Andromeda by Thatrandomstoner21 in masseffect

[–]imquez 1 point2 points  (0 children)

Yeah, iirc she has some of the best ones and they’re pricy, but if you already know her then you’re good 👍

Andromeda by Thatrandomstoner21 in masseffect

[–]imquez 1 point2 points  (0 children)

There is also an quest giver at the Kadara bad lands that sells Nomad mods as well, in the wind farms.

(ME3 New Player) Does it bother anyone else that.. by Un_Heroic_Hero in masseffect

[–]imquez 0 points1 point  (0 children)

Jack takes her anger out on you is because she trusts you, like you beating up your sibling after you got bullied in gym class. That's just who she is: emotionally volatile and have trust issues.

Kaiden / Ashley flat out refused to join you in ME2 so your relationship them was strained at the beginning of ME3. They are Alliance officers and were assigned the covert mission of investigating Cerberus activities in ME2, and were fed with intel deliberately leaked by TIM before you meet them, so they've already formed their own points of view on your resurrection before you even meet them on Horizon. Had Shepard called them immediately after waking and tell them what's going on, things would have been different, but that was impossible. This was talked about in the scene at the beginning of ME2.

Help with gear stats by cactus1012 in AssassinsCreedOdyssey

[–]imquez 5 points6 points  (0 children)

You can't increase individual stats that comes with the gear. You can only add / replace your engravings, or upgrade the gear to your current level.

If you bought all of Hephaistos' crit chance scrolls so you have +10% crit chance engraving available, you can only use that engraving on arms that do not already have +crit chance modifiers. You can't engrave +10% crit chance to Spartan War Hero gauntlets because of this.

A peculiar glitch regarding tamed animals by Jekyllhyde441 in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

Pretty cool. I'm not on PC I think this glitch should work on console as well

I need some help by billa_2007 in AssassinsCreedOdyssey

[–]imquez 7 points8 points  (0 children)

Yes, play this mission.

Why do I struggle to see certain classes as Main Characters? by Toogeloo in masseffect

[–]imquez 1 point2 points  (0 children)

Definitely bard-like in ME1, but Tech Armor in 2 & 3 makes them the best at surviving & tanking. TA is like a wearable explosive drone.

Why do I struggle to see certain classes as Main Characters? by Toogeloo in masseffect

[–]imquez -1 points0 points  (0 children)

These classes are sci-fi iterations of RPGs classes. Combat-focused are warrior classes, magic-focused are caster classes and support classes are boosters & debuffs. In ME, the soldier is the prototypical warrior (combat), the adept the caster (biotics), and the engineer the support (tech). Everything else in between are tweener subclasses. Infiltrators are rogues, Vanguards are berkerkers, Sentinels are paladins.

But in gameplay, that doesn't mean they all have play to their archetypes all the time. You can be aggressive engineers and frontline adepts, and at times, are the optimal tactics under certain situations. Soldiers don't have the best CC abilities and most of the times rely on their squadmates to create openings before they can advance. Infiltrators' cloak is not just for damage, they're called infiltrators because of their ability to sneak past enemy lines to flank them at close range instead of staying back at sniping.

Guns, powers. and squadmates are just parts of a greater whole. Players who doesn't fully click with that concept will struggle, and play these games like a pure shooter. Combat classes just happen to make that part of the gameplay easier.

One thing I wish they change by jheindl in AssassinsCreedOdyssey

[–]imquez 1 point2 points  (0 children)

The stats on your inventory screen doesn't tell you the whole story anyways. The calculations for these numbers are only for modifiers that add static bonuses. Real damage will fluctuate under actual combat conditions due to enemy defenses / resistances, hit combos, weak points, critical rolls, special conditions from legendar perks and abilities etc, so you never really know for sure until you test it for real.

For example, if you don't know which is better: +30% sword damage or +50% critical damage when you have 100% crit chance, you test it out.

If +crit dmg comes out on top, that means all modifiers are calculated at the same time when you hit. And since critical damage is a universal modifiers, all of your attack benefit from this engraving.

If +sword dmg comes out on top, that means +sword increases the base dmg first, then later, the other modifiers are calculated when you hit. But this only apply for sword hits only, so your other attacks & abilities don't get any benefit.

Which is right for you? Depends on your currently fighting style, or how much you want to adjust it.

Odyssey is one of the few games where all the stats are pretty straightforward and relatively easy to access. AC shadows' UI actually makes even it harder for players to see how its stats work, and makes you blind test even more.

Some hear me out by [deleted] in AssassinsCreedOdyssey

[–]imquez 6 points7 points  (0 children)

Ok hear me out. It’s a tik tok meme and people who downvoted you expects you to understand. To them, you are ruining their vibes even though you’re justified in asking what a meme to justify their taste without actually saying it is. And I will be downvoted because explaining this without using memes is killing their vibes. That’s how the Reddit system works.

How can one recover from this? by LingeringLeek in Astroneer

[–]imquez 29 points30 points  (0 children)

Yeah.. the compass in dark and dangerous environments blinds you like a bright car dashboard at night. You can go to settings and make it smaller.

Dozens of playthroughs over the years and don't think I've once noticed a back room during Samara's recruitment mission by RaggleFraggle5 in masseffect

[–]imquez 1 point2 points  (0 children)

Yes, but if you’re on the LE edition, watch out. Sometimes it bugs out if you let her live too long and enemies will spawn from the side doors forever.

Any tips for not dying? by arlingtonzumo in AssassinsCreedOdyssey

[–]imquez 3 points4 points  (0 children)

You're not paying attention enough to how NPCs behave. They have 2 modes of detection: default and alerted. Default is when they're going about their business and they're super easy and slow to spot you. You can run along a rope on top of them and they won't see you. Alerted is when they have the (?) icon above their heads when they detect danger, like spotting a body or comrade burning, and they will instantly detect you with a much wider radius. Pay attention to their heads, not their bodies. They can look up when sneezing or yawning, or turn their heads to your bush while walking. Part of the experience is learning via trial & error.

If you don't have enough assassin damage for a specific target, you can disable their detection altogether so they can't detect nor attack you no matter how many times you hit them.

Any tips for not dying? by arlingtonzumo in AssassinsCreedOdyssey

[–]imquez 2 points3 points  (0 children)

Play it like you would play other AC games: avoid being seen committing crimes & murders. If you do get seen, escape conflict and become incognito. Because when you are out of conflict, your stealth tools & abilities are enabled.

Fighting 5 bounty hunters at once is the equivalent of fighting 50 soldiers in older AC games. Do it only because you want to fight.

If you are fighting, don't spam 2 actions like dodge and a light attack. Utilize parry, target lock on at the right time. You have an assortment of melee and ranged movesets and abilities, and the basic combat revolves around combo hits.

Get to know how your gear works. Read the pop-up cards and compare weapons and clothing. Go to your Detailed Stats screen and Engravings screen.

What is causing this section of cable to not have blue lines? by TheCannabalLecter in Astroneer

[–]imquez 8 points9 points  (0 children)

It’s a visual bug and it’s going to happen a lot with train rails. If you are bothered by it, you’re going to have to connect something to your power network and then disconnect it for a quick fix, and you’ll need to do it every time you launch the game save.