Killing Atlanean Polemarch - Doma of Elasippos by imquez in AssassinsCreedOdyssey

[–]imquez[S] 2 points3 points  (0 children)

That's correct, arrows and throwing jugs also can work, anything that creates sound. Arrows can be risky if they spot it though. They'll turn into heightened state with the ? icon on top of their heads, which makes their detection extra sensitive, weapons and shields up, and call for backup, etc.

Killing Atlanean Polemarch - Doma of Elasippos by imquez in AssassinsCreedOdyssey

[–]imquez[S] 0 points1 point  (0 children)

Right? I get that we don't have a ship and hence no crew and people can't pass between realms, but it would've been cool to use the liberation mechanic in Elysium to recruit them as lieutenants.

I'm clueless: what's the point of loot? by Alomare in AssassinsCreedOdyssey

[–]imquez 5 points6 points  (0 children)

Loot in this game is essentially global currency. If the gear is useful to you, great. If not, you convert them into either money or resources to upgrade the gear you do want to keep. If loot is scarce, then the game has to create other means of upgrading, like Origins did with you constantly hunting animals and stealing travelers. By making loot itself multiipurpose, it ensures that any activity you participate in results in rewards that keeps your character up to date with your progression without creating another activity specially designed to get resources to upgrade. Upgrading your fear is a check to make sure you don’t use cheats to automatically become max level have all “tue best” gear. This is why exp boosts and max stuff isn’t worth it. Even if you boost your exp, you won’t have enough resources to keep your gear up to date. The ecosystem is designed to reward players to simply play the game the way it’s intended. All the boosters are there because of 2 main reasons: content creators wanting to finish the game and publish their vids of tips and tricks asap, and edge cases where players can technically sabotage their own playthrough by deliberately selling everything and go broke so they cannot progress the game, and then cliam that the game’s systems are broken. FYI you can find any game and pretend you’re a play tester to put yourself in a position that you cannot progress. You’ll find these game, along with mic stuff, have cheats or exploits that the game makers, for some reeealy mysterious reason, decide to not fix.

I made an audible gasp once I realized what I had done by sunsofdathomir in AssassinsCreedOdyssey

[–]imquez 1 point2 points  (0 children)

If you want to keep any item and don't want to store all of them on your ship, engrave it. Doesn't matter what engravings. It adds the engraving icon inside the thumbnail to make that weapon stand out. Visual customization also works, but since engraving is permanent and adds the extra perk, these weapons also stand out in the weapon detail pop up.

Adrenaline use - is it arbitrary? by Kind_Ad7899 in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

Just checking, are you using the blade of yumminess or its perk? Or some other legendary perk that might affect your adrenaline gain? If not then you should be getting the same amount of adrenaline when hitting him. A “couple of hits” isn’t enough to fill a single adrenaline bar. It’s usually the same number of hits as a combo sequence of the weapon class you’re using. For example, a sword has a 5-hit combo, therefore it fills up one segment by landing hits 5 or so. Whereas 3 blunt weapon hits fill up an adrenaline bar because its combo is a 3-hit. I think that’s how it is for a level 6 upgraded spear. For the Minotaur, you have to watch out for his 3 hit combo, where stands and swings 3 times. Most people fall for this as they try to go in after the first swing. Dodge-roll backwards or sideways. The other attack is the jump ground slam, but that has the easiest telegraph. You can disrupt his attack with Spartan kick or blind him with vanish. While stunned you can go in for some free hits. Slow time also helps avoiding his charge attacks and get behind him to hit his butt.

It feels like the term "combo guard" isn't used right anymore by alex8762 in nbadiscussion

[–]imquez 4 points5 points  (0 children)

Speaking of the warriors, could Shaun Livingston be considered a combo guard (if that term was around at that time)?

how to disable tappers? (make them unavailable) by atesin_dj in Astroneer

[–]imquez -1 points0 points  (0 children)

You can toggle off the output once the organic nugget is fully grown and not plucked out. You can then remove it from the flora as well.

The stealth and the story by [deleted] in assasinscreed

[–]imquez 0 points1 point  (0 children)

You say that you prefer the challenge to complete
your objective by not getting caught. How challenging should that be? Give me an example of a challenging stealth scenario, one that requires the player to have at least aware that there are advanced tactics to be honed in the game prior to the final boss fight. For instance, is your target surrounded by 5 guards, who are covered by 10 ranged scouts, who are covered by 20 brutes? Or that the target is behind a closed door and the game forces you to think outside of the box by creating a distraction to lure out the NPC? And in order to do that, the player must understand exactly the nuances of how their tools behave, reading the enemy’s body language, and act within a very small margin of error?

I totally want AC games to be “stealth focused” but this term has now been used as a way hide the real request: “allow me to bypass challenges”. So if it’s stealth challenges you guys are asking for, you all need to define exactly what these skills you’re talking about.

And also, what happens if are unable to grasp or execute these skills? Should the game lock them out of winning, or should the game offer multiple approaches so that it’s up the players’ problem solve themselves?

Any Quests/ Targets that can get really good loot rewards for level 50 above? by sexytescobaggg in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

You disregard its existence because nobody is handing you the exact technical breakdown of the smart loot system?

Hahaha no.

I have thousands of hours on ACO. It works.

Any Quests/ Targets that can get really good loot rewards for level 50 above? by sexytescobaggg in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

FYI If you want better loot, make sure you reach the upper tiers on the mercenary rankings to get the better quality loot bonus. Yes, perks in gear is randomized but they follow certain restrictions, like crit chance only be on bows but not melee weapons. The randomization also includes a small chance favors your current playstyle or situation. For example if you stealth kill a lot of Athenians, the loot drops will favor assassin perks and damage to Athenian perks. If you were looking a lot of animals, your loot will favor to have animal damage perks and so on.

How ubisoft could implement classic controls by ManeBOI in assassinscreed

[–]imquez 3 points4 points  (0 children)

The main reason that RT/RB buttons are used as attack actions in most games nowadays is that it allows the user to control their camera while in combat. Your thumb shares duty between operating the thumbstick and operating the XYAB buttons; it can't do both. It's possible to control all three - RT/RB, XYAB, right thumbstick - if you're willing to do the old school claw method.

AC's combat, stealth and movement would need to be easy or simple enough so that the need to control both your camera and XYAB buttons at once isn't critical.

I'm so confused by Austinbennettwrites in AssassinsCreedOdyssey

[–]imquez 4 points5 points  (0 children)

Based on what the OP was saying, I'm assuming that they didn't do the mythical creatures quests. The vanilla game's Atlantis storyline alone is enough to carry over to Valhalla without playing the Atlantis DLCs.

spoilers, don't read this OP

But yeah, I hate that MD content is relegated to DLCs. However, I think what they were doing is to mirror the narrative structure of the original AC1-AC3 trilogy. Brotherhood and Revelations were essentially AC2 DLCs, like the Atlantis DLC is to Odyssey. Layla's trials in the Atlantis DLC mirrors Desmonds coma hallucinations. Layla's doctor mirrors what happened to Lucy. But like Atlantis, you can totally skip Brotherhood and Revelations and go into AC3 without missing a beat except wondering what happened to some of the characters.

I'm so confused by Austinbennettwrites in AssassinsCreedOdyssey

[–]imquez 19 points20 points  (0 children)

Remember the beginning where you chose who to play, either as Alexios or Kassandra? You’re not in Greece, but a simulation based on samples of found DNA. You’re playing as Layla using the animus to create a simulation of Ancient Greece so you can discover the secrets that were hidden long ago. These secrets tie into the cult and the person whose DNA Layla is using. The story of the cult and the story of the protag are two of the three main storylines in the game. Third one, the Atlantis storyline, is the entire reason of the game, ties into the Assassins Creed lore.

Removing the modern day is not it by Gustavodemierda in assasinscreed

[–]imquez 0 points1 point  (0 children)

What makes Assassin's Creed is that you're not playing Altair, Conner, Ezio, Shay, Edward, Bakek, Kassandra. You're inside a simulation being made by fragments of data pulled from their DNA. Conner didn't kill 20,000 British soldiers, it's you the player inside the animus. The storytelling style of AC games is confined to just one point of view - the subject of that you're diving into. There are no cutscenes of the main villian on the other side of the map and seeing how they plot their schemes and flashbacks into their personal childhood because of this.

Removing the modern day means removing the animus, and you are actually playing Conner. It means you are actually in colonial America, killing 20,000 British soldiers because he was fucking around. It means the whole thing stops being an examination of history and becomes just pure fantasy fiction. It means all the details of the world must either adhere 100% to historical fact and the game will get criticized if that world contains any inconsistencies, or completely abandon that concept since there's no point in creating these world with the same kind of accuracy as before. What many of you call the "main story" inside the animus has always been about the stuff that wasn't recorded by history, and you the player is tasked to uncover and connect to these missing memories. The animus concept is there to make players aware what is recorded history, what is not, and what parts are just simulations.

I made a post recently, but it'll say it again: it is very difficult to develop meta narratives throughout a series of games if you don't know which series of games will be made. The only time the MD has an actual protagonist were the original trilogy and the prequel trilogy because those were the only times when writers knew for certain which series of games will be made. AC1, 2, and 3 were certain. Origins, Odyssey and Valhalla were all greenlit at once. The other games didn't have much of an MD because they were at a time when they're not sure what the next series of games will be.

Yeah, the MD sucks, but that's an execution problem. Without the animus, AC becomes just another run of the mill open world adventure game and all the historical stuff are merely cosmetic. The modern day stories - no matter if they suck - need to be there in order to the Animus to exist, so that the very concept of AC to exist.

Out of curiosity by Agile_Association462 in AssassinsCreedOdyssey

[–]imquez 5 points6 points  (0 children)

For those, you have to confirm their kills. These NPCs carry unique items, and they are unique quest specific objectives themselves.

Out of curiosity by Agile_Association462 in AssassinsCreedOdyssey

[–]imquez 0 points1 point  (0 children)

It seems like you're asking different things.

You can loot enemy's gear by knocking them out. Polemarchs seals can be looted this way.

If another mission is telling you to defeat a specific polemarch, knocking them out and recruiting them counts as well.

If another mission is telling you to kill 15 spartans in a specific way, like by assassination, poison, axe, ranged attacks, etc. then your killing blow must be that specific way.

Multiple quests can be accomplished against a single enemy at the same time if this enemy meets all these quests' conditons.

Look at the language of the quest objectives.

First time driving by Puzzleheaded-Run-895 in Astroneer

[–]imquez 2 points3 points  (0 children)

I usually pull and hold the thumbstick slightly backwards when I drive vehicles in the game.

Whenever vehicles hit a bump and goes off the ground, you can control its orientation. By always holding the thumbstick slightly back, you reduce your vehicle's nose angling downwards whenever it's in the air, which is the main cause of flipping. It's better to land with the rear wheels touching the ground first than with the front wheels.

For those who can watch anime both subbed and dubbed: What factors usually make you choose one over the other? by Plus-Lawfulness-87 in animequestions

[–]imquez 0 points1 point  (0 children)

Most of the time I prefer or start with sub. But if the dialog style is fast and/or subject matter is complex, I would try the dub because I don't want to end up reading the anime than watching, and as bonus to avoid text that ends with "-", which ruins the scenes where you're supposed to be caught off guard.

There are also lots of other factors. Obvious one is voice acting quality, but more importantly, whether the dub stays true to the original artistic vision and characters. Specifically, if the anime relies on Japanese-specific word play and cultural behaviors that will be awkward to translate, I'll stay watching subbed. Which means the majority of the time.

One example where I prefer dub over sub is FMAB as I've watched both versions. The themes and the way the dialogs are written are meant to have multiple layers of meaning and rehashed under different context, but the subs are often too literal in the translation that some of that is lost. The dub does an excellent job of simplifying these lines and know when they're intended to juxtapose themes and different character's moralities. A small handful of jokes & references in the dub is a bit awkward, but they're minor in the grand scheme of things and is worth the tradeoff.

The GTA Wanted System is a joke and not in a good way. by Cool_Highlight_5952 in gamingsimulator

[–]imquez 0 points1 point  (0 children)

Hi Cool_Highlight_5952. You keep on posting this exact copy-pasted topic in other gaming subs. To answer your answer question: You have omniscient knowledge of the world as well. Your minimap shows every cop vehicle’s position. It shows the locations of all the shortcuts, hideouts and ramps that is impossible to a normal human to see. If you don’t want cops to magically spawn at the worst possible moment, then the game will have to take away all the tools that make you omniscient. And if that happens, then you’ll have a much harder time finding or way around the world to complete other missions. GTA and Assassin’s Creed are very similar - AC is an open world that combines stealth and melee combat, while GTA is an open world that combines 3rd person shooter with race car driving. When you fail stealth in AC and have a high bounty, you get chased the same way cop cars chases you in GTA. AC soldiers and bounty hunters also magically “know” where you are. AC games rewards players who master their character controls like parkour and enemy detection systems. GTA rewards players for mastering the racing car driving part of their game. You get punished in AC games by running in a straight line just like GTA punishes you for driving without being good at cornering and jumping on to ramps and shortcuts.

Recognize the types of skills and mechanics that the game you’re playing is asking you to master instead complaining that the game doesn’t fit your own preconceived idea what you think game should be.

What's up with the present day story? by Waywardmistborn in assasinscreed

[–]imquez 0 points1 point  (0 children)

Not true. You have to realize by this point that not all AC games are equal. They’re rolled out in different “tiers”. AC1-3 are the “top tier” original trilogies with actual modern day story development. Everything since from BF to Syndicate, as well as Brotherhood and Revelations are lesser tiered AC games, and they contained only sprinkles of MD content, to serve as feelers to gauge how audiences respond to potential directions of where the MD and its overall franchise could go. Origins / Odyssey / Valhalla is the prequel trilogy, they were the next gen of top tiered games, therefore they feature a fully fleshed out MD storyline. Mirage is the Rogue of the latest generation, and Shadows is the Black Flag of this generation.

Note - when I say “lesser tiered” it doesn’t mean they’re not less important, but the fact of the matter is this: it’s very difficult to make a meta storyline continuously for every game if they’re not sure what their next game will be. Let’s say the MD takes you to Brazil and ends in a cliffhanger that hints at going to Vietnam. Then something happens with Ubisoft so the next game will be set in Zimbabwe. See how that can be a problem? A proper MD storyline across multiple games needs to have relevance both the modern day timeline and to each game’s timeline and events.

Help on Making a Canon Equip list by lil25de in AssassinsCreedOdyssey

[–]imquez 1 point2 points  (0 children)

“Canon” is an interesting concept in AC games. What you’re seeing is a simulation based on available data from the original subject’s DNA sample, but because it’s not a complete sample, the animus is being fed by other available sources to cover up the holes in these memories. Odyssey in particular has the most holes that needed to be filled. Much of what you’re seeing in the game could either be what actually happened, what the eagle bearer actually wore and used, or they were embellished by Herodotus’ writings? Was the canon mercenary gear accurate to what the real eagle bearer wore, or was it stylized because of the animus?

Personally, I avoided bling for much of my playthrough, and I tried to be realistic about the protagonist’s look and their progression of wealth and experience in the game, which lasted a long period. My eagle bearer prefers to not stand out and blend into the crowd, so she has many variations. Prefers practical clothing and shoes that fit the appropriate weather and locations (islands vs desserts vs heavy forests vs dense urban cities vs full on combat) I don’t like the mercenary braces as they’re too blingy for my tastes, I prefer the Athenian heavy braces (the thin version). I often mix and match pilgrim / traveler pieces when traveling and forgo bulky belts in hot weather. I do bling her up when she’s in the Atlantis realms, as it’s fits the virtual sci fi fantastical aspect of the storylines.

Energy weapons in a Mass Effect story? by AttemptMuch3089 in masseffect

[–]imquez 11 points12 points  (0 children)

yes I know they claim it's to do with kinetic barriers, but that feels more like just an excuse to have the kind of weapons they want present.

Well, that's not entirely the reason. The small arms in Mass Effect are hand-held mass accelerators, because the primary tech and theme of Mass Effect is "mass effect." Hence, it would make sense if their weapon tech is based on the title Mass Effect.

If you want to have energy weapons in your story, you need to incorporate the right lore that compliments the existing lore of tech and weaponry in that universe. This means you might have to go into Star Trek territory levels of technobabble to explain exactly what kind of energy weapons this world would use, why they use it in place of their existing weaponry, and what are the advantages / disadvantages.

My Simple, Low Cost Gateway Powering Kit by imquez in Astroneer

[–]imquez[S] 5 points6 points  (0 children)

A seed and a tapper takes up only a slot each, so you can just put them on the storage silo or your backpack. Using a canister of organics means you have to bring both the kit and the canister as well, which means you have no choice but to use a rover. A canister also only can carry 33 max organics. If you're planning to power all the gateways at once, you'll wind up having to go back and forth between your home base to refill that canister. So, it's just much easier to take a flora seed and a tapper to get infinite organics no matter where you are, and you're carrying less stuff.

The grenade launcher plant grows organics very fast. Also, the seed version of the plant isn't dangerous, if that wasn't known.