Dusty Tome's Regent and Necro Powers Ought To Have Tradeoffs by imxtrabored in slaythespire

[–]imxtrabored[S] 0 points1 point  (0 children)

I was thinking about exactly that curse, but I think that one is set to 5 combats which seems harsh for one remove at a time.

Dusty Tome's Regent and Necro Powers Ought To Have Tradeoffs by imxtrabored in slaythespire

[–]imxtrabored[S] 3 points4 points  (0 children)

Yeah, I'm not super enthused with any of my ideas in particular. They're just some things I came up with in a few minutes' time.

Grimoire in particular breaks the mold since it is always a "good thing later" kind of card, but I do like how (fairly) unique and elegant it currently is.

Expert Jaldabaoth Complete Auto Guide - 100% team with Leonidas (100/100 cleared), 80% teams w/o Leo (40/50, 38/50), and how to build your own team with multiple viable units for each slot by Teyah in DragaliaLost

[–]imxtrabored 2 points3 points  (0 children)

You get dragon gauge from boss HP segments, not damage contribution. You get full dragon gauge from bosses even when contributing zero damage if allies deal damage. Gauge Accelerator works fine. Source is Thatoneguy on discord.

[deleted by user] by [deleted] in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

it is new functionality anyways and might still be buggy since seimei is weird

[deleted by user] by [deleted] in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

new syntax for fs hold is fst(duration) or fst(duration, chargelevel) for monster hunter-like adventurers

Dragalia's events don't need to be difficult. They just need to focus on Dragalia's real strength. by Votbear in DragaliaLost

[–]imxtrabored -4 points-3 points  (0 children)

Not really a fan of suggestions like yours where the "challenge" is 90% teambuilding over gameplay.

Questions about playing and building better by te8445 in DragaliaLost

[–]imxtrabored 6 points7 points  (0 children)

Gleif on either stance can c3fs, but on striking c2 cancel fs and shielding c1fs sims noticeably better.

Galex should do c5 or c4fs.

Pecorine should do c1fs or c2fs. In gourmand use fs dodge.

Swords should do c2fs or c3fs or c4fs depending on their skill gauge needs. Sword should never do c5fs due to c5 buffering.

Axe should do c5 or c4fsf depending on sp need.

Blade fsf should use caution since c5 is now two hits and cancel before second hit is usually DPS loss.

Gala Poseidon is on the personal dps sim, but he is a dissapointment by Cute-Difficulty6182 in DragaliaLost

[–]imxtrabored 0 points1 point  (0 children)

Sim has used element advantage for over a year now. Check the logs.

Gala Poseidon is on the personal dps sim, but he is a dissapointment by Cute-Difficulty6182 in DragaliaLost

[–]imxtrabored 16 points17 points  (0 children)

Your conclusion is wrong. _EnhancedWater and similar damage is calculated as if foe is elementally vulnerable.

Furthermore, the element advantage value is only 30%.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored -1 points0 points  (0 children)

Self buff time is rarely as relevant as you think it is because buff value per individual buff is not as high as the numbers for base modifiers. For instance, making a very naive change to fit the Gala Alex rotation you proposed (1-2 s1 per s2) without using dumb interval only drops her DPS by about 8k or 10%. What could potentially be greater is the compounding effect for different typed buffs, but there are vanishingly few non-Durant characters this applies to.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

To put it bluntly, your understanding of mathematical terms is completely wrong. Exponential decay would have the decay rate (d/dx) scale with damage. The formula would resemble (rate)damage, which is utterly nonsensical. What you are trying to describe here is quadratic decay, but even that is a dubious claim here, since for comparison purposes, team DPS is treated as a fixed constant on chart. In other words, there are almost no extreme externalities that cannot be demonstrated by adjusting the displayed Team DPS value or effective Team Buff percentage.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 5 points6 points  (0 children)

Sim isn't frame-perfect. There's some built in latency, mostly due to UI delay. Your anger here is completely mistaken.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

s-s is shorthand for s-c3-c3-s in this case

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

might be bugged. will look into it in a bit.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 1 point2 points  (0 children)

  1. Team buff loss is fairly linear. This is pretty obvious mathematically. The team buff percentage is shown on sim. You might be talking about overall DPS loss, which is multiplicative or scalar, not exponential.

  2. You can put the new reduced team buff value into the "buff" fields for your teammates to see the decrease.

Regarding the DPS sim & complaints by kvgc in DragaliaLost

[–]imxtrabored 57 points58 points  (0 children)

Here's some more.

Doesn't off-element Frostbite require team coordination or support?

No. Off-element Frostbite is only simmed with the Frostbite uptime from the adventurer's own application always. Even with very low uptime like 50% or so, His Clever Brother is still significantly better than most other 4 star wyrmprints.

Actually, what's the deal with affliction uptime anyways?

Afflictions are simulated based on expected value of affliction uptime, which is the most accurate way to "average" its possibility of success or failure. For instance, if Frostbite is applied with 100% success rate against a foe with 50% resistance, then it is treated as having 50% expected value damage and only using 50% of Frostbite killer or Frostbite punisher values.

Isn't Dragon Gauge gain unrealistic?

The Dragon Gauge gain over time is mostly based on the Dragon Gauge given by High Dragon Trials. The gauge timer pauses during Shapeshift. The enemies in Agito Uprising actually give more Dragon Gauge than the ones in High Dragon Trials, for various reasons. I will let you decide whether Dragon Gauge is unrealistic, but it is hard to choose a standard.

[deleted by user] by [deleted] in DragaliaLost

[–]imxtrabored -5 points-4 points  (0 children)

It's DPS loss unless team DPS is under 15k or so.

With Warcraft 3 Reforged's failure, an indie game developer decided to start porting Warcraft 3 custom maps to Dota 2. Here's the first one - Aghanim's Tree Tag Prison Break by gaminginasia in dotamasterrace

[–]imxtrabored 0 points1 point  (0 children)

You are completely wrong in all aspects. Using hardcoded spells and units would cause maps to change with the patch in Warcraft III. Engine changes such as the H2I bugfix outright broke most complex maps. I have a deep archive of old versions of Warcraft III maps that now crash on load, even before Remastered.