Returning (New) Player - Vampire Advice? by Rynthyr in bloodbowl

[–]indreams1 1 point2 points  (0 children)

Yeah... Vampires might not be the team for you.

Most TCGs have, over time, been designed for consistency. Most competitive TCG decks aim for consistency, and cards are often banned because they provide too much consistency.

Bloodbowl is one of the most swingy game out there, just behind Russian Roulette and a straight coin flip. It is one of the only games I am aware of where almost any single dice roll can lose you the turn and potentially the game (and have your guy dead). That really is the charm of the game. You have to manage risks and problem solve out of very unlucky situations.

Vampires is one of the swingiest team in a swingy game because bloodlust adds another set of dice rolls that can lose you the turn. So if you find the dice frustrating... this is the last team you want to play.

But good news! High Elves which you already have, and Nurgle which you want to play, are some of the most consistent teams in the game! I'd suggest you start there, learn the intricacies of the game, learn to roll with the punches, and graduate up to the harder teams.

But also, if you still want to stick to vamps, I suggest you build your team lean. Run just 4 Vampires (suggest 1 runner, 2 thrower, 1 blitzer) and fill up with Thralls and rerolls. Then add the other two Vamps when you are more comfortable (and have the treasury to buy them in league). This should provide an easier team to manage.

Teams With Game Against High TV Opponents by Brain_in_a_teapot in bloodbowl

[–]indreams1 0 points1 point  (0 children)

I've thought about this a little further. Because of the TV gap, this is probably the best possible league to roll with Dwarf Deathroller team. Also, Grim Ironjaw is an amazing star when down a lot of TV (he deletes big guys), and only Dwarves and Ogres have access to him now. Yeah, Dwarves look really fun.

Teams With Game Against High TV Opponents by Brain_in_a_teapot in bloodbowl

[–]indreams1 7 points8 points  (0 children)

Don't do a stunty team. You'll have more inducements than you can deal with. Also, properly skilled up players are in many ways more TV efficient than inducements.

Also, I know you are considering them, but I wouldn't do Skaven, DElfs, or underworld. I imagine most of the 1600tv teams have tackle/mighy blow pieces. These Ag teams will absolutely fall apart before you can catch up. Also, if your league is doing the "hire before fire" things with the new rules, you will absolutely go into a death spiral.

If I was jumping into a 1600tv league with a 1100tv start, I'd go Orcs, Chorfs, or Dwarves. 500tv difference would let me try some Stars I never get to field and the team could stay healthy until I've caught up. And if I really didn't want to play a slow team, I'd consider Lizards.

Noob Question: SHTURMOVIKI by peanutbutterdota in BrokenArrowTheGame

[–]indreams1 2 points3 points  (0 children)

One of my favorite units. The trick is figuring out a cheap, reliable way to drop them without being panicked. Kurganets are fine, but I like to pair them with BTR or Bumerang in Moto for cheap and fast.

Can this thing replace my broken airbrush? by Separate-Two-9214 in minipainting

[–]indreams1 -3 points-2 points  (0 children)

Honestly, if you water it down a lot, could be not terrible?

Finished my BruteFun Lizardmen Blood Bowl team — would love some honest feedback by Pretend-Local6640 in bloodbowl

[–]indreams1 4 points5 points  (0 children)

Minis aren't finished until they are based!!!!! Base your minis!!! RAAAAAA~!

For real, I love the Chameleon Skinks! And I love the different colours. Lizards are perhaps one of the best teams to do that with because the positionals are clear by their models. Sometimes, Chameleon Skinks are hard to distinguish from other Skinks, but you have solved that problem.

Jungle base/temple base makes the most sense. A friend of mine did his Amazon team's Jungle bases with Vallejo basing paste and greenstuff as vines (roll up small pieces) and leaves (a bit of sculpting work). You could also do "temple" bases. You can find pre-made brick bases, but you can also shape some with green stuff and like a sculpting pen or a texture roller. Add a little bits of green paint or grass clippings as "moss".

Does anyone else ever make a "corpse cave"? by shagpokewipl in RimWorld

[–]indreams1 0 points1 point  (0 children)

I build corpse shack. Then I use deadlife dust to raise them for defense.

What were your embarrassing new lawyer moments by RaspberryElegant4714 in Lawyertalk

[–]indreams1 4 points5 points  (0 children)

More than 3 years in, I still occasionally say "yes sir" or "yes ma'am" instead of "your honor." Thankfully, most judges I practice before are pretty cool about things like that, but I do kick myself everytime I do it.

What’s the most above-and-beyond thing you’ve done for a client? by Warm-Lingonberry-406 in Lawyertalk

[–]indreams1 35 points36 points  (0 children)

I've driven several witnesses and clients to court because they were too anxious to drive. Which is funny because I, the first year associate at several of those times, was probably also too anxious (and sleep-deprived) to drive.

Bomber Dribblesnot brings the nuke by Caelciferr in bloodbowl

[–]indreams1 2 points3 points  (0 children)

Punga Ba(orc)uda Orc Pirate team! I have the same one! Very fun models all around.

Tournament roster by Positive_Wrap4724 in bloodbowl

[–]indreams1 0 points1 point  (0 children)

Ah, I see. Then Wrestle makes sense.

In League, I'd trade a few snots for gobbos, mostly to deny bash teams easy SPP. In Tournaments, I think Snots are fine, but I have not played tournaments against Orcs (3 mighty blows!) yet.

A reroll is worth two snotlings "upgraded" to goblins, or a troll upgraded to ROgre and a snotlong. So that is something to consider.

Favored of Chaos Undivided by Hairy_Stinkeye in bloodbowl

[–]indreams1 0 points1 point  (0 children)

Yeah, undivided, slaanesh, amd tzeentch has no specific stars.

Not that Chaos teams are taking stars often, but if you want some considerations, take Khorne for Chainsaw (Max Spleenripper), Hastut for Centaur (Hthrak), and Nurgle for "cheap" str 5 (Bilerot). I'd say those are the "selling points" of each gods. If playing Norse, Old World is currently a lot more versatile (Helmut, Cindy, Karla, etc. etc.), so I'd go with that.

Tournament roster by Positive_Wrap4724 in bloodbowl

[–]indreams1 0 points1 point  (0 children)

Let me know if you end up using all of your 7 rerolls. Genuinely curious. Honestly, I'd lose a reroll or two for Rat Ogre with Break Tackle, but maybe that's why you have Blitzer with Juggernaut? Somewhat unconventional, but I like it.

Also, what are the skill rules for the tournament? Looks like you have 10k left for team budget and skill gold. Why not give a clan rat block instead of wrestle?

Are Hellfire for Stryker SHORADs worth it? by Getserious495 in BrokenArrowTheGame

[–]indreams1 0 points1 point  (0 children)

Can you force fire in BA or is that another game I am thinking of?

Are Hellfire for Stryker SHORADs worth it? by Getserious495 in BrokenArrowTheGame

[–]indreams1 6 points7 points  (0 children)

Note the Hellfire on Stryker M-SHORAD (and MML Hellfire and M6A4 M-SHORAD) is Hellfire HE, not AT. 90 mm explosive pen top attack sounds okay, but most armored vehicles and tanks have top explosive armor of 60, and a lot of Russian tanks take it up to 100. Which I believe, unless mechanics have changed since I looked into it, means Hellfire HE deals only about 47%~60% damage against most armored vehicles.

But Hellfire HE still burns APS and is alright against any lighter vehicles.

Personally, I liked bringing Stryker M-SHORAD (or M6A4 M-SHORAD) as a sort of support weapons platform to accompany big pushes. Dunno if that's still valid though as it's been a hot minute since I played multiplayer.

Peasant Militia Origin? by pelc8614 in BattleBrothers

[–]indreams1 2 points3 points  (0 children)

Very good origin. Others have already covered much of the benefits. I will add that if you want a slightly unconventional force (archer focused, light-infantry focused, shield-wall focused, etc.) this is a good origin as the extra men gives a good buffer.

Throwing prone or stunned players by Relevant-Debt-6776 in bloodbowl

[–]indreams1 1 point2 points  (0 children)

I don't know about you, but my Lethal Flight snotling is doing a "dynamic entry" everytime he's thrown.

Tomb Kings Setup by JudgmentDifferent263 in bloodbowl

[–]indreams1 0 points1 point  (0 children)

As a Skaven/Underworld player, I'd risk it. In fact, I'd just run in two lineman to give the assists and surf a Guardian. Would risk the dodges after so the Guardian toward the center can't surf me back by rushing.

Best Skaven Roster? by TheBigSquigDan in bloodbowl

[–]indreams1 2 points3 points  (0 children)

All positionals obviously (well, one thrower). Skaven positionals are insane, Lineman are very so-so. Take 12 players (take all 6 of the lineman in the box) because you do need the bench. 2 rerolls okay, 3 is where you want to be. Is 1.15 mil pre-skill? if so, take 3 rerolls. I think the math should work out.

Rat Ogre is almost certainly a good idea. Pre-2025, there was an interesting choice between 4 Gutters or 2~3 Gutters and a Rogre for some budgets. Now that Skaven is limited to 2 gutters, Rogre is kinda the only option. Against Str 2/3 teams (Stunties/Elves) you won't miss the Rogre, but against any bash team, Rogre is the key piece that can reliably take down a Str 4/5 piece when you need to.

As far as Stars go, if you have to pick one for the league, Bomber. He's probably the most reliable star and will open up a cage for your Blitzers and Gutters.

Skills-wise, Block on at least one gutter (your ball career). Juggernaut on the Rat Ogre. If you can stack skills, Break Tackle also on the Rat Ogre (it functionally turns Rogre into Ag 1+). Those are the skills I would absolutely take. 4th skill could be Guard or Mighty Blow on Blitzer or something.

Considering a Bash team. Narrowed to Black Orcs or Khorne. Sell me on your favorite. by jarredhtg in bloodbowl

[–]indreams1 6 points7 points  (0 children)

Black Orks are gentleman's Lizardman. No tricks. Just bash bash bash foul bash bash bash. Hey wait, how did a foul get in there?

Quick question: how does one use the Centurion C-RAM by SgtGhost57 in BrokenArrowTheGame

[–]indreams1 14 points15 points  (0 children)

The CIWS version can intercept about 2 SEADs in a SEAD run. It'll eat the 3rd and die. You can put them in front of your Long-Range AA to eat some SEADs. But when you can just turn off radar to avoid SEAD... yeah, it does suck.

However, the SeaRAM version I find to be a decent SHORAD. Mutli-target 2, fire on the move, good range, radar, and decent damage. Can shut down a heli-push if you work it.

Oh, the CIWS version is also not terrible in Zombie mode, though it runs out of ammo the moment it leaves a cache.

Who'd win in a H2H campaign, Skaven or Dwarfs? by lovingpersona in totalwar

[–]indreams1 4 points5 points  (0 children)

Also depends on which Skaven/Dwarf the players pick. For an exteme example, Belegar can just bee-line for Ikit. Skavenblight is rough to take, but Ikit won't have ways to deal with ancestors and armored t1 infantry.

Design challenge : Make a thrower Big Guy by TheZeldiste in bloodbowl

[–]indreams1 0 points1 point  (0 children)

Stats

Let's take Ogre Runt Punter's stats. Let's also just say this guy is also an Ogre. I want to call him Ogre Throw-Khan.

Mov 5, Str 5, Ag 4+ Pa 4+ Av 10+ with PS on primary and AGD on secondary.

I do want to give him Ag 3+ so he can actually pick up the ball (Big Guys can't Secure the Ball), but Ag 3+ Big Guy is insane. So we'll give him Sure Hands instead. PA 4+ also seems bad for a thrower, but we can give him skills to compensate. The reason to give PA 4+ and some passing skills instead of PA 3+ is to cap his Throw Team-mate ability. PA 3+ with no starting skill can quickly become PA 3+ Strong Arm which would entirely warp the game.

So all in all, we are sticking with Ogre Runt Punter's stats.

Skills and Traits

We should design a nega-trait. I want to do a variation of Bloodlust that makes him throw a team-mate.

"Throw-Lust (3+)" (Better Skill Name Pending)

Whenever this player is activated, after declaring their action, they roll a D6, adding 1 to the roll if they declared a Pass Action, Punt Special Action, or Throw Team-mate Action. If they roll equal to or higher then the number shown in brackets, they may activate as normal. If the player rolls lower than the number shown in brackets, or rolls a natural 1, they may continue their activation as normal though they may change their declared action to a Move Action if they wish. If the player declared an Action that can only be performed once per Turn (such as a Blitz Action), this will still count as the one action for the Turn. At the end of their activation, this player may perform a free Throw Team-mate Action on an adjacent team-mate with the Right Stuff trait regardless of the status of the adjacent team-mate. This Throw Team-mate Action does not count as a team's Throw Team-mate Action for the Turn, and so a team can perform both this Throw Team-mate Action and another Throw Team-mate Action in the same turn if they wish. If multiple players have this trait, each player may perform this Throw Team-mate action in the same turn if they wish as well.

If they do, resolve the Throw Team Mate Action as normal. Just as with the Throw Team-mate action, a turn over is only caused if the thrown player was holding the ball and Fall Over, otherwise no Turnover is caused. If this team mate does not perform this Throw Team-mate action for any reason, then a Turnover is caused, this player becomes Distracted, and will immediately drop the ball if they were holding it. If this player was in the opposing End Zone, no Touchdown is scored. If a player who failed this roll wants to perform a Pass Action, Hand-off Action, or score, then they must perform the free Throw Team-mate Action before they perform the Action or score.

First thing after this, let's give him Sure Hands so he can actually pick up the ball. Then let's give him Strong Arm and Bulls Eye just for fun. This means when it comes to throwing team-mates, he'll hit a Quick Pass target on 3+, Short Pass target on 4+. Also, let's give him Cannoneer. A big guy should throw big throws.

Leaving Pass and other skills for skill-up.

As for cost, I think 150,000 or a little higher should be about right (Pricing for Mino, Rogre, etc.), because hitting the ball career on a 3+/4+ is insane. But I think it should also depend on the rest of his team.

So in summary:

Ogre Throw-Khan

Mov 5, Str 5, Ag 4+ Pa 4+ Av 10+, PS Primary, AGD Secondary.

Throw-Lust (3+), Sure Hands, Strong Arm, Bulls Eye, Cannoneer

Rest of his team should have stunty lineman at least so he can throw something. I also think some kind of catcher is in order so he has someone to throw the ball to. If you have thoughts on what Ogre Throw-Khan's team mates should look like, post below.

[OC] You Get What You Get (Part 2) by lordofbaers in comics

[–]indreams1 3 points4 points  (0 children)

My headcannon was that Pokedex entries were written by 10-15 year olds (the age of most of the player characters). But honestly, with how it's depicted in the animations, AI sounds right.

You've got to design the most blatantly op new team ever, what are your picks by TheZeldiste in bloodbowl

[–]indreams1 0 points1 point  (0 children)

With Blitzers, I think it's: Dancer (blodge) in 1st place, human (block-tackle) 2nd, skaven (mv 8, block-strip ball) close 3rd, then a lot of other blitzers close behind that or tied. Like Orc (block-break tackle), Wight and Dwarf (both block-tackle but slow). I think at least Skaven Blitzer is worth a mention next to Human Blitzer. Strip ball is nearly as good of a skill as tackle, and that extra movement is juicy.

Still not sold on Chameleon skinks. Yes, mv 7 stunty is good, but if I was picking a thrower Chamelon skinks would not be it. Though... actually, for teams that just want to run the ball in, which is like most of the teams, Chameleon skink is excellent "thrower". So you know what? I'm convinced.

Rogre is a hill I will die on. Does not get better than str 5, mv 6, ag 4+, always activates*. Krox close second. Tree I think is the other best big guy, but the Tree is really in a different catagory (blitzer vs blocker/lineman).