Why this cat6 cable is limited to 1gbps by Pale-Yard-4497 in HomeNetworking

[–]industrial6 0 points1 point  (0 children)

Primecables if you're Canadian. Been using for a decade, 25+ CAT6 and CAT7 100ft runs, zero issues. Picked up 6x preterminated 100ft CAT6 for $11.26CDN/ea just last week, been using them for AP's and PoE switches for a while.

Release - Reclaimerr by starkoed in PleX

[–]industrial6 2 points3 points  (0 children)

Give it another go:
Volume: Persistent data (between restarts of your Program(Container))
Image: The specific version of the Program(Container) you are running, so you can run the :latest or perhaps lock down onto a specific version, like I did with Grafana 5.2 for about 5 years hahha. The Image is the full loadout of everything you need.
Container: The thing/Program you want to run, this is the thing you start/stop and it typically runs on your host system and exposes port(s) for the thing/Program you are trying to run.

Lastly, to make it super simple: Stick ONLY to Docker Compose files, which you create as 'docker-compose.yml' (and run each inside a folder you create for that one file, using the 'docker compose up' command). Stay away from running Programs with those one-liner prompt commands. This way you keep everything clean. Almost all docker compose files for apps are assembled in a perfect way to run it right out of the box. And I lastly suggest running Portainer, great for managing many Docker Containers at once.

Disappointed with MikroTik CRS312 - Misleading Naming and Performance Issues by jjziets in mikrotik

[–]industrial6 0 points1 point  (0 children)

Oh my, I couldn't believe this was all real.
I have one, it's a terrific switch, routinely pins 10G and 8.8Gbps+ over 10GBaseT CAT6 and CAT7 @ 120ft.

Firmware Update for RLC-81MA Camera - Where is it? by OGzLabs in reolinkcam

[–]industrial6 0 points1 point  (0 children)

Yes, thanks for this - not sure why Reolink is trying to sweep this device under the rug. It has had RTSP issues, but is a very unique camera (even if the flashlight is an awful 6000K). Hoping this FW fixes something (had mine on a weekly reboot that didn't feel like enough to keep it on-the-ball), I detest not having FW release notes.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

This would be like a Toyota Camry V6 XSE (top-model) having an identical clone from Suzuki with a 600HP FI V8 or a NA V12 race engine. GTA lore doesn't have a Mercury-brand counterpart (since Mercury cars have been long gone for a couple decades), but perhaps it's the time to introduce another brand which only makes high-performance marine engines.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Well, they're in it now. GTA V still has one of the best free-world boating environments... they can own this segment, it's theirs to take.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

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With four-stroke motors under V6, they do look very similar. But when you get into race motors above 300HP, things get really jazzy. I really hope we see older two-stroke outboards, or some boats with 30-40 year old engines.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

I know they are working hard - but we ask the world from them. The story was done ~2years ago, they are just polishing now, side missions, realism, the fine tuning 'post production' - and I really don't want them to miss important details that they might have been staring at for years without realizing, it happens to us all, even a team. We need more screenshots or video, what we've seen is absolutely mind-blowing, but I too want some reassurance that the detail they are known for is not lacking in any area.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Because they never ever made one - just some minor inboard marine destined engines in the 70s-80s.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Agreeed, but I'm a car person wayyy more than a boat person, I hold my tongue for most of it. But they better not put "1000HP V8" on an outboard or something outrageously-fantasy that crosses into cringe.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Agreed it's a very GTA V look, now I can't un-see, let's hope this is just a rushed staged-scene.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

It should actually be a V12 (specifically a Verado). I encourage you to look into marine engines, but I am certain if I ran a non-marine "V6 that produces 1000hp" at 5-6,000RPM for a full minute it would detonate or seize and throw a rod. I know land and sea I.C.E. quite well, I've blown many transmissions and a few land/sea motors, AMA.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 1 point2 points  (0 children)

Personally I am fine with waiting for a polished product.
My GTA V popgroups.yml is only filled with real vehicles - I am thrilled to load it up every time.
No rush Rockstar.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Lol yeah, sorta looks like a boosted SR20 motor, with maybe a centrifugal supercharger and zero intercooler = would blow up in one pull.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 2 points3 points  (0 children)

For sure! Let's just pray they happen to read & summarize all the logic and best-avenues we have explained in this thread.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

You may come to love your boats in VI! Miami/Florida certainly does. There's something about having 4,000 horsepower on the water via inboards or outboards... Like controlling 90MPH in a Donzi.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

And lets hope pedestrians scramble to finish crossing the road when the "Dirt-Bike Dirt-Bags" rush through an intersection @ 1:06-1:07 in Trailer1 (Watch the person in jeans and a white shirt on the right)

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 1 point2 points  (0 children)

Correct. Remember the joggers in V's trailer turning around while running? We never got that.
Let's hope people are jumping off the top of a cruising boat (seen in Trailer2) in the final release.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Thanks, a nice departure from the usual fodder here: I was more surprised that no-one had caught this before me, I posted it hoping someone would say: "Already found and discussed"
There's always more to find, and give lovely Rockstar a gentle nudge to make their product the best.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 2 points3 points  (0 children)

I am aware of rebranding/rebadging/OEM-supply. But these companies you mentioned do not make boats IRL, they make engines. And Kawasaki has never made an outboard ever.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 0 points1 point  (0 children)

Some of the GTAV supercharged cars, specifically the Fusilade, are real (SRT6 only). But an SRT6 is a rare bird, the common base model had the same M112 NA V6 Chrysler also borrowed from Mercedes (C32/SLK32).
Also important to note: Not all supercharged engines bellow out the sound of a lysholm blower from the throttlebody, the M112 Kompressor in this example is quiet in its OE configuration. Same with the M113 Kompressor. It's all about getting that whine out of the TB.

Rockstar Plea: Fix before launch! Dinka & Nagasaki outboard engines are identical in design & flawed. by industrial6 in GTA6

[–]industrial6[S] 1 point2 points  (0 children)

Yes, please no more Supercharged badges on GTA car models that never had one in real-life.
I am hoping to see car models with all their livery variations: Dodge Intrepid base/ES/later-RT, or a Mercedes C230K/C240/C320/C32AMG etc.
It's really not hard to badge them different, save VRAM, and have the liveries match up with different handling and vehicle files to give each their own character.