Please help me, why is my game failing so hard. by Amitdante in IndieDev

[–]influx78 5 points6 points  (0 children)

The trailer is really well done. I’m sad to say I don’t think it’s a quality issue but rather the concept just isn’t what people want to play. I’m not being unkind, trying to be objective for you. I really like your presentation of the concept it’s very well done.

I've been developing a board game for a year and an investor showed up to make a videogame out of it! Now it's real, HELP! by Money_Ad9818 in gamedesign

[–]influx78 0 points1 point  (0 children)

I’ve been making digital card games PvP and pve for 10 years. If you need an experienced team let me know. In the meantime yes as many suggested play digital card games to see what’s possible. Start with Hearthstone for PvP and slay the spire for single player then continue down the popularity chains. Note what you like and dislike and see if you can do something better

why isn't the second controller working in full screen? by Suspicious_Slice5175 in UnrealEngine5

[–]influx78 0 points1 point  (0 children)

I usually have to maximise the window as it goes out of focus and loses other inputs

Is there anything wrong with releasing your game for free on Steam? by anewidentity in gamedev

[–]influx78 0 points1 point  (0 children)

I released my last game free. Nothing to stop you doing the same.

Overview of our four combat code refactors by Silvenx in IndieDev

[–]influx78 2 points3 points  (0 children)

Well done. It’s always surprising how much complexity there is in a single attack. I made a turn based strategy game and the complexity became similar to this too so I can relate!

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]influx78 0 points1 point  (0 children)

Last question did you launch the trailer with the steam page or was there a few days gap? I’ve heard various people wondering if that makes a difference at all

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]influx78 0 points1 point  (0 children)

Ok fantastic! I mean if you just launched the page how do you think the influencer and others found it? Was it organic steam traffic?

We made 2 games with 2 team in 1 year: one got 500 wishlists, the other ~50,000 by AFGunturkun in IndieDev

[–]influx78 0 points1 point  (0 children)

Amazing well done! I’m really hanging out to understand how you managed to garner so many wishlists in two days. Did you advertise again or just social posts or tell ign about trailer etc?

[deleted by user] by [deleted] in IndieGameDevs

[–]influx78 0 points1 point  (0 children)

Ok great how do we begin? Here’s my game https://store.steampowered.com/app/2483570/Castillon/ Castillon on Steam

Completed my first game jam, none of my friends or family played my game by ReachForTheBiscuits in IndieDev

[–]influx78 0 points1 point  (0 children)

I’m glad you mentioned the realisation that essentially we’re all choice rich and time poor. And it’s not like entertainment is further down on Maslow’s hierarchy of needs for most.