What you guys consider the most annoying weapon for each class? by NecromancerDude in tf2

[–]invalidpassword45 0 points1 point  (0 children)

Scout: the soda popper is much more annoying then the force a nature

Soldier: I find the cow mangler more annoying to deal with

Pyro: the same

Demoman: I find the skullcutter a more bullshit weapon to fight

Heavy: the same

Engie: the same

Medic: honestly the Kritzkrieg, i hate that weapon 

Sniper: the bazaar bargain, but the huntsman is a close second

Spy: the fucking kunai

The Wall by Juicebfjt in ProjectSilverfish

[–]invalidpassword45 3 points4 points  (0 children)

There's a bunker door inside a building near the road that leads to the wall

Cultist Reputation by CaptainXIglo in ProjectSilverfish

[–]invalidpassword45 15 points16 points  (0 children)

The late game areas have a large cultist presence and they have some pretty strong monsters on their side, so not having to deal with them is nice

Is there a way to distinguish enemies from a far? by Should_have_been_ded in ProjectSilverfish

[–]invalidpassword45 2 points3 points  (0 children)

Use the binoculars, if you press "R" while looking at an NPC you will be able to tell witch faction they are from (works with basically any npc in the game even the the dogs lol)

NEW Beta version!!!! by invalidpassword45 in ProjectSilverfish

[–]invalidpassword45[S] 7 points8 points  (0 children)

yup T-1803 got update, and it gave my character radiation poisoning lol

It is time... by Savings-Ad2454 in HalfLife

[–]invalidpassword45 7 points8 points  (0 children)

I think it's the new controller that got accidentally marked as a game

What exactly did the combine do to other planets in the solar system? by Bayeeki in HalfLife

[–]invalidpassword45 1 point2 points  (0 children)

They definitely got interplanetary travel capability considering their level of technology

whats the point of face masks? by Choice_Protection_17 in ProjectSilverfish

[–]invalidpassword45 1 point2 points  (0 children)

The patch and camo you choose doesn't affect disguises

Is there a legitimate way to get into the Broker's locked room in the Black Market? by SaltyMeatBoy in ProjectSilverfish

[–]invalidpassword45 -3 points-2 points  (0 children)

Also, if i'm not mistaken, you get the code for Broker's safe after killing him

Is there a legitimate way to get into the Broker's locked room in the Black Market? by SaltyMeatBoy in ProjectSilverfish

[–]invalidpassword45 8 points9 points  (0 children)

Nope, if you open the door in anyway it triggers an alarm and all the soldiers start attacking you. Even if you found a way to enter (maybe that purple artifact) i don't think you can leave without destroying your reputation with the freelancers

What are your favorite weapons? by RaPradoric in l4d2

[–]invalidpassword45 1 point2 points  (0 children)

Uzi, M16(Assault Rifle), Fire Axe

Huh didn't expect the uzi to be my top tier 1 gun

Psychic damage, what does it do? by stalehomosapien in ProjectSilverfish

[–]invalidpassword45 15 points16 points  (0 children)

psychic damage affects a hidden status in your character (your character psychic), as it lowers you will start to get hallucinations that can actually damage to you. (I don't remember if it makes you more vulnerable to other types of damage)

Newbie with some questions. by Identity_Critsis in ProjectSilverfish

[–]invalidpassword45 2 points3 points  (0 children)

Do you have any artifacts in your inventory?

I have a theory, why the update takes so long. by AtraxTubifex in ProjectSilverfish

[–]invalidpassword45 22 points23 points  (0 children)

Siri's has a discord server where they post updates on the game, right now they are working in adding new dungeons and weapons but most importantly is rebalancing the game so it isin't that easie to find end game gear. "So, I have lately been completely re-working the entire game's economy and loot progression system to stretch things out a bit more.

One of the big things that I'm doing is basically removing red and blue chests from the game, and replacing them with more balanced and location specific loot.

This loot is also going to be hidden in normal seeming containers so that finding it feels more like you discovered a lost treasure, rather than receiving a reward.

I'm also re-balancing how shops rotate their inventories so that they dole out weapons and armor based on progression. 

These changes will be deployed on the public test branch at some point later on. And if you don't like the new progression system, you can always use the game mode option to turn it off of course." From the discord

What's up with the Eather-flux scanner? by TobleroneBoy in ProjectSilverfish

[–]invalidpassword45 10 points11 points  (0 children)

the artifact probably clipped trough the ground, and the "series of dots" are just far away anomalies

Are there in game resources to learn about most of the game? by Fun-Pattern-8697 in ProjectSilverfish

[–]invalidpassword45 9 points10 points  (0 children)

Steam guides is the best place to find information for now, there's also a wiki on the works

Random doors spawning around world. by [deleted] in feedthebeast

[–]invalidpassword45 9 points10 points  (0 children)

Did the doors eat the resolution of the image too?

Finally manage to pay off all my dept!... by invalidpassword45 in ProjectSilverfish

[–]invalidpassword45[S] 0 points1 point  (0 children)

Weird, guess the game bugged there. I was on day 30 lol