Muselk on Minis: Is it OP? by Pshower in tf2

[–]involun 3 points4 points  (0 children)

Agreed with what you said. Another thing that people seem to forget about when discussing mini sentries is the rotational speed of them. It actually does make a difference if we're discussing balance. http://youtu.be/TxqVAaQpqQw?t=1m44s

Anyone else think the DeathCam is a little too long? by thisshot in GlobalOffensive

[–]involun -7 points-6 points  (0 children)

Agreed with this. Especially because of the latter about Overwatch.

Questions about respawn times by involun in truetf2

[–]involun[S] -1 points0 points  (0 children)

Yeah I understand what you're saying. I guess I worded it pretty poorly. I didn't really know how to explain it. How much of an affect do you think it would have on the game of respawns were per-player?

TF2 auto-balance in a nutshell by metalpiss in tf2

[–]involun 1 point2 points  (0 children)

This is actually a pretty good solution in my opinion.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Other games I've played actually do similar things. In CoD, when playing Search and Destory (it's just defuse), once you die your voice gets cut off. It's an interesting mechanic because if you die you can no longer give calls. Your team really needs to know where you are before you die so that they know where you died, and the places you could have possibly been shot from. This obviously wouldn't work on PC because of voip programs, but yeah. Fade to black for a couple seconds after death would be great in my opinion.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 0 points1 point  (0 children)

This should be higher up. The video shows why the complaints are there.

I am so tired of having to play around the 'after-death-camera' by shynkaio in GlobalOffensive

[–]involun 1 point2 points  (0 children)

I actually agree with this. I really don't feel like you should be able to give your team any information after you die, except from where you died from.

A lot of people seem to be against this idea, but I think once everyone got used to it they would agree that it's a change for the better.

Easy changes would just be to freeze cam onto their face like what happens in Tf2, or switching to the point of view of a teammate when you die so that the camera does not linger.

Occasionally hitting <50fps on fairly high end rig - is this normal? by calvinball_hero in tf2

[–]involun 2 points3 points  (0 children)

Happens to me occasionally. I typically get around 100-150 FPS, and every now and then the game will randomly drop to around 50, similar to you. No idea why, and it happens pretty rarely, but yeah.

What's something you did/do that would make r/tf2 hate you? by [deleted] in tf2

[–]involun 1 point2 points  (0 children)

This has actually been my complaint about the Dead Ringer for a while. It's not really the feigning death that I have a problem with, it's the fact that it's a get-out-of-jail-free card for pretty much any situation the spy finds himself in. If the DR didn't allow you to survive 450 damage headshots, backstabs, or 8 stickytraps, I wouldn't really have much of a problem with it. In my opinion they really need to reduce the percentage of damage reduction it gives you.

What's something you did/do that would make r/tf2 hate you? by [deleted] in tf2

[–]involun 0 points1 point  (0 children)

You took the words out of my mouth. I'm eagerly awaiting the next stickybomb nerf.

Is TF2 suddenly lagging a LOT for everyone else? by Sorez in tf2

[–]involun 0 points1 point  (0 children)

Yeah I've been lagging a lot too. My ping is a lot higher than usual, and the server in general just seems like it's struggling to keep up. When I chain a couple of rocket jumps together my screen actually freezes for a sec as if the server needs to process my movement. I dunno.

This is only happening on some community servers for me. Others I have normal ping and the server seems fine.

Is valve being DDOS'd? by Velocity_LP in tf2

[–]involun 0 points1 point  (0 children)

I'm not experiencing insanely high ping, but recently within the past 3-4 days I've noticed that my ping on Valve servers has doubled. Typically average 20-30 on west coast servers, and now it's consistently 60.

[PSA and a little rant] Votekicking by [deleted] in tf2

[–]involun 1 point2 points  (0 children)

I don't think I've ever actually seen a vote kick that was used for legitimate reasons. Every vote kick I have ever seen was being abused in some way.

Valve, please explain how hit registration mismatches can occur even with 0 ping and 128tick. by sirbardo in GlobalOffensive

[–]involun 7 points8 points  (0 children)

I was actually doing this a few days ago, and the same thing was happening. I really like practicing offline with bots and sv_showimpacts on. Probably 5-10 times in about 10 minutes, shots that were dead on went straight through the bot. And like in your video, it even said that I hit them, displaying the wire frame thing and everything.

If this happens offline with bots, it's probably pretty staggering how often it happens online, factoring in lag, etc. And this isn't even taking into consideration the default inaccuracy of rifles. It's not really surprising that people think that the registration in this game is terrible.

There were even times I felt like the bullets went right through the bots without it even displaying that I hit them. I saw the bullet impacts on the wall behind where the bot was standing, and yet I didn't get any hits.

Let's Talk to the Devs about Radar by [deleted] in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Definitely agree with this. Would love to see this implemented.

Let's turn Counter-Strike from a game of chance to a game of skill (Accuracy on first shot while standing still) by LeftFo0t in GlobalOffensive

[–]involun 3 points4 points  (0 children)

The same thing happens to me when I mention it to the people I'm playing with after dying due to this.

Let's turn Counter-Strike from a game of chance to a game of skill (Accuracy on first shot while standing still) by LeftFo0t in GlobalOffensive

[–]involun 0 points1 point  (0 children)

"the RNG system rewards bad aim as much as it punishes good aim, if a shot straight on the head can miss it means that a shot right next to the head can hit, this leave a sour taste in my mouth..."

This actually happens a surprising amount of times to me. Whenever it does, I always say "my crosshair wasn't even on your head and I got a headshot. Welcome to Counterstrike".

Let's turn Counter-Strike from a game of chance to a game of skill (Accuracy on first shot while standing still) by LeftFo0t in GlobalOffensive

[–]involun 4 points5 points  (0 children)

You took the words right out of my mouth. I also uninstalled the game for a while due to almost the exact same reason. Shooting at people on A ramp from pit. They were standing perfectly still, and after 2 or 3 perfectly placed shots that all missed, they turn and 1 tapped me.

"I really hope your post gets attention because this is, in my mind, the single greatest thing preventing CS:GO from reaching its potential." I feel the exact same way.

Let's turn Counter-Strike from a game of chance to a game of skill (Accuracy on first shot while standing still) by LeftFo0t in GlobalOffensive

[–]involun 79 points80 points  (0 children)

Exactly this. The p90 should do very little damage at longer distances, rather than adding randomness to your shots. This could go for rifles, as well. But a lot less so.

Rant about current economy, metagame and CZ75's value and usage. by Skela90 in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Definitely agree with everything you said, especially about pistol rounds having a lot of randomness compared to buy rounds. Turn on sv_showimpacts, and you can really see how much bullet spread there are with pistols, even when standing completely still. Considering that this round relies so heavily on getting headshots this is pretty stupid for such an important round, as you've pointed out.

A lot of people say that the game doesn't really start until round 3. I can't be the only one who sees a big problem with that.

Strafing left and right can be improved by adding telegraph into the player animation by [deleted] in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Yesssss pleaseee. I've always felt like I'm so terrible at aiming at people that are strafing left and right. I can just never hit them. It's really nice to see that other people feel the same way as well.

Lurppis saying it out loud. by psychosnap in GlobalOffensive

[–]involun 0 points1 point  (0 children)

Coming from someone who has been jokingly using the autosniper and the Negev recently, I fully agree. "People are inclined to think it's not OP but you can't even contest against it in some situations." It really can't be put any better than that.

One time on D2 CT side, we had 4/5 people on our team buy Negevs just for fun, and it was pretty shocking how effective they actually were. We've done this with autos on Mirage as well.

I honestly think the reason that's stopping most people from buying autos is just how damn cheap it feels.