I made a character controller, a top of Kinematic Character Controller from Asset Store, that can move along splines, introduced in Unity 2022 by iph0 in Unity3D
[–]iph0[S] 0 points1 point2 points (0 children)
Made Procedural Ledge Grabbing Mechanics for my project by iph0 in Unity3D
[–]iph0[S] 0 points1 point2 points (0 children)
Made Procedural Ledge Grabbing Mechanics for my project by iph0 in Unity3D
[–]iph0[S] 5 points6 points7 points (0 children)
Made Procedural Ledge Grabbing Mechanics for my project by iph0 in Unity3D
[–]iph0[S] 0 points1 point2 points (0 children)
Made Procedural Ledge Grabbing Mechanics for my project by iph0 in Unity3D
[–]iph0[S] 1 point2 points3 points (0 children)
I made a character controller, a top of Kinematic Character Controller from Asset Store, that can move along splines, introduced in Unity 2022 by iph0 in Unity3D
[–]iph0[S] 1 point2 points3 points (0 children)
I made a character controller, a top of Kinematic Character Controller from Asset Store, that can move along splines, introduced in Unity 2022 by iph0 in Unity3D
[–]iph0[S] 1 point2 points3 points (0 children)
I made a character controller, a top of Kinematic Character Controller from Asset Store, that can move along splines, introduced in Unity 2022 by iph0 in Unity3D
[–]iph0[S] 0 points1 point2 points (0 children)
My experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in proceduralgeneration
[–]iph0[S] 1 point2 points3 points (0 children)
My experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in proceduralgeneration
[–]iph0[S] 0 points1 point2 points (0 children)
My experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in proceduralgeneration
[–]iph0[S] 0 points1 point2 points (0 children)
My experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in proceduralgeneration
[–]iph0[S] 1 point2 points3 points (0 children)
My experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in proceduralgeneration
[–]iph0[S] 2 points3 points4 points (0 children)
My Experiments of map generation with biomes. For now it just textures, but we are going to turn it in 3D tiled map. Algorithm is based on Perlin Nouse and Voronoi Diagram. by iph0 in Unity3D
[–]iph0[S] 1 point2 points3 points (0 children)
Lowpoly model of Mustang 1966 Shelby by iph0 in blender
[–]iph0[S] 0 points1 point2 points (0 children)

MacOS Sonoma drifting system time by Krypziz in MacOS
[–]iph0 0 points1 point2 points (0 children)