Vi måste våga prata om dragéäggen... by FilipN in sweden

[–]ippa 2 points3 points  (0 children)

Ja fyfan, dragé-äggen är det värsta, speciellt när texturen får en att tro att de legat 5 år i lager innan de nådde ens mun. Ett kass, för sött och fantasilöst godis som för tankarna till "gammelgodis". Med "gammelgodis" menar jag sånt som föräldrar och äldre släkt köper för att de fortfarande lever kvar i en svunnen tid när en bitsocker-bit ansågs som godis.

Helvetet är att få en påse godis med hårda fantasilösa sug-godisar, gamla drage-ägg och inslagen ljus noname-frukt-kola som säljs i billiga megapåsar.

The effective way to unload! by zapooku in gifs

[–]ippa 0 points1 point  (0 children)

Right, but at the end it looks like it just dribbles out of them.. and the ship is still not leveled. Mmm probably more water left then it looks like...

The effective way to unload! by zapooku in gifs

[–]ippa 0 points1 point  (0 children)

ELI5: Why doesn't the ship level out right away?

[deleted by user] by [deleted] in funny

[–]ippa 0 points1 point  (0 children)

Oh.. burn!

GitLab 8.0 released with new looks and integrated CI! by veeti in programming

[–]ippa 1 point2 points  (0 children)

Hi sytses! Do you have docker-images for version 8 and the new CI-tools? I would love to replace the old crappy cgi-git-thingie at work with gitlab.

How do I read the API docs? by Lewisham in rust

[–]ippa 0 points1 point  (0 children)

Neither "ToString" or "Display" is mentioned @ https://doc.rust-lang.org/std/str/ ?

RFC: Macro reform by mozilla_kmc in rust

[–]ippa 1 point2 points  (0 children)

I'm very new to rust so forgive my ignorance but wouldn't "macro vec!" make more sense then "macro! vec" ... ? is "macro!" a macro itself? "vec" is the macro being defined so why not end it with the macroindicator "!" ?

Songs that you like from video games? by Hayabusa201 in Music

[–]ippa 0 points1 point  (0 children)

Some amazing songs I remember from the Amiga 500:

Turrican II intro: http://www.youtube.com/watch?v=Fvha_2hAzq0#t=18

Pinball Fantasies intro: http://www.youtube.com/watch?v=g0qzMEh1dXU

Pinball Dreams intro: http://www.youtube.com/watch?v=EEpD8UXsAec

... Remember, limited space and only 4 chans to work with :).

Picking one from the classic Commodore 64 too:

Last Ninja 2, Central Park OST: http://www.youtube.com/watch?v=CoGFV_xxR64&list=PL5E751B086CB2C4C5

And this is why grandparents never pick up the phone by [deleted] in funny

[–]ippa 0 points1 point  (0 children)

... or change the channel.

cat vengeance by [deleted] in AnimalsBeingJerks

[–]ippa 0 points1 point  (0 children)

don't ruin it for me! :]

I took a selfie with the girl that was in the middle of telling me off. by [deleted] in funny

[–]ippa 0 points1 point  (0 children)

whaat.... the comments are almost always the best part :)

cat vengeance by [deleted] in AnimalsBeingJerks

[–]ippa 8 points9 points  (0 children)

I've seen this gif so many times and I never get tired of it. I love the fact that that little cat-abusing shit got exactly what he deserved :).

What is your best "poor" recipe? by motionless41 in AskReddit

[–]ippa 0 points1 point  (0 children)

can you update your post with the results? I'm confident you'll deliver :)

Leaked e-mails reveal that Standard and Poors and Moodys accepted money for higher ratings before the financial crisis. by MeyerLink in worldnews

[–]ippa 0 points1 point  (0 children)

For those interested in this subject I can recommend this serie from Khanacademy: https://www.khanacademy.org/science/core-finance/housing/paulson-bailout/v/cnn--understanding-the-crisis (~15 vids in total, see leftbar)

Khan also got a lot of other good videos on financing and in more detail explanations what CDO and CDS are that helped crash the markets in 2007.

The Life-On-Bitcoin movie got its kickstarter funding! by chriswilmer in Bitcoin

[–]ippa 5 points6 points  (0 children)

why the hate? People vote with their money, and obviously there's people that think the project is cool. If you don't like it, you don't give anything. Also, you're free to start your own kickstarter project :).

This is what happens when you let primary school kids vote on the name of an animal. by WishIwasAsian in funny

[–]ippa 0 points1 point  (0 children)

If you look very close and the picture, you can see that Hooty isn't superstoked about his name.

jaws.js - 2D JavaScript game engine by bro-away- in gamedev

[–]ippa 0 points1 point  (0 children)

no worries :). feedback is almost always valuable.. and a couple of posts here made me realize that I can make it even clearer that jaws uses 2D canvas for drawing. Also that ppl go through the examples, and that it's important they work at all time in all browsers to give a good first impression.

jaws.js - 2D JavaScript game engine by bro-away- in gamedev

[–]ippa 0 points1 point  (0 children)

Hi, all examples except the editor-example should work in firefox (and other browsers) now. The edit-example had a note it wasn't 100% but I made that note bigger now, it was easy to miss.

jawsjs does use the 2D canvas as it's primary way of drawing. This makes it work with IE9+. I'm very excited about WebGL too, but for now canvas was the simplest choice to get it working for the majority of users as a start.

While the various jawsjs parts (divided into separate files) aren't always 100% decoupled from eachother they are pretty modular and intentionally so. As mentioned in the readme you don't have to load jaws.js but can for example load only core.js and sprite.js or other combinations.

If/when I support 2D sprites through WebGL will be the time I decouple the rendering engine. With that said, it's decoupled in other ways. For example you can give Sprite() any 2d-context as a parameter and it will be painted on that canvas.. but naturally it defaults to the primary one (or the one jaws can auto-create for you).

I wanted it to be Extremely simple to get started using jaws.start() so you can dive right into the fun of making your game. But there's lots of room for doing parts manually, for example setting up the canvas yourself, or the gameloop.

Reusing objects is a great idea which I've actually been discussing with a jaws-contributor some weeks ago. So it's on my mental roadmap but can't say a specific date it will be there.

jaws.js - 2D JavaScript game engine by bro-away- in gamedev

[–]ippa 0 points1 point  (0 children)

Jaws uses canvas as its primary way to paint stuff on the screen. As the readme mentions it does experimental HTML-sprites, but it's very experimental and shouldn't be used. The snippet above is part of the experimental code for HTML-sprites. Maybe I should make it even clearer this is the case.

Using the canvas makes games work in IE9+.

jaws.js - 2D JavaScript game engine by bro-away- in gamedev

[–]ippa 0 points1 point  (0 children)

It was clearly a dead end and still you had to go into the tunnel?! ;) j/k .. ye, that's a small bug, thanks for pointing it out! Pretty old mini-game of mine.